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  1. ahadabans

    General Balduvian Trading Post(s)

    Yeah. I felt like an idiot for my post once I saw things headed in a purely humorous direction. LOL.
  2. ahadabans

    General Balduvian Trading Post(s)

    I started with just from the top, but it was abusable and I didn't like that. I wanted a random card. Bottom can be abused too, so not sure I like that either. I agree middle of the deck is kind of clunky and lame, but I'm not sure what else to do there. Maybe something weird like 5th card...
  3. ahadabans

    Sets Battle for Zendikar Spoilers

    God damn these full art shock/fetch card frames are ugly.
  4. ahadabans

    Sets Battle for Zendikar Spoilers

    Why does it have to cost 4 mana though? I mean, really? Give me a playable RG creature for 3 mana FFS.
  5. ahadabans

    General Balduvian Trading Post(s)

    Every opportunity I get, I will keep pimping an idea I stole and then modified which addresses exactly this. I call it Exile/Draw. It's a much less drastic change to the game (IMO) than having an additional cost tacked onto spells as suggested above (though I do think that idea is interesting...
  6. ahadabans

    General Mana Base Brainstorm Thread

    Exactly this. That's why morph is a failure in 99% of cubes. It's not a mechanic you can play along side high powered cards, so you really have to commit to a completely different cube list if you want it to work.
  7. ahadabans

    Sets Battle for Zendikar Spoilers

    It's not about the mechanic itself. I don't think it's broken from a gameplay standpoint. I just don't like it flavor-wise is all. I agree there probably should be a "holding zone" that isn't exile (or maybe that's "exile" and you go back to "Remove from game" as completely gone forever)...
  8. ahadabans

    Sets Battle for Zendikar Spoilers

    This is definitely because I'm old school, but I really dislike the idea of bringing cards back from exile. It used to be "remove from game". That is what "exile" means to me. And if you removed it from the game, it's gone. Forever. Until a new game starts. It's like reincarnation in...
  9. ahadabans

    General Mana Base Brainstorm Thread

    My meta seems especially well suited for slower lands for a variety of reasons. First, it is heavily midrange. Secondly, it is engineered to play more like a 2005 cube than a 2015 cube - many of the types of cards which provide a snowball CA effect on the game introduced with the NWO (Titans...
  10. ahadabans

    Sets Battle for Zendikar Spoilers

    Restore Balance is a stretch but Bring to Light + Ancestral Vision seems totally legit to me. Or not.
  11. ahadabans

    General Fight Club

    Delve is great in cube. You won't get any arguments from me there. I just don't think it has all of a sudden become great because there are more delve cards and things like Satyr Wayfinder now. I run the majority of these cards and have a lot of graveyard support - maybe not like Gillo's cube...
  12. ahadabans

    Sets Battle for Zendikar Spoilers

    All manlands are playable though. Even underwhelming ones. These are going to be auto include windmill slams even if they are all Lavaclaw Reaches.
  13. ahadabans

    General Fight Club

    I have no doubt this is all true in constructed, but very little of this applies to cube IMO (at least my cube). Comparing Distress/Thoughtseize to Tombstalker/Angler feels completely wrong to me. Targeted discard is something you definitely want early. Not saying you don't also want 5/5...
  14. ahadabans

    General Fight Club

    This is what I was tripping out on recently. Most people cut Tombstalker a long time ago and never looked back (I still run him but I've been in the minority on that for awhile now). Anyone running Angler instead of Tasigur for power reasons… I don't get that one. Tasigur is a good card...
  15. ahadabans

    Sets Battle for Zendikar Spoilers

    Origins was actually very unusual (more than normal) at least for me, because up until the very last minute I didn't think it would impact my meta at all. But I wound up with at least 10 adds and most of them will likely have an extended stay, so it ended up being stellar. I do not expect this...
  16. ahadabans

    General Fight Club

    Let me clarify as well because I agree with you Grillo... it is almost always the right play to kill a T1 mana elf (especially a BoP). But it's also a "damned if you do damned if you don't (though more damned if you don't) situation. And that's why a T1 BoP is so great. If you kill it, I've...
  17. ahadabans

    General Fight Club

    I'm a huge advocate of running lower power meta's. In fact, my cube is probably lower powered than most cubes on Riptide. Wall of Roots is not overpowered. IMO, it's goldilocks. If you are making a ramp deck, it does just enough. It doesn't roll over to aggro but it also doesn't shut aggro...
  18. ahadabans

    General Fight Club

    I may be in the minority, but I think wall of roots is elegant. Maybe the -0/-1 isn't (just use -1/-1 counters - doesn't actually matter), but the idea that it gets smaller as you use it IMO works very well mechanically. And again, it both blocks and ramps. Aggro has options against it though...
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