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  1. sigh

    Card/Deck Low Power Card Spotlight

    My favorite card for sunforger's gotta be Warleader's Helix Though I do also like the thought of suffocating blast
  2. sigh

    Sets AEther Revolt Spoilers

    31 Planeswalkers make or deal with tokens, so the two abilities seem well paired: token-based planeswalker/creature midrange. This card is very good. It's good early, allowing you to ramp out your most powerful threats, and it's good late, allowing you to pump up the board you've been developing...
  3. sigh

    Midrange Cube 3.0/ Backup 1.0

    12 is a huge playgroup! That's more people than my LGS attracts for FNM :P How do you draft with that many? I'd imagine it's with 2 groups of 6? One table of 12 would be.... intense. If it is two pods of 6, I think focusing on cross archetype support is even more important for your format...
  4. sigh

    Card/Deck Low Power Card Spotlight

    "Two pile" cards will always have a barrier to entry, I feel. It's just a hard operation to complete successfully. My top two contenders are probably: careful consideration Epiphany at the drownyard
  5. sigh

    General Custom Cards: The Lab

    I think finding another card design might be prudent. Especially if you already have Gearhulk. Some things I can see this doing that #suck: basically saying "destroy each planeswalker your opponents control" you maximizing the number of mana rocks you have, and playing this out with as few...
  6. sigh

    General Custom Cards: The Lab

    It's a messy run-on sentence, correct templating or not :/. Also less balanced than gearhulk, because you don't also have to choose (usually says each player). If you want to keep the unbalance like that, I'd suggest something like First off I'd reduce the number of permanents we care about...
  7. sigh

    General Custom Cards: The Lab

    The only point of confusion is that mtg templating qualifies both caregories, eg "creature from a graveyard" and "creature on the battlefield". Your spell is grammatically incomplete in that one half is qualified and one isn't. You'd have to write "spell on the stack" to accurately match...
  8. sigh

    General The Draft Exchange

    I honestly don't know why I decided not to include Shaman. Probably deckbuilding too fast, like usual. The Shaman alone could easily help setup the 4 card combo that I didn't realize I had.
  9. sigh

    General The Draft Exchange

    first picked an Armageddon. I'll be the first to say that I don't really like that card in cube, but I'm not above utilizing it :P. I honestly think it may be key for the success of the deck in a combo-forward environment. Started off going into WB, but quickly swiveled in GW with Sylvan...
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    Sets AEther Revolt Spoilers

    It also says each opponent. Not relevant as often in cube, but the 4 card swing in 1v1 grows to an 8 card swing in multiplayer, almost as much as the Ultimatum gives. Also returning a planeswalker to your hand seems really gas. Card is neat.
  11. sigh

    Sets AEther Revolt Spoilers

    Too bad they had to throw on the weird bolas interaction... Couldn't it have been like, a three life swing or something? Just a straight up imitation of the Ultimatum. Oh well. It's still the same card advantage as tidings, and directly impacts the board.
  12. sigh

    Sets AEther Revolt Spoilers

    but is it more interesting than old Tezz?
  13. sigh

    Card/Deck RW Reanimator

    Nahiri's Wrath Very useful insight as usual! This has tipped me over the edge in wanting to include it. Its another red discard outlet, and it buys you turns/clears the board, to followed by some punishing reanimation play. Looks like a solid include if you want to support RW reanimator! Also...
  14. sigh

    Sigh, a Cube

    End of Year Updates - 12/04/16 A lot of theorycrafting, investigation, discussion, since the last time I updated, but no IRL drafts! Wo is me :(. Regardless, I carry on my merry way tinkering with my cube, though I should probably have a couple drafts soon to finally test out all the new cards...
  15. sigh

    Card/Deck Start your Engines: A Temur Card Advantage Deck

    One of the major and unfortunate differences is that it doesn't say "or player". I still really like this card, seems pretty straightforward to take a turn or two of setup and get a 3 mana In Garruk's Wake out of it. Nice! It's really a shame there aren't more "creative" flash back costs that...
  16. sigh

    Card/Deck Start your Engines: A Temur Card Advantage Deck

    I'd say you are basically spot on. It's an excellent role player, like Firestorm, but operating at a lower power level. I think the normal cost is just a little too steep for the great flashback half to make up for. Could still see a format that'd be able to properly utilize it.
  17. sigh

    General Re-examining The Basic Land Box

    I wasn't using frequency of use as a power level indicator, but as an indication of it being "better". (Grillo put forward the notion that we should look at power level only). The debate wasn't about that originally either. My original supposition was: whydirt put forward a solid argument...
  18. sigh

    Sets AEther Revolt Spoilers

    Sounds like a brew in the making! You wouldn't be playing this effect without maximally capitalizing on the effect yourself, I'd think.
  19. sigh

    Sets AEther Revolt Spoilers

    The only ones I can think of are Tarmogoyf and Scavaenging ooze, which the deck playing this would be running (Jund) I guess Ravager can technically be >3/3 too, but afaik, -3/-3 would wreck a lot of an affinity board, especially in a deck that would be crafting the board up to this turn...
  20. sigh

    Sets AEther Revolt Spoilers

    With the correct board state, Yahenni's expertise into Bust has to basically win you the game right on the spot?? Modern Legal???
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