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  1. sigh

    General Fight Club

    I would probably run hall of triumph over Sacrament for a color-specific anthem effect. Would enable any color to play heavily one color, and much easier to cast obviously. Of those two I'm on Marshal.
  2. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I think this is my favorite UW tempo support piece so far. Love the interaction with graveyard mechanics, and the disturb is quite good too. Struggled to find a fit for one of my UW slots, but I think the struggle is over.
  3. sigh

    Sets (MID) Innistrad: Midnight Hunt

    Wow nice. Really solid body, and the exiling effect can be useful even if you don't get to reanimate them the following turn. Note that it is all creatures exiled with her, so if you cast sweltering suns for example, you would get all of the creatures you killed that way back at once, not just...
  4. sigh

    Sets (MID) Innistrad: Midnight Hunt

    It's definitely a contested section (I'm currently on Lurrus of the dream-den), but it definitely can have a place. It could be a good choice if you support spells-matter into B and W with cards like monastery mentor and sedgemoor witch as a cheap recursion piece that also triggers the spells...
  5. sigh

    Sets (MID) Innistrad: Midnight Hunt

    Unearth effect with flashback? I dig it. Cute card filtering effect, self-mill support, and self mill payoff in one package. And an artifact! Ancestral Mirror 1B Artifact 1,T, pay 1 life, discard a card: Draw a card, then mill a card. Then place a ritual counter on the Ancestral Mirror...
  6. sigh

    Sets (MID) Innistrad: Midnight Hunt

    In my cube you run into lots of situations where you can cast deep and have mana for a counterspell or removal. And 6 mana for 4 cards is way better than 11 mana for 3, no matter how flexible (and the 6 mana one is also flexible). If you are trying to dig deep to find an answer ASAP, deep...
  7. sigh

    Sets (MID) Innistrad: Midnight Hunt

    Drake haven is going to be more serviceable in most cubes I think, but man the synergy with flame jab
  8. sigh

    Sets (MID) Innistrad: Midnight Hunt

    The transformation trigger is not the same. One triggers on spells cast on one's own turn, the other looks at spells cast on any turn.
  9. sigh

    General Fight Club

    Watcher. Hideaway is really strong.
  10. sigh

    Sets (MID) Innistrad: Midnight Hunt

    No. It's not a cycle. And Jorael operates on a totally different plane anyways.
  11. sigh

    Sets (MID) Innistrad: Midnight Hunt

    This is quite the Young Pyromancer style card! (when/if it flips, the tokens also lose decayed, so become "normal" 3/3's) Doll Stitcher 2U Creature - Human Wizard Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. At the beginning of your...
  12. sigh

    Sets (MID) Innistrad: Midnight Hunt

    That one I GoT
  13. sigh

    Sets (MID) Innistrad: Midnight Hunt

    That one's gonna need some context
  14. sigh

    Sets (MID) Innistrad: Midnight Hunt

    If you can use the clues for artifact synergies, I'm all for this, but otherwise I think that think twice or deep analysis are better.
  15. sigh

    Sets (MID) Innistrad: Midnight Hunt

    We already have one that is equivalent cost front and back, so the potential for one with a cheaper backside is definitely there.
  16. sigh

    Sets (MID) Innistrad: Midnight Hunt

    Disturb is an awesome Eternalize style of mechanic that doesn't always make 4/4's and/or exact copies.
  17. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I reckon in this case it's as simple as bringing your life total to zero. I think we've seen cards that transform others before, but I could be misremembering, so it's possible that we get a card that forces transformation.
  18. sigh

    Sets (MID) Innistrad: Midnight Hunt

    yeah. I find that very irritating that it's in one set that way (instead of just using the day-night transforms), but I'll get over it I suppose. I've already seen a multitude of people in the spoiler comments getting confused about if other transform cards interact with the day-nightbound mechanic.
  19. sigh

    Sets (MID) Innistrad: Midnight Hunt

    I also didn't catch the subtle difference in the new v. old werewolf mechanic. That will be annoying. Here's one of the hint cards (which doesn't use that transform mechanic): Obviously strong. I like double strike in general, not sure how I feel about the death-reset. Also, weird as hell...
  20. sigh

    General "Looking for a card"-Thread

    canyon jerboa This thing is GASOLINE in fetchland formats.
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