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  1. inscho

    General Metapost- Post/Discussion Tags

    so that's what GRBS means....I'd surmised the sentiment from context, but never knew what it actually stood for.
  2. inscho

    Inscho's Turn 2 Cube

    Nice! Just made the following subs for the Counters Theme Out: Elite Scaleguard Cytoplast Root-Kin In: High Sentinels of Arashin Woodland Wanderer Hopefully they won't prove too strong. I like that they are both playable outside of the counters archetype. Woodland Wanderer...
  3. inscho

    Inscho's Turn 2 Cube

    OK. You got me. It's out :D I added a lot of the suggested cards including support for the Golgari Land deck, 4 Evolving Wilds, the blue untap effects, and trimmed some of the other disproportionately powerful cards that have been pointed out. A couple cards I'm now thinking about are: Empty...
  4. inscho

    Inscho's Turn 2 Cube

    What ossa and suicufnoc said is similar to the rule I follow...with an exception for highly context dependent removal that can scale drastically depending on the deck (like harvest pyre).
  5. inscho

    Inscho's Turn 2 Cube

    This is definitely along the lines of what I was thinking. Is this too good? Crucible of Worlds I would normally think it would be, but there's not a lot of ways to abuse this here. It could just represent a lot of value with retrace, cycle lands, manlands, and filtering draw effects.
  6. inscho

    Inscho's Turn 2 Cube

    Thanks for taking the time for such a thoughtful post. On the cards you brought up: Ravenous rats, zulaport cutthroat, augur of skulls, chittering rats: I'm not exactly sure how I feel about the redundancies here with what's already included. Cloud of faeries, snap, and peregrine drake...
  7. inscho

    Inscho's Turn 2 Cube

    Top 3 decks from our first draft: Ones 1 Firebolt 1 Flame Jab 1 Myth Realized 3 Chromatic Star 2 Terrarion Twos 1 Broodhatch 1 Nyx-Fleece Ram 1 Seeker of the Way 1 Harvest Pyre Threes 1 Tuktuk the Explorer 1 Vithian Stinger 1 Armadillo Cloak 1 Cage of Hands Fours 1 Saber Ants 1...
  8. inscho

    Inscho's Turn 2 Cube

    Hey bud! My thinking with the 2-mana cycle lands is there's a couple archetypes that could use off color cycle lands for value, but that could be too marginal. Pia and Kiran is definitely more interesting than the chief...and combos nicely with the Eggs. I'll put one in my next order and give...
  9. inscho

    Inscho's Turn 2 Cube

    Hi Everyone, here's my cube: http://www.cubetutor.com/viewcube/45049 I've been lurking here for a hot minute, reading the discussions, and have gotten a lot out of this community so far. Once I built this new cube, I felt it was the perfect time to start contributing. As I've mentioned...
  10. inscho

    Card/Deck Loners

    Yeah, this is probably only reasonable in a lower powered cube....If Fettergeist and Demonic Taskmaster have substantially better bodies for their cost than other creatures, it would incentivize the strategy. Fettergeist is already doing some work in my cube. Such a cool card. I'm not sure if...
  11. inscho

    Card/Deck Loners

    (Moved from CBS) Has anyone here tried to make the Loners archetype work? Fettergeist Lone Revenant Demonic Taskmaster Demonic Rising Homicidal Seclusion Magister of Worth Haunted Plate Mail I really like the idea of giving traditional draw-go some build around components. It works in...
  12. inscho

    General Decks that have 3-0'd your cube

    Note taken on all of those cards. Propaganda in particular was a problem last night. There was no loam deck this go around, but I also don't think I've figured out exactly the best way to support it as an archetype. I've considered Entomb, Crucible of Worlds, Knight of the Reliquary, Molten...
  13. inscho

    General Decks that have 3-0'd your cube

    I found that Myth Realized, Seeker of the Way, Swans, Outpost Siege, and Armadillo Cloak really gave me a lot of staying power against the decks I faced (Gruul Power Matters, Selesnya Tokens, and Dimir Draw-Go), but I'm also running a pretty lean/situational removal suite...
  14. inscho

    General Decks that have 3-0'd your cube

    First time posting, but at longtime lurker. I'm coming here from the Peasant Cube Forum on MTGS as I've grown tired of the design restriction. When searching for alternative ideas I came across this forum. I liked the Karoo + Egg setup of Grillo's cube so much that I used it as a jumping off...
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