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  1. CML

    GBS

    which sleeves do you guys recommend? i love the feel of the ones i have right now but past a few months they begin to age like an asian woman past the age of 50. i know there's an mtgs thread about storage and sleeving and though those people obsess over details like that because their cube...
  2. CML

    Card/Deck Fencing Ace

    Goldmane has been very strong in my Cube, maybe stronger than Elspeth K.E. Nobody wanted to play 1WW Ajani (he's not all that close to constructed-playable, which may be biasing our picks if he really is as good as you guys say) I don't recommend Machete, Axe, Brute Force, Swift Justice. wish...
  3. CML

    [360][Modern] - Stubob's Cube

    right, but "R/x aggro" has much less redundancy than "U/x control" even if it has far more than "BG Zombies with Vegetables." of course Red can still be a thing with singleton, Zombies can't (at least as far as i can tell, my attempt didnt work) another germane difference between rakdos...
  4. CML

    [360][Modern] - Stubob's Cube

    ?? wat? rakky cacky has 2 toughness tattermunge and pup suck in different ways. the former kills itself. the latter kills you. the differences between these cards are small compared to bloodghast vs. rotlung reanimator or birds of paradise vs. noble hierarch, but large compared to deep...
  5. CML

    [360][Modern] - Stubob's Cube

    AH, GUTTERSNIPE! a travis woo hero. ;) now that you put it that way it makes more sense. i love the 'head-scratching' image -- survival is a great example, as are wildfire and armageddon and your goofy goblin. as i see it, jitte is the opposite of a head-scratcher, though, i'd just pick it...
  6. CML

    Eric Chan's Modern cube (405)

    re. fixing -- i've mentioned elsewhere that all my cube's design problems melted away when i raised the power level of my fixing (a big thank you to my LGS owner for shipping me these nice proxies and convincing me to try fetches and duals): -it lowered the effective curve -it let aggro hit...
  7. CML

    GBS

    vibe -- amazing! while coming down from acid in feb 2008 my bff and i played some absurdist games of super smash bros. common plays involved both the suicide (by car crash) and also the murder-suicide where donkey kong would take the opponent on his back and hurl them both down to hades lucre...
  8. CML

    CML's Cube (405, polychromatic)

    we call that the 'dime [bag] formation'
  9. CML

    Article ChannelFireball: Dragon's Maze Review

    far/away is sweet, turn/burn is cool too. like outside its specific constructed context of 'stop the goddamn angel of serenity loops' it looks overcosted, but it's a really powerful card. attacking and blocking when they could have it is a nightmare, so i guess i just let myself get blown out...
  10. CML

    GBS

    stop hating on chandra ablaze it's only kind of bad.
  11. CML

    GBS

    the el disaster (not elevated) ... i am a chris but i hate my name, 'christ-bearer' is an astonishingly inaccurate description of me (though i can only hope to live up to the late hitchens) and i think i've mentioned in this thread that it outs me as a gentile, which has had some financial...
  12. CML

    CML's Cube (405, polychromatic)

    i like the information. it's wildly entertaining to see the stupid shit people are attempting. the lands they so arbitrarily pluck are the joke, the deck is the explanation, the match loss is yet another joke on you. then again, we pretty much signal by making comments that make 'i need some...
  13. CML

    CML's Cube (405, polychromatic)

    i really just think "dude ranch" is an incredible name for that card the last control deck that picked it didn't end up with enough plains, so that's a real constraint. it's easy for me to imagine it being good in good decks, but maybe that's just wishful thinking, i've thought that about a...
  14. CML

    CML's Cube (405, polychromatic)

    util land list (lmk what you think?) -- wolf run, vault, township, cradle all in the main cube 45 cards = 5 lands per person (2 after p1, 1 after p2, 2 after p3) w -- secluded steppe, kjeldoran outpost, windbrisk heights, karakas, ancient den u -- halimar depths, lonely sandbar, academy...
  15. CML

    Card/Deck [MCD] Sweeperz

    slagstorm - meh, i guess i like the weirder red spells some more. it might be totally irrational. i got clobbered by that stupid wolf run nexus deck a million times. supreme verdict - i actually have raesons for this one. 'can't be countered' and being gold are both negatives for me
  16. CML

    Eric Chan's Modern cube (405)

    whisper and exclude haven't stopped being houses, hard to imagine them printing the former and impossible to imagine them printing the latter for standard these days. exclude as a common too, just fucking awesome. one thing i've noticed is that i like cube to feel more like constructed, so...
  17. CML

    Card/Deck [MCD] Sweeperz

    My preference is for dork-based ramp. I'm gonna try Disk next week I think. That and the Wurm. I'm not even sure if we're gonna Cube today. I wanna draft MM REAL BAD O-Stone is one of those rarities that's sweet in Modern but terrible in Cube, I guess. I think it's because our lands only tap...
  18. CML

    General A different approach to lands in cube...

    It's such a radical change that there's no way to see how it works without trying it. For what it's worth, I think it's worth trying, and remember similar ideas being thrown around in the contexts of both combo cube ("all lands are rainbow lands") and regular old limited ("you can't abuse it...
  19. CML

    CML's Cube (405, polychromatic)

    count me more surprised that it's so popular in your extremely fast list!
  20. CML

    CML's Cube (405, polychromatic)

    MEH depths. i could run 'em both but in the absence of a ton of shuffle effects it just doesn't seem like that great of a card. my playgroup always picks it and then always plays it and then always gets a little frustrated with it. i guess there's not much reason to color-balance the utility...
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