Yeah there is a difference. Just like when Ravnic suggested having a cube that started at cc2 it was also a very different suggestion from having a cube where all spells have their mana cost reduced by 1.
I run the following cards with stickers attached to the inner-sleeves:
Parhelion II at 4WW
Final Parting at 2BB
Mastermind’s Aquisition at 1BB
Bedlem Reveler at 5RR
Captive Audience at 4BR
I wish it was a little more interactive.
Brago, King Eternal had to attack and could get blocked.
However I do like that it can sort of be an anchor in a Blink deck because it also grows from other blinks. Kind of like how Aristocrats work!
To answer your question, a professionel player will not care if you add Rix Maadi Reveler because he knows the card even without reading it.
So let me repeat: You need the right amount ofcomplexity (like Chess) for a game to be interesting for a longer period of time. Otherwise your simple game...
You can see it as a cost but I do not think that is entirely the case.
Imagine four super experienced board game players who are use to playing Risk 2210AD, Civilization etc. If they are suddenly told to play the simple Settlers of Catan, Ludo or Monopoly. They will feel bored and crave for...
Let’s talk about your complexity points :) Nice phrase by the way!
It is my understanding and my point before that each cube gets more/less complexity points depending of the players who has to understand and enjoy the playing experience of the cube.
So in other words: The more hardcore...
I am not entirely in the opposite boat but almost.
My players aren’t newbies and actual know all the cards just by reading the names. I try to have as much diversity in my cube as possible. This is the whole reason why the cube has 90 % singleton and 10 % doubles and tribles in various ways...