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  1. sigh

    Card/Deck Single Card Spotlight

    Too janky IMO If it was a repeatable fork for any spell then maybe, but as written it doesn't seem worth much. How many spells in your cube target the caster?
  2. sigh

    Sets (MID) Innistrad: Midnight Hunt Testing/Includes Thread

    Also interested to hear how you misplay this. What level of value did they end up being?
  3. sigh

    General (AFR) Dungeons and Dragons: Adventures in the Forgotten Realms Testing/Includes Thread

    I haven't tried it because I don't think it beats out the modes offered by abrade
  4. sigh

    Card/Deck Single Card Spotlight

    I don't think that upside is enough to offset giving your opponent cards per turn. If your decks are getting lots of permanents on the battlefield, this might be an option? twilight prophet
  5. sigh

    Card/Deck Single Card Spotlight

    Pretty good. I like that it doesn't say "other goblins", so at the very worst you can fire-breathe Battle Cry Goblin itself (which puts you closer to that 6 power)
  6. sigh

    Card/Deck Single Card Spotlight

    I agree that it doesn't really fit into a reanimator/delve type strategy, but note that the other player loses life from your reveal. So if you flip a Griselbrand you opponent takes 8.
  7. sigh

    "Fast" multiplayer cube

    Kykar is great as an overall spells anchor, and like Monastery Mentor and Saheeli cares about any noncreature spell. Currently my jeskai slot of choice. Breya being 4 colors feels a bit awkward for most cube environments, and you do already run Omnath as a 4C with boros colors in it. I would...
  8. sigh

    Card/Deck Low Power Card Spotlight

    Yeah it's fine. Nice power level for a 5 drop IMO, and it's creature counting ability self-limits how above-curve the madness can be.
  9. sigh

    General "Looking for a card"-Thread

    Flashback and flashback-adjacent reckless charge maximize velocity escape velocity angelfire ignition Ignition might be too good for "low power"
  10. sigh

    Erik's "The cool side of Magic" cube

    into the roil thirst for knowledge mission briefing trinket mage hero's downfall bone shards thrill of possiblity cathartic reunion you see a pair of golbins valakut awakening goblin engineer faithful mending ojutai's command soulherder radha, heart of keld phylath, world sculptor jhoira...
  11. sigh

    Erik's "The cool side of Magic" cube

    I'll be honest when I say that I still think it's tricky at best to execute well in cube formats. True storm is something I would stay away from almost regardless. It's the iconic parasite of mechanics. It will be doubly tricky for you to implement a spell-based "storm" if you have a more...
  12. sigh

    General Fight Club

    And Siesmic Assault and Ayula's Influence and Living Twister and Harrow and and and and. Yeah the three slot in general is WotCs favorite dumping ground for "cool effect but we don't think it'll be workable at 2 mana and at 4 mana it'll be too slow"
  13. sigh

    General Fight Club

    I'm on team Augur at the moment. Courser is one of those cards that felt unshakable, but Augur offers advantage in more manageable ways. Courser being firmly anti-aggro is a pretty big knock against it. Augur can still put up a defense without flat-out crippling aggros efforts in one package...
  14. sigh

    General "Looking for a card"-Thread

    madcap skills sheltering light valorous stance
  15. sigh

    General CBS

    Yeah, I'd agree with that sentiment overall. I really do like the Conjecture. Refuel your hand and then get a turn-wide copy effect that doesn't take additional mana in that moment.
  16. sigh

    General CBS

    Yeah fork effects are awkward in cube, and honestly in general outside specific interactions built around them. Why use a spell to copy a spell, when that copy spell could just be it's own [insert effect] in your hand. Iteration might get closer to cubable than most have thanks to flashback...
  17. sigh

    Inscho's Graveyard Combo Cube

    That is certainly a consideration, but especially in this environment there are plenty of ways for decks to prep it and to utilize it beyond just one card. And even a worse regrowth is pretty strong. Regrowth is a high bar to be weighed against.
  18. sigh

    Inscho's Graveyard Combo Cube

    Underworld Breach is gas. By far my favorite Yawgmoth's Will style card, and a very unique effect for red. Also second Mizzix's Mastery. Usually a red mission briefing effect, but sometimes you reach late game and it becomes a game-win. Mission briefing also a very fun spell for this deck, now...
  19. sigh

    Inscho's Graveyard Combo Cube

    That is a spicy looking deck, and like you mention, it seems to slot right into the format as a tempo shift on your existing deck. Considering the very high discard density, including the mass-discard from wheels, surly badgersaur seems like a good consideration in the 4 slot. Wheeling away a...
  20. sigh

    Sets (MID) Innistrad: Midnight Hunt

    You can also just have a second copy with the back always facing forward in some different type of sleeve and the player can slap it on top as needed.
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