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  1. StormEntity

    General Too Many Lands

    It's pretty unreasonable to propose that people just get free lands with their gold cards. All you've done then is create a class of super-fixers because they come platooned with a gold card by default. This is some kind of an attempt to reduce the parasitism of lands, but it feels like a pretty...
  2. StormEntity

    General Too Many Lands

    Note that, like fetchlands, signets have positive synergy with a number of different cube archetypes. They help enable Wildfire and other artifact strategies, ad one overlooked synergy with signets is their ability to work with Sunburst or Converge. It's easy to imagine a number of cubes that...
  3. StormEntity

    General Too Many Lands

    The symptom of too many lands is people taking lands too highly? This would seem to violate the idea of supply and demand.
  4. StormEntity

    General Too Many Lands

    I think this maddest of prophets and the others who are interested in trying out this idea are missing a huge thing here, and that's gameplay. You know, the reason we play Magic (roughly speaking). Yes, when you open up a draft to have extra playables and extra crazy fun draft cards you make the...
  5. StormEntity

    General Too Many Lands

    What are your thoughts on utility lands? It would seem that they avoid the issue you're talking about with parasitism while also allowing drafters to play a greater total percentage of their draft picks. You could begin playing cards like Kher Keep or even Sea Gate Wreckage (though with fewer...
  6. StormEntity

    Sets [KLD] Kaladesh Spoilers Thread

    The difficulty is that See the Unwritten/Summoning Trap give you the creature right away, while the new card is more like a four mana suspend. I think you need to be using it as some kind of engine before it's worth cubing with. I wonder if this is something that can help push a "big sorceries"...
  7. StormEntity

    General CBS

    Some grade A shitposting right there
  8. StormEntity

    Sets [KLD] Kaladesh Spoilers Thread

    To further Onderzee's point: the MTGS definition of tempo here is pretty unreasonable. The pace at which one deploys threats? Then Vapor Snag and Remand aren't gaining people tempo, under this definition, and nearly anyone would agree that these are tempo cards. Indeed by this very narrow...
  9. StormEntity

    General [CONTEST] The Modern Cube

    Threw this together and submitted it for the You Make the Cube contest in a whirling frenzy between last night and today. Posted it with this description: The Modern cube begins from the most beloved staples of the Modern format and proceeds from there, allowing drafters the ability to play...
  10. StormEntity

    General Fight Club

    Ah now I see the reanimator stuff, I was looking primarily at the black creatures rather than the black section as a whole. On balance though there's still more sacrifice things than reanimation, but what there is might make it worth it to have Thug cut instead of Heir. The problem I have here...
  11. StormEntity

    General Fight Club

    I think I'd cut Heir of Falkenrath of those. I had it super close between cutting that or Golgari Thug, but Heir is the only one of the three that doesn't work with your cube's sacrifice theme and its ability to discard a card for value isn't a super big deal in your cube. In addition, it goes...
  12. StormEntity

    General The Draft Exchange

    Drafted Safra's Contest Cube. I can literally never resist, so I slammed Dark Confidant P1P1. P1P2 was a tough choice between Alesha and Kolaghan's Command, with a Dreadbore also in the pack. Decided to make the more interesting choice and take Alesha, trying to wheel one of the gold cards...
  13. StormEntity

    Sets [KLD] Kaladesh Spoilers Thread

    I think the problem I have with it is that it doesn't commit to either blending with the art or being a clear art/border delineation. You can see really clearly the square where the border belongs, but the art leaks into the border part. I think I'd prefer it if the border hadn't had such a...
  14. StormEntity

    Sets [KLD] Kaladesh Spoilers Thread

    Man I really love the art on all the Kaladeshi Inventions but really dislike the border. Can't decide if I really want that Solemn or really don't.
  15. StormEntity

    Card/Deck Low Power Card Spotlight

    No, but it gets the previous ones at least.
  16. StormEntity

    Card/Deck Low Power Card Spotlight

    Speaking of Crater Hellion, here's another Low Power Card to spotlight: Torrent of Souls I used to play it alongside Crater Hellion in a very disorganized, low power cube I had awhile ago and that was always awesome. It also combines well with decks that are going wide: imagine you had a...
  17. StormEntity

    Card/Deck Low Power Card Spotlight

    I've played a fair bit with Keldon Champion and Crater Hellion. I have to say I've really liked both cards, though clearly neither of them are very flexible in terms of which decks they go into. If you'd play Wildfire in your cube/deck, you should absolutely consider Crater Hellion. It makes for...
  18. StormEntity

    General [CONTEST] Exploration Cube

    Really intrigued reading the thread and looking at some of the decks that have been put together here, so I'm giving it a shot. Started things off with Swords to Plowshares, a pure efficiency pick that was close with Sylvan Library for my P1P1. Followed up with a Snapcaster and then a Stroke of...
  19. StormEntity

    General [MTGO Cube Contest] +1/1 Tribal Enchantments

    Think I came out with a decent deck in the end--Rg beats with a little of the pump spell angle built in. The main piece of feedback I have for this cube is it's super information-dense: in a lot of ways the antithesis of the "elegance" idea espoused elsewhere on this forum. It's really difficult...
  20. StormEntity

    General The Draft Exchange

    Decided to take the Sigh cube for a spin. Was jonesing to draft a control deck so I took Languish P1P1 and followed up with FoF. I had an interesting decision point towards the end of pack 1 and decided to grab a couple of white lands to see where that led. Pack 2 started out pretty rough and I...
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