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  1. sigh

    General Too Many Lands

    I agree with diakonov. One of the great features of how the shock and fetch mana base works is that the more narrow shocks have a higher chance of wheeling to you, so you can pick fetches higher, and pick up the shock a little later. The other way just makes it harder to ever get shocklands and...
  2. sigh

    Sets [KLD] Kaladesh Spoilers Thread

    First one you make is a 4/4, next one is a 5/5, next one is a 6/6, and so on. Think that's what was meant
  3. sigh

    Sets [KLD] Kaladesh Spoilers Thread

    Top-Eighted the Sunday prerelease too, to round out a fun-filled magic weekend! This time I got to play a suuuper fun deck, which I'm honestly still pinching myself that it came together and worked. This deck also ended up being grindy and advantage-based, bordering on control, which doesn't...
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    Sets [KLD] Kaladesh Spoilers Thread

    Managed a top 8 at my prerelease yesterday. fun set! Energy is a fun resource, and after playing with it I think it's definitely straightforward enough for individual inclusions. Fabricate is a little more annoying for sealed, as it basically gives you a free pile of chump blockers with your...
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    Card/Deck Single Card Spotlight

    I run one star and one sphere. They give drafters a decent place to fill out the early curve and help their splash, without being bomby. Helps most on a single splash like Sidisi in GB self-mill, for example. I also really like that they go to the graveyard on their own, which I'm trying to make...
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    General Too Many Lands

    I grow more tempted by the second to provide a free Evolving Wilds to each drafter after the draft. Maybe that would lead me to trimming my land section, maybe not. I do think it would be greatly appreciated by a lot of drafters in the group. At the very least I can toss down a pile of Wilds on...
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    General Too Many Lands

    Yeah, they also are great for angling off into a splash color, as the 3 fetches you already drafted could turn that one shock into 4 splash sources right off the bat.
  8. sigh

    General Too Many Lands

    You've linked that article before. The article I mention uses real math too, and takes more variables into account. You can use whatever basis you want, but I tend to go towards the more complete one. All personal preference. No need for the discussion again The point of real world testing...
  9. sigh

    General Too Many Lands

    Yeah, that certainly is maths... aren't we caring about number of lands each person drafts? So, we have to know the success rate of a land in order to get an accurate estimate. Say 80% of the lands you draft are 'useable'. That makes 7.2 lands per person out of all 45 cards drafted. That's...
  10. sigh

    General Too Many Lands

    Honestly, I really like the deeper concept of Land Cycle breaking. I've done it to a degree, but why not more? Like, if my UB section is very controlling, card advantage based, etc., why have the UB painland? Why not cater lands to better match archetypes that are pushed in the format? If we...
  11. sigh

    General Too Many Lands

    Multicolor goodstuff might be based on the right (wrong) cards, but it still needs lands to function and thrive, ay least in a semi-balanced format. Just look at BFZ standard. 4C, 5C, was fine there. I run 55 fixing lands, I think? Should I be running 50? 45? 60? At what point am I just tossing...
  12. sigh

    General Too Many Lands

    I do this, mostly inside my painland cycle, and it's 100% fine. I think I've slotted in horizon canopy Grove of the burnwillows And maybe at one point a bounceland, probably Dimir. I also have a bunch of half cycles. Dunno what sort of effect it might be having, but ???? I also do believe...
  13. sigh

    General Too Many Lands

    This is a great thread, btw. I know there's been talk before, but it's given me pause to step back and think "could there be a better number of lands I can run?" One thought I had was to use test data, basically. How many lands have my cube's previous decks ran/wanted? Then I could tweak the...
  14. sigh

    General Too Many Lands

    I'm a big fan of good fixing in cube. I have a slightly different take on it, because of singleton. The brutally efficient dual+shock mana base probably does encourage the "better decks" more, but I think fringe archetypes and wonky ideas also get pushed out by insufficient fixing. Somebodies...
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    Sets [KLD] Kaladesh Spoilers Thread

    I really like the card. I mean, I run shelter, and this is basically the same principle. Draw a card attached to a one-shot effect. I agree on basically all of the above from ahadabans too. Recently took out resto to tone down the effect. Blink would be more of an archetype if the ETB effects...
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    General The Draft Exchange

    Drafted the (now) Experiment 3.2. Had to give myself a warm up run through prior, ended up predictably messy. This one started solid and stayed strong with a first pick Noble Heirarch into Resto. Seems like the deck can generate some pretty decent value if needed :). Was a fun cube to draft...
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    Card/Deck Single Card Spotlight

    It was always a solid, runnable pick over here. I do like the idea of running multiple of this new one, so you could build up energy if you don't need the fixing that bad.
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    General Custom Cards: The Lab

    This is a really cool set! I haven't gone into the nitty gritty of the mechanical themes and structures yet, but gadamn, the names are so frickin' funny :D. Gems like: "2/2 jace -2" "breakthrough??" "efficient vanilla dude??????" and how could I forget "death trigger guy" Made my day...
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    Sets [KLD] Kaladesh Spoilers Thread

    Ooo. :) Tempting to add Reveillark and Safi to enable this combo. I've already had both of them as potential includes. You can also go for the classic Sac outlet + Kitchen Finks + anafenza, with the end result of infinite life and all of the nonlands in your deck cast. Nice! This seems like a...
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