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  1. sigh

    General Re-examining The Basic Land Box

    I'm still puzzled over how my off handed remark has gone this far. Ash Barrens is a better card! That's it! If I had to choose one cycling land (the original argument), I'd be more likely to choose Barrens.
  2. sigh

    General Re-examining The Basic Land Box

    I said I didn't have time, but I made it, so I could vent. Based on my hypothesis above: 1.5 old-cyclers per player. 12 total. 3 ash barrens per player. 24 total. Just on that Ash Barrens is twice as usual to my group as a whole. But that's 1 vs. 5. Comparing the raw usefulness of Ash barrens...
  3. sigh

    General Re-examining The Basic Land Box

    Stop it! You are completely missing the point of the post I made. I apologize that from my perspective, Your argument doesn't make it sound like you were thinking about the BLB, where you have to consider the needs of every drafter, in a general setting. I don't have the time or place to go...
  4. sigh

    General Re-examining The Basic Land Box

    All valid, but I wasnt being specific. Taken all things as a general whole, Ash Barrens is the best cycling land. Basically count the number of times I'd be happy to take Barrens versus every other individual cycling land. Evaluating cards ina vacuum is extremely useful when its a onerous task...
  5. sigh

    General Re-examining The Basic Land Box

    I'd say in overall power level, Barrens is far and away the best. Yes drawing a card is better in some parts of the game, but casting Lay of the Land is better in other parts of the game. And Barrens slots into any deck unlike every cycling land except blasted landscape. It's the most...
  6. sigh

    General Re-examining The Basic Land Box

    You are probably right on the cycling land point. Regardless, every cycling land printed up to this point has been absolutely obliterated by ash barrens
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    Sets AEther Revolt Spoilers

    I agree. As far as I'm concerned, these immediately throw it into boring goodstuff land: Sword of War and Peace Sword of Light and Shadow Sword of Feast and Famine Sword of Body and Mind Sword of Fire and Ice
  8. sigh

    Card/Deck Archetype: Bant Spells Tempo - Wizardry in the Woods

    Forgot about Summonings! That card is real gas. Was thinking a little about Grillo's remark about Auras. Didn't end up finding any new aura's, but was looking through Simic Instants, as a matter of course. Think I found a really underrated piece of tech? Simic Charm Not gonna lie, but this...
  9. sigh

    Card/Deck Archetype: Bant Spells Tempo - Wizardry in the Woods

    Ooo, I love that interaction! I brewed a janky modern deck around those sort of lines, and it included another card which is great for bombastic instants and sorceries: narset transcendent She plays best in spell heavy decks, of course, but also plays best in BIG-spell decks, with lines to...
  10. sigh

    Card/Deck Archetype: Bant Spells Tempo - Wizardry in the Woods

    Archetype Discussion: Bant Spells An increasingly common and well known bastion of cube archetype design is {U}{R}/{W} Spells-matter. The decks sees constructed play in just about every constructed format to some degree, and Wizards seems to be open to supporting it, if the Jeskai clan is...
  11. sigh

    General The Draft Exchange

    I reAlly like geistblast for this deck, basically for exactly the reasons you are describing. If anything, it's another instant for Gearhulk to choose from. I also had the same thoughts about the tokens when I saw the generators aan then Kolaghan. Orcish Oriflamme might not be a terrible...
  12. sigh

    General The Draft Exchange

    Sidisi looks insane in StormEntity's deck. Almost 50% creatures. And you even have Reveillark for combo potential. Nice. Don't know how I keep forgetting about Descend upon the Sinful, that card seems like a perfect slot-in for Terminus (rip ftv foil).
  13. sigh

    General The Draft Exchange

    Hey, no hard feeling for the draft not ending up where you wanted to see it! That's my bad, if anything. You drafted GW basically to the extent where I expect it to end up, as kinda the "good stuff" color pair. Haven't turned my gaze as closely to that pairing yet, so I've been happy just...
  14. sigh

    General Fight Club

    Oh, totally ok with them being different role players, I wasn't looking for the same effect, I'm fighting more over the slot. Im all for more non creature effects in green too, but Im having a hard time finding more space, so it is what it is. The todbit I like most from what you are saying is...
  15. sigh

    General Fight Club

    sylvan library vs. evolutionary leap Sylvan library is a great card advantage/selection tool for green, and I'm not entirely certain that leap is really... Needed? On the flip side, leap is a lot more proactive, and doesn't bog down the draw step. Thoughts?
  16. sigh

    General The Draft Exchange

    This is likely the reason that I've experienced the same inconsistent commentING in my own environment. With 54 fixers in 405, there still is a theoretial maximum of 54 in 360, which is 15%, definitely high. On the flipside, I could potentially get 45 of the fixers cut, leaving 9/360, or a...
  17. sigh

    General Custom Cards: The Lab

    I would think you can make it symmetrical and "enchant player" still. Basically: Enchant player At beginning of upkeep, look a top card of that players deck, may bottom it. At beg of upkeep, Exile and you may cast this turn. This version would almost always be enchanting one's self though...
  18. sigh

    General The Draft Exchange

    Now I drafted StormEntity's cube! First picked... Doomed Necromancer, I think? Worked myself into a decentry UB reanimator deck. Except one thing... no on color bombs! Legitimately don't know if this was my fault or how the draft played out. Soooo, Borborygmos it is! I mean, He's a pretty great...
  19. sigh

    General The Draft Exchange

    Woops! Too many tabs open at once makes for a mixup! Sorry SE, I was angling to draft your cube...
  20. sigh

    General The Draft Exchange

    Drafted StormEntity's Alfonzo's cube on accident! First pick was Time Warp, and from there I had a plan, a vision. And it worked out! Got the taking turns deck laid out pretty well, and have some ways to (more) unfairly leverage the turns, especially tradewind rider + eternal witness + 1 more...
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