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  1. sigh

    General Fight Club

    Another couple looting effects I'm pondering over at the moment as I work on fully flushing out card filtering as a (more) important draw strategy in my format: unfulfilled desires v. ancient excavation
  2. sigh

    General Fight Club

    this is the exact draw suite I'll be incorporating in my next patch. They help develop a blue card draw suite based more around filtering than draw power, and the fits beautifully into the U leg of my RUG archetype, especially with loam synergies. I've def been following that discussion from...
  3. sigh

    General Fight Club

    Cycling Lands and Grace both interact nicely with LftL. Where I am now with the archetype, the better tools to be using are likely: merfolk looter Faithless looting And so on, which still work favorably with discarding lands, but are more broadly reaching. I'd probably go for Grace if I was to...
  4. sigh

    General CBS

    Does it need to "be better than confidant", so to speak? It's a different effect with different strengths and weaknesses. Like: -Attacks better than confidant -Loses you a consistent amount of life, as opposed to confidants random amount -Siphoner interacts with energy, confidant doesn't...
  5. sigh

    General CBS

    Can confirm that the Siphoner is very good. The fact that you can cash in for your first card after just one swing is really nice, in case the board gets clogged later. Will probably switch it in over the Asylum Visitor
  6. sigh

    General CBS

    On the toolbar, it is the red "!" Triangle for spoilers, or the code is [ spoiler ] and [ /spoiler ], without the spaces. I'm trying out Dynavolt Tower, as it feeds itself energy, and is a strong payoff. Not sure it works fast enough in a vaccuum, but still giving it a shot for spell-decks of...
  7. sigh

    Min/Max Midrange Cube Experiment

    Delirium may eventually rotate out of my environment. They really left a lot of holes in what the mechanic needed to play more than an incidental role. I feel like it's so close, but they were just a little bit too conservative, and didn't explore the space quite enough. I'm still experimenting...
  8. sigh

    Sets AEther Revolt Spoilers

    Sacking it to daretti to get a bomb back, and then cascading into a bauble to get back the keeper later would be sweet :)
  9. sigh

    Sets AEther Revolt Spoilers

    Anybody get some testing in with Treasure Keeper? Chris? How does it play?
  10. sigh

    General Fight Club

    Yeah, I try to support a delirium subtheme, and I'm still probably going to make the switch! Which is a little bit sad still.... Sac just a different angle of GY matters, but also triggers with Blink effects, fetchlands, etc. its just a super solid card. First cube playable kird ape variant...
  11. sigh

    Card/Deck Low Power Card Spotlight

    Strategic Planning is very good for any deck that cares even fractionally about the GY. And I am starting to think See Beyond is also a tad under the radar. Being able to shuffle away the not-so-relevant thing early with a chance to draw it later, when you do want it, seems very good. Similarly...
  12. sigh

    Card/Deck Low Power Card Spotlight

    The one I've had moderate luck with is feeling of dread Which has played a decent enough role in tempo decks.
  13. sigh

    Min/Max Midrange Cube Experiment

    Another class of cards that I see helping this methodology of deck construction out: peek gitaxian probe duress despise And so on. This gives black buy-in to the deck-building plan, but also is another angle for what blue can be doing. These cards help telegraph the plan of the opponent early...
  14. sigh

    Min/Max Midrange Cube Experiment

    So, like: careful study Careful consideration To parallel your mana costs. Interesting they both use the word careful. Neat. I've found the part about having the situational cards stuck in hand (say, <naturalize effect> or <too-late mana rock>) is the largest barrier to making this work in...
  15. sigh

    Un-Powered / Budget-ish 490 Cube (multiplayer minded)

    I draft this way, and have referred to it as 'Tenchester', based on some discussion here and a CFB article by Jason a while back. I do 10 packs of 10, for 400 cards in the pool, one card per pack. I may eventually trim down to 400 to perfectly match this. I do really like the idea of double...
  16. sigh

    Sets AEther Revolt Spoilers

    I don't play as much modern as I used to, but I am certainly excited to see how the card pans out. I do expect it to at least shift the meta game if it doesn't warp it. Opening up more decks to more legit options always seems like a healthy thing for formats. Color combinatons that struggle...
  17. sigh

    Sets AEther Revolt Spoilers

    Fatal Push seems more meta dependent, when considering it in constructed formats, compared to other "staple" removal pieces. The modwrn meta at my LGS back when I was more into constructed had a lot of Jund, hatebears, zoo, burn, affinity, and so on, and in that meta Push is miles better than...
  18. sigh

    General The Draft Exchange

    Thanks for the draft! :D. Always love seeing Bant coming in strong, very happy overall with the state of that side of the color pie :). I like the sorta "mini-packages" incorporated into the deck, the few auras and buffs that can crank up the pressure, the small lands-matter pacage (Knight +...
  19. sigh

    Sets AEther Revolt Spoilers

    Some more to add to the honestly steadily growing list of useful interactions for this card: -blood rush -Soul of Innistrad and bros -Avacyn, Guardian Angel -Brago, King Eternal -Gryff's boon gy activation -cascade -abilities tied to cycling, Decree of pain etc
  20. sigh

    General CBS

    I think Baral fairly handily lays this little guy to rest.
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