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  1. sigh

    Card/Deck Single Card Spotlight

    Notion thief seems very much NOT what I want to be doing.... ultra mediocre most of the time and potentially ultra feel bad the rest of the time..... no thanks
  2. sigh

    General Fight Club

    So are you planning on making the switch back? Is old kiora really less generic than the new one for you? Was old kiora seeing play in your UG decks? It just really seems like you've been let down something fierce, considering probably 50% or more of planeswalkers are almost purely generic value...
  3. sigh

    General Fight Club

    kiora, the crashing wave v. kiora, master of the depths I do not think I realized that newer kiora put her leftovers into the GY... That's seems very much like what I want to be doing. Thoughts?
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    General Emotional Spikes in Cube Design

    I definitely believe that you can have an enriching and emotion-generating environment in an incremental, non swingy format. I think a big issue is when it becomes the only way to progress, or the cube is entirely focused on one way of play. Don't punish exploration. And enable exploration...
  5. sigh

    General Custom Cards: The Lab

    I think that's a very nicely designed card! First off its a 3 for 2 because the creature has to die. Secondly, the bequeathal effect is definitely green, I think. See fecundity Foster Reincarnation Fruit of the first tree And so on. Green cares about remembrance and ancestry, so this fits. All...
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    General CBS

    I really connect with karn sometimes, if only for art where something is going wrong and he's kinda just standing there dismayed miscalculation
  7. sigh

    General Emotional Spikes in Cube Design

    Not leaving myself to be satisfied with what I learned and discussed yesterday, I did some following up on my "research" yesterday. Went back to the same drafter as before (bold = me): Not particularly exciting or profound conclusion to the conversation, but still cool learning that they picked...
  8. sigh

    General Emotional Spikes in Cube Design

    Wow! Lots of good discussion over here on the emotions thread. :) Grillo: I like the quote on testing with Blocky the Troll. This is exactly what I'm getting at with Viridian Emissary vs. Primal Druid, that druid is better because it achieves it's goal by looking right for the way you'd want to...
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    General Emotional Spikes in Cube Design

    I love investigate as a mechanic. Having this cool card drawing mechanic that can give tool into Green and White is just so cool. The management aspect of it is one of the highlights of the mechanic, putting a small sub-problem in front of you, where you have to think about ~tempo~ versus card...
  10. sigh

    General Emotional Spikes in Cube Design

    And Tireless Tracker has a cool micro-interaction with fetchlands. First time I popped an Evolving wilds with one out felt awesome :). I don't think Tracker is the Droid we are looking for. Flametongue Kavu is a good example, I think, of just strapping a spell to an efficient creature without...
  11. sigh

    General Emotional Spikes in Cube Design

    Turns out that designing a cube is REALLY hard: everyone plays the game and derives enjoyment from it for their own reasons
  12. sigh

    General Emotional Spikes in Cube Design

    I really like micro-interactions as a concept. I also believe they are a solid basis for cool limited formats. I've been poking around for some cool instances of two card strong interactions and one sweet one I found mentioned a few places on here was: sylvan safekeeper This card is a beauty in...
  13. sigh

    General Great Cards to go deep on

    That is a bit of a conundrum. I think cubes can have enough 'big spells', though it might take a little work. Stuff like prophetic boltfiery confluencecrush of tentacles The last one sadly doesn't work the way one would hope, but it does inspire deck building with 'how can I get this to be...
  14. sigh

    General Great Cards to go deep on

    Bump for emotions
  15. sigh

    General going deep

    Emotional high thread bump
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    Card/Deck Low Power Card Spotlight

    #BrokenRecord.dec
  17. sigh

    General Emotional Spikes in Cube Design

    The big question that's always rolling around in the back of my mind is "how?". How do we actually go about implementing this sort of thought process? Its getting darn close to 'I need to do market research on my fricking cube group' territory... do we simply need to go deeper? Make our power...
  18. sigh

    General Elegance in cube card selection

    I'm telling you guys, it's legit! Pacifism really is perfect for the theme of this thread. It's a cool removal with a lot of niche upsides like dodging the Genesis in the GY, but it's so simple and is the sort of spell that will be picked by a newer (or more experienced) player happily, and...
  19. sigh

    Sets Shadows over Innistrad Spoilers Thread

    This is what I was thinking earlier today while waking up for my day. The two spells both cost the same mana. But Seasons Past does what it is meant to do in the deck it wants to be in, and does it better, than Ever After does what it does where people want it to be. Getting back two super...
  20. sigh

    General Emotional Spikes in Cube Design

    Glad to see my multiplayer struggles are not in vain :). Think there's a lot to this. It's why we still run stuff lime Living Death and Gifts Ungiven and Cruel Ultimatum, that might not 100% gel with the rest of the cubes plan but are evocative, fun, memorable, etc. Turns out that designing a...
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