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  1. StormEntity

    Card/Deck Single Card Spotlight

    Plow Under might actually be cool as a way to provide redundancy for the Taking Turns deck that people have tried to support. It's kind of a miserable card but it's interesting when you recur it IMO. I'm much happier to see a game locked out than most here, though, probably since my group is all...
  2. StormEntity

    Card/Deck Single Card Spotlight

    Genesis Hydra Has anyone played much with this? It seems like an awesome cube card and I'll be testing it at my next opportunity. There's a few things that make this a great include. 1) Standard formats of days past have amply shown that Hydra has a sufficiently high power level to succeed...
  3. StormEntity

    General The Draft Exchange

    Kirblinx's signature convinced me to give the Riptide Community Battlecruiser Cube a try. First picked Dimir Aqueduct so as to avoid a gold card and lived to regret it (classic lands being parasitic). Ended up moving in on Constellation, which is a fun theme for such a slow cube. Meren and Whip...
  4. StormEntity

    Card/Deck Low Power Card Spotlight

    I don't think Ravager needs all that much to be good (though I'm much more willing to go in on artifacts than most here). The salient point to keep in mind here is that Ravager, when supported to the level that it was in Constructed and Mirrodin limited, is far too powerful for most of our...
  5. StormEntity

    General Too Many Lands

    I think it's not a big deal since I don't have any intention of tabulating any cube's archetype value; it's just a conceptual tool to demonstrate that adding cards to packs doesn't make a difference. Again, archetype value is a measure that's independent of draft setup--I was careful to define...
  6. StormEntity

    General Too Many Lands

    I think what this is all coming down to (as always) is a semantic difference. Nobody's actually really put a word or phrase to the thing we're discussing. We have "archetypal support," "spell diversity," and a lot of vague notions here. Let me try to explain what I'm talking about here. We'll...
  7. StormEntity

    General Too Many Lands

    But the change to the draft setup doesn't actually add any more depth to the spell selection--the only thing that's adding depth to your spell selection is adding the 24 cards, which you could do with 15 card packs or 8 card packs or whatever. The number of cards in the packs doesn't at all...
  8. StormEntity

    General Too Many Lands

    My point is that if you're adding cards to the total count of cards in your cube to help facilitate new strategies, that isn't some new exciting idea. You could've been doing that already with 15 card packs, and all the 16th card ever does is make decks better, not make the cube any deeper in...
  9. StormEntity

    General Too Many Lands

    This presupposes that the cards are in the cube in the first place. They aren't if you're filling up a ton of slots with lands. It certainly solves a problem, but not the one the Mad Prophet set out to fix. Again, it's "just" making a deck better, albeit in a critical way--not introducing new...
  10. StormEntity

    General MTGO You Make The Cube

    It'd be pretty lame if they set out criteria that asked for "a cube that's different than our existing offerings" and "a novel play experience" and then just cut anything that doesn't look like their existing cubes. I do have a bad feeling that the finalists will be some garbage tribal cube...
  11. StormEntity

    General MTGO You Make The Cube

    Is it hubris to think that if no one on Riptide has been contacted, the finalists haven't been selected yet?
  12. StormEntity

    General CBS

    That is true, but it's because you can play against people from other draft pods in the new Cube League format (which is great, by the way).
  13. StormEntity

    General Too Many Lands

    As much as I'm in favor of experimentation...this doesn't sound like an idea that interests me at all. It doesn't actually even solve the initial problem here: The primary argument is that the prophet wants more spells, but not in people's draft piles. In the cube itself. The idea was to open...
  14. StormEntity

    General Too Many Lands

    Cool, thanks for clarifying. I get now that you were talking specifically in reference to Onder's setup. Another point, though, this one just for the record and not directed at anyone in particular: Jason's fetch-shock setup was and is indeed highly influential, but I think it's time for an...
  15. StormEntity

    General Fight Club

    In your cube? Angel of Invention, and I don't think it's all that close. Angel is new and fun, and it works with your token theme, your +1 counter theme, and Reveillark/Alesha in delicious ways. Also I've never really found Archangel of Thune to be an interesting card, it either dies to removal...
  16. StormEntity

    General MTGO You Make The Cube

    I also wasn't picked, but I'm holding out some hope because the thing says "on or about" so until I hear of someone being selected I still like to believe I have a chance.
  17. StormEntity

    General Too Many Lands

    Why is this the dream? I understand that 3 color cards are sweet, but I think it's peculiar that this is what people are going for and I'm downright puzzled by the implication that this is how we should be building mana bases by default. Why isn't the dream Life from the Loam to go with your...
  18. StormEntity

    Card/Deck Low Power Card Spotlight

    Angel of Invention/Gearhulk are both awesome new adds at the 5 spot, and Lark/Guide are both beyond reproach, but maybe once the sheen of newness on Gearhulk wears off you can give Lancers a try.
  19. StormEntity

    Card/Deck Low Power Card Spotlight

    That card seems delightful in a fairly low-powered format even that doesn't have a ton of legends. It provides for drafters a little quest that they can fulfill, where if they grab one or two Legends they have a sweet value 5 drop. It might even inspire a sweet toolbox deck once or twice in its...
  20. StormEntity

    General Too Many Lands

    I think the idea that adding a bunch of Mana Confluence would make your cube into a Utopia-driven paradise where people ignore color entirely is a flawed one. That's a large part of the reason to play with Mana Confluence--it incentivizes consistent and fast two-color decks while shutting out...
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