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  1. inscho

    Card/Deck Low Power Card Spotlight

    I'd vote for weirding wood....one of the biggest buzzkills of ramp in cube and draft is drawing it late game when it's irrelevant. Weirding wood doesn't have that issue as it at least replaces itself.
  2. inscho

    Card/Deck Single Card Spotlight

    I love Engineered Explosives....easy include imo Obviously works better the leaner your curve is
  3. inscho

    A List of Riptiders Who Actually Play Magic

    Maybe it was just the vibe/crew...couldn't put my finger on it. It's the first time I've cubed and didn't have fun. I'm also not sure that I'm in love with the environment I've crafted...it's a little laborious and intense at times.
  4. inscho

    A List of Riptiders Who Actually Play Magic

    Ran my cube a couple weeks ago and it was an immensely unsatisfactory experience. Switching to limited drafting for a few weeks to cleanse my palate before I host another cube night.
  5. inscho

    General "Looking for a card"-Thread

    Buried Alive ?
  6. inscho

    General "Looking for a card"-Thread

    I prefer Cruel, but mostly because it's a unique sneak out via dream halls or mizzix's mastery...I probably wouldn't run it if it was only applicable in a Control build.
  7. inscho

    General Fight Club

    Cratermaker for me. I run a high artifact count, and the lack of summoning sickness is great. I have plenty of filtering effects with the Wheels, and sift effects like Faithless Looting
  8. inscho

    Card/Deck Mono Black Devotion/Control

    Devotion seems like an easier option to explore as hybrids have crossover appeal, and can keep it from being an instantly draftable archetype. You'll likely be guaranteed to wheel the swamp matters cards as they have less utility in multicolor archetypes. On the surface, that doesn't add up to a...
  9. inscho

    Card/Deck Single Card Spotlight

    That's what I suspected....thanks fellas
  10. inscho

    Card/Deck Single Card Spotlight

    How do people feel about: Scourge of Nel Toth? I'm not sure if it has a place in my cube, but I got this little package stuck in my head: Gifts Ungiven binning Haunted Dead Scourge of Nel Toth
  11. inscho

    General "Looking for a card"-Thread

    Yeah they're definitely on the clunky side. I stand by that this is one of the best cards in the archetype: Magus of the Wheel
  12. inscho

    General "Looking for a card"-Thread

    key to the city LIghtning axe
  13. inscho

    The Penny Pincher Cube 2.0--Inventors' Fair

    Have you considered: Thespian's Stage Functional ramp with a bounceland on the board...can target opponent's lands. I think it'd be a pretty savvy include. Vesuva as well, but obv too spendy for the cube budget.
  14. inscho

    Inscho's Graveyard Combo Cube

    Added a fourth archetype to each guild. Forgot about Boros artifact aggro. Went with hatebears/company for Selesnya. Made some differentiation between the sacrifice deck and dredge deck in Golgari...though they do crossover into each other.
  15. inscho

    The Penny Pincher Cube 2.0--Inventors' Fair

    Cycling lands do fall in line with the whole negative variance reduction. I'd just prefer to see them have utility beyond the bounceland synergy...Grim Discovery and Skeletal Scrying are good.
  16. inscho

    The Penny Pincher Cube 2.0--Inventors' Fair

    I love the idea of running the cycle lands, but I'm not sure there's enough synergy outside of simic to warrant it.
  17. inscho

    Inscho's Graveyard Combo Cube

    Definitely. Blue's draw suite has been heavily curated, and the emphasis of the graveyard functioning as a second hand means that red's looting and wheel effects become very powerful, and also funny things like decks occasionally running Golgari Grave-Troll with no access to green mana just to...
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