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  1. sigh

    General Custom Cards: The Lab

    All I'll say is that you have come out against power creep before in the mana base thread, so it seems fair to stick to trying to not bust open "strictly betters" Honestly, I'm not exactly sure why you can't just use painlands? Or, a cycle of the off-colored of your cool lands with depletion...
  2. sigh

    General Custom Cards: The Lab

    If I'm understanding correctly, those are strictly better painlands basically? You could have the city of brass 'whenever this is tapped' rider?
  3. sigh

    General Custom Cards: The Lab

    Like those very much. Optionally could be a cipt reverse mainland, with {c} being the pain color? I do like reverse crumbling, but doesn't synergize well with colorless activation costs
  4. sigh

    Card/Deck Single Card Spotlight

    The thing I feel about that card, I guess, and why I have never run it, is a couple things. The best case I can think of is that it's a 5 for 1. that sounds awesome, but it's over 4 turns (played turn and then the 3 turns until the win), so it's actually a 1.25-per-1... per turn. meh. And you...
  5. sigh

    Sigh, a Cube

    I've been exploring the mana fixing tensions that have been evident for a little while. One issue may be how highly I myself pick fixing. 8 me's all snatching up lands = boom fixing gone :rolleyes:. In any case, I shook off that rust and went for the coup de grace of mana fixing, five colors...
  6. sigh

    Onderzeeboot's Khans of Alara WUBGR Cube

    Drafted a couple of times. Fun cube to draft, if a little long the first few times as all the new cards pour in. GW was really loving me today: www.cubetutor.com/cubedeck/472112[/url]"] Ones 1 Emerge Unscathed 1 Experiment One 1 Mother of Runes 1 Sensei's Divining Top Twos 1 Auramancer 1...
  7. sigh

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Exciting news! I'll be popping over when possible to try it out :). Eldrazi Displacer looks like an absolute monster in this deck... double Eidolon + blink? Rhino + Blink? yeowzers. I'm definitely very tempted with the whole Crumbling Basic idea, but I'd probably run them alongside wastes in the...
  8. sigh

    General Custom Cards: The Lab

    Yeah I got some off color ones too. Multicolor was more straightforward to approach first. Note that this is mostly just card design phase, cause I'm sure costs can use tweaking etc. I do like the idea of that set too. If anything just an ability of whatever kind per color, and this is the...
  9. sigh

    General Custom Cards: The Lab

    lso a good catch! With the templating all worked out this way, it's an "evoke monstrous" ability, which is wicked cool and plays off different themes thwn monstrous does. Another thing I'm realizing is that it can probably be stretched into basically any color. For blue, it's the "literally mind...
  10. sigh

    General Custom Cards: The Lab

    Your templating is good, but takes away the ability to have effects happen on ignition, which leeds to needing the same rider as monstrosity. Here's a couple examples of that:
  11. sigh

    General Custom Cards: The Lab

    I think the monstrous template is a good idea. Also, I think this makes a badass Gruul mechanic, and a cool mechanic in general. You can do stuff like fighting, direct damage, pump another dood, hand cycle, panic effect, etc etc. It fits well with both reds individuality and temper, and greens...
  12. sigh

    General CBS

    Interesting... still $60 though. *Sigh*
  13. sigh

    General Custom Cards: The Lab

    It's like a one-shot second sunrise or grave betrayal (depending), if another creature dies. I guess the most powerful part about the card is being able to choose, and not having to "second sunrise" that turn. Can chump with E Witness and use it later to get back some removal or whatnot when...
  14. sigh

    General CBS

    What doesn't grow, dies. And what dies kills the Tarmogoyf. #ded
  15. sigh

    Card/Deck Single Card Spotlight

    I personally love it. We freely run reclamation sage, and this has different pluses and minuses. I've gotten several complaints about enchantments specifically being hard to deal with, so this fit the bill perfectly for me.
  16. sigh

    Card/Deck Creature lands

    Sad about the Monastery test results. Kinda makes me want to record how many times a deck with G and W gets threshold in my cube though.... (or just try it myself because science) While I'm hanging around looking at creature lands on Gatherer and all this discussion on GB stuff is happenin...
  17. sigh

    Draw Something!

    It's an incredibly detailed drawing! :D. The pattern recognition did the rest lol.
  18. sigh

    Draw Something!

    That drawing really gives me wings
  19. sigh

    Card/Deck Creature lands

    What do we all think about? nantuko monastery Looks to me like it could be a monster in bant control or maybe some Junk reanimation/gy deck? even enters untapped and supports {c}!
  20. sigh

    Draw Something!

    Is that.... is that a Goblin Snowman I see?? It's been so long since I've thought about that card
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