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  1. japahn

    General Getting Started - The Core of A Cube

    My drafters like counterspells in their blue decks, so they are high picks here, even though 10/62 of the cards in blue are counterspells. I mix tempo, control and generic counterspells to ensure that between a control and tempo drafter, each has access to some the other is not too interested...
  2. japahn

    General Color Pair Draft Archetypes

    For Gruul, I've been toying with Wildfire/Enrage: Ripjaw Raptor Hornet Nest Heaven // Earth Tuktuk the Explorer Wildfire Breath of Darigaaz For Simic, flash. Collected Company Boon Satyr River Hoopoe Dissolve Briarhorn Ojutai's Breath
  3. japahn

    Card/Deck Low Power Card Spotlight

    Perhaps this? Contraband Kingpin
  4. japahn

    Card/Deck Low Power Card Spotlight

    How do you even cast this in T3? Multiple Tooth of Chiss-Goria? Haven't tested, but given it has no trample and limited resilience, I would not be concerned with it being too good. One awkward thing is how it does not synergize well with artifact creatures, upon which many artifact archetypes...
  5. japahn

    Card/Deck Single Card Spotlight

    Old-Growth Dryads was the card I was happiest to see in Ixalan draft. On the other side of the table. Ramping and fixing your opponent is pretty bad on the play and terrible on the draw. It's much worse than Rogue Elephant.
  6. japahn

    Card/Deck Low Power Card Spotlight

    I think it's the 2 toughness that kills it. 3 is probably the most common critical toughness in cubes. Many creatures have 2 power, lots of burn and toughness reduction kills 2 toughness, and it's much less risky to throw two tokens in front of something than three. Perhaps run Meadowboon instead?
  7. japahn

    General Deserts

    Playing Hour of Devastation draft, I've come to appreciate what Deserts do for the environment, and I'm at a low enough power and speed that many are playable by themselves. HOU Deserts are effectively a brand of mana sinks that elegantly synergies between themselves and pivot into other...
  8. japahn

    Card/Deck Low Power Card Spotlight

    I cast it on an empty board and it traded with a Fire Imp. But seriously, if you are at a low, low power level it might be a decent payoff for going wide. It's not a good counter enabler because you might not get to place many counters with a small board presence.
  9. japahn

    General [M19] Magic 2019

    It costs like $7, and probably just because it was only printed in The Dark.
  10. japahn

    Card/Deck Low Power Card Spotlight

    It usually just copies Looter il-Kor, some flier, or a value creature like Fire Imp. That said, there are some exciting possibilities: Champion of Wits Cultivator of Blades
  11. japahn

    Card/Deck Low Power Card Spotlight

    Also relate to this problem, although having a finisher in blue in not really essential. A control deck can rely on the other colors for a finisher - and if you're drafting mono blue control, get creative. That said, I'm testing: Quicksilver Gargantuan Agree with Rise from the Tides being...
  12. japahn

    General On clones

    I removed Phyrexian Metamorph because it was too generically good and could go in any deck, while not filling an important role for a format structure like a removal spell or a counterspell. Moreover, it punishes the opponent for playing something cool. They Animate Dead Akroma, Angel of Wrath...
  13. japahn

    Card/Deck Single Card Spotlight

    At the risk of being pedantic, Stoneforge Mystic's power is proportional to the equipment you run, so not necessarily.
  14. japahn

    General GRBS colorless pack 1 pick 1 cards

    I like it. A real Vintage Cube.
  15. japahn

    General How to execute a minimalist Artifact theme

    Going back to this thread, I'm switching to a paradigm of minimalist/incidental archetypes, and the best payoff I've found for this archetype is: Cranial Plating It's colorless, so any deck can run it leaving the colors open. It can therefore go in WR aggro/artifacts as well as UB...
  16. japahn

    General Interesting p1p1 Red Cards

    I see. How is the Wildfire deck? What does it need to work? Does drafting it feel on rails or is there room for variation?
  17. japahn

    Card/Deck Single Card Spotlight

    Given that I want removal to be available to all decks and try to keep all my bombs at a power level below the answers, it might work in my environment then. Yeah, I don't really like any of the other conspiracies. Wish they were more balanced or had a cost involved.
  18. japahn

    General Interesting p1p1 Red Cards

    Oh, right. Guess I got confused by the colorless thread. And Rekindling Phoenix threw me off. Out of the cards I posted, I'd say Manabarbs is the closest to a build around. I'll add others that make me draft around them: Spikeshot Elder Kiln Fiend Mogg War Marshal Tuktuk the Explorer Slice...
  19. japahn

    General Interesting p1p1 Red Cards

    Would you really first pick Volcanic Offering, Volcano Hellion (I have something against volcanoes it seems), Neheb, the Eternal, Flayer of the Hatebound, Devil's Play, and Squee, Goblin Nabob? My "rare" reds, which means I consider them highly first pickable, are: Young Pyromancer Taurean...
  20. japahn

    Card/Deck Single Card Spotlight

    I don't really like conspiracies, but this one is tempting. Unexpected Potential I'd run it in my "rare" module, which means it has a lower chance of showing up. Does anyone have experiences with it? Also, now that I have a wider power band (the late picks are much worse or much more...
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