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  1. ahadabans

    General Decks that have 3-0'd your cube

    Awesome deck. I'm totally not feeling Search For Tomorrow in that list though. Maybe another 4 drop value dude? This deck clearly wants to midrange and between mox, cobra and hierarch I think you've got enough to get you one turn ahead. Was that card useful outside turn 1...
  2. ahadabans

    Card/Deck Single Card Spotlight

    I like that Thrun can't be control magic'd and can't just be doom bladed. It's something worth ramping into, but it's also not overpowered. It also happens to be a Shaman, and I'm pushing this semi-bogus shaman thing with Rage Forger. So there's that too at least for me. I've started...
  3. ahadabans

    General Cutting cards people don't play

    That's always possible. What I usually do when something like that crops up is I try and draft that card the next session and see if I can make it work. If the card is lackluster even when I intentionally try and build around it, that's a good indicator it probably needs to go. But not always...
  4. ahadabans

    General Cutting cards people don't play

    Seriously this. The worst card in my cube is probably better than most of the cards I used to run in my best casual decks (sad I know). I sometimes hear these comments, but I feel like players in my group have just become desensitized to how high the card power level actually is. On a...
  5. ahadabans

    Modular Cube - 5 Colors

    Thanks for the reply. I got super busy yesterday, otherwise I would have responded sooner. At a certain point, theory breaks down a bit and you really need actual playtime with the cube. The balance between threats and answers is super complicated I've found and no approach ever works...
  6. ahadabans

    Modular Cube - 5 Colors

    I agree it's very multi-faceted. As with pretty much everything in cube, there are a ton of dials you can turn and small changes can often have large (even unforseen) impacts. And fair enough , I saw that a pauper cube was referenced in the article, but I didn't realize that was the primary...
  7. ahadabans

    Modular Cube - 5 Colors

    Interesting article. Thanks for the link. Couple issues I see with the logic used though (at least as it applies to my cube): 1. It is analyzing removal as applied to NWO cubes. And I think that is missing an important point (for me at least) about how NWO has changed the dynamic...
  8. ahadabans

    Modular Cube - 5 Colors

    Draining Whelk is probably pretty bogus. But if you can get ahead on the board and then just force your opponent to cast something big into it, it's a great card. And I figure there is a cross module combo waiting to happen in blink (really it probably belongs there instead of where I have...
  9. ahadabans

    Modular Cube - 5 Colors

    Thanks Grillo! Yes and no. It took a lot longer to build this one (I made two failed attempts before arriving at this version), but I was less overwhelmed along the way because once I knew where I was going with each module a lot of the card choices became obvious. There was a lot less...
  10. ahadabans

    Plaid Magic 360 Counters Matter Cube

    I'm giving Rage Forger the benefit of the doubt for now. One of my modules is pretty much built to support what he does, so if he can't thrive there I'm not sure he can anywhere. I really want him to work though because of the tie in with +1/+1 counters and I think the effect is cool.
  11. ahadabans

    Card/Deck Single Card Spotlight

    I think Thrun is fine. He can be hard to get rid of, but you can chump him and he doesn't represent a super fast clock.
  12. ahadabans

    Just completed posting my new modular cube...

    Just completed posting my new modular cube! http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
  13. ahadabans

    Modular Cube - 5 Colors

    Introduction Some time last year Jason posted a really interesting write up about modularizing cube. Here's a link to the original article: http://riptidelab.com/forum/threads/channelfireball-polycubing-and-swordfighting.618/#post-26619 This idea stuck with me because it offered an...
  14. ahadabans

    Plaid Magic 360 Counters Matter Cube

    I've got the shell of my modular cube put together and I just tested Sage of Fables in a +1/+1 Ion Storm deck. It was really good. A late game board stall was broken with it (I didn't draw ion storm in that game) when I used sage to draw several cards off a fatty that had been disabled. I'm...
  15. ahadabans

    Plaid Magic 360 Counters Matter Cube

    Welcome to the forums! If you haven't already gotten the vibe, there is a different mindset here with cube design. And there is a strong dislike for "power max" in general (referred to here as game ruining bullshit aka "GRBS"). I am firmly in that camp and run a pretty low powered cube, even...
  16. ahadabans

    General Fight Club

    I haven't played any of those. But I'd probably go with the outcast. I like cards that give me choices. That one supports both a +1/+1 counter theme and tokens. Master splicer is probably the most breakable one though. Precursor Golem anyone?
  17. ahadabans

    Card/Deck Single Card Spotlight

    Instant speed reanimation I think is very powerful. Even if all you got were a couple blockers for 4 mana, you could still get a 2 for 1 there. In the right deck with ETB duders, it's a potential blowout. I may have to try that card.
  18. ahadabans

    General Fight Club

    Thunderbreak for reasons already stated but also because I dislike protection.
  19. ahadabans

    General Decks that have 3-0'd your cube

    I have one triple card. Brainstorm. Because blue 1's are shit and brainstorm is just that useful in pretty much everything that can run it. I would agree though that tripling up on a lot of these other cards is just making cube more like constructed. Not really what I'm after. IMO, there is...
  20. ahadabans

    Card/Deck +1/+1 Counters

    I'd love to see your cube. This is a theme I've followed for awhile now but only recently started looking at including. I'm very surprised (though I probably should be) by how many playable cards already are in my cube that interact with +1/+1 counters. So adding a handful of incentive cards...
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