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  1. Onderzeeboot

    General Fight Club

    Nah, Spikeshot Elder asks for a ton of mana, Spikeshot Goblin can't do the double damage trick at six mana (and four red at that in a cube that pushes three color decks), but its cheap activation cost is clutch.
  2. Onderzeeboot

    General Fight Club

    Humble Defector is just an interesting card to fool around with, and I don't want to cut a two-mana creature (i.e. I would want to replace it with another two drop). Spikeshot Goblin is super powerful in the equipment deck. With Bonesplitter it becomes Lightning Bolt on a stick, which demands an...
  3. Onderzeeboot

    Card/Deck Single Card Spotlight

    Main thing with Last Rites is that it's card disadvantage. You really have to make use of those discarded lands, otherwise you're just down a card. I can't remember this seeing play in Odyssey-era standard, and that format was full of graveyard value plays. Stupor would be a better card at that...
  4. Onderzeeboot

    General Fight Club

    I know... Honestly I'm looking for another cut, but my sections are so tight because of the whole multicolor thing. I should probably just go ahead and cut Fledgling Dragon. It's a pet card of mine, and I still pass it every time...
  5. Onderzeeboot

    General Fight Club

    After the feedback I decided to cut two other cards entirely to make room for all four. One of the cards I cut is *gasp* Goblin Bombardment, a card we all know is secretly too strong. Right? #PainfulCuts
  6. Onderzeeboot

    Card/Deck Single Card Spotlight

    The promo art is super sexy but the card is rather underwhelming, even in my zombie tribal environment. Perilous Myr is twice, nay twenty times the card this is.
  7. Onderzeeboot

    Card/Deck Single Card Spotlight

    Not to mention that Qarsi High Priest has a fragile, useless body, which makes it much easier to remove than Leap, and, more importantly, has an activation cost of two mana, making it a lot harder to keep open mana to nullify a removal spell.
  8. Onderzeeboot

    General Fight Club

    Fledgling Dragon is also a very, very good card if you hit threshold! I just adore that card so much.
  9. Onderzeeboot

    General Fight Club

    Which is more fun/better? Fledgling Dragon Shower of Coals vs Flametongue Kavu Blasphemous Act Cube contains both lots of draw & discard (or discard & draw) and Boros Reckoner/Spitemare.
  10. Onderzeeboot

    General When Is Fixing Too Good?

    Chris makes a good point. I run five Evolving Wilds in my ULD, plus City of Brass, Mana Confluence and Myriad Landscape, so every player can at least get one fixing land if they want. This checks out with Chris's math of 60 cards. Since you said you are going to run an LD as well, I'ld recommend...
  11. Onderzeeboot

    One Pack One Pick (p1p1 thread)

    Ok, a new one then. Your first four picks were: Necromancy Keiga, the Tide Star Mulldrifter Crystal Shard What do you pick: Brainstorm Temple Garden Life // Death Sultai Charm Boros Reckoner Counterspell Deal Broker Spiritmonger Supplant Form Flametongue Kavu Myr Battlesphere
  12. Onderzeeboot

    General When Is Fixing Too Good?

    - I ran 55 in my 450 for a while and got the complaint there were too many lands in the packs. I've gone down to 50 myself, but I explicitly support three-color decks. On average your drafters will see (360/450*50/8 =) 5 duals per player with that number, which certainly should enable a 3-color...
  13. Onderzeeboot

    General When Is Fixing Too Good?

    Important question time: How big is this theoretical cube?
  14. Onderzeeboot

    Card/Deck Single Card Spotlight

    Everything but the activation cost. Sheesh, 8 mana for a 1/1 if your opponent doesn't run untargeted discard?
  15. Onderzeeboot

    General Draft Strategy

    If that question was directed at me: Wayfarer's Bauble Wayfarer's Bauble Pristine Talisman Hedron Archive Hedron Archive Gilded Lotus Pyromancer's Goggles Plus a cross between Obelisk of Grixis and Gem of Becoming. And no, I don't cube Upheaval, nor Wildfire.
  16. Onderzeeboot

    General Custom Cards: The Lab

    Mind Shrieker is just naturally a high variance design. Sometimes you mill Overseer of the Damned and swing for eight, sometimes you whiff and hit for 1. If you want to make sure you don't always whiff I would suggest: {3}: Target player reveals cards from the top of his or her library until he...
  17. Onderzeeboot

    General CBS

    Let's just stop with this maddening discourse FSR. If we can't even agree D&D is a game this discussion becomes even more pointless than it already was. What about children's games like rope jumping? Those aren't about winning either. But you probably don't think of those as a game either. We...
  18. Onderzeeboot

    General CBS

    So you can play a turn 2 Separatist Voidmage. Edit: D'oh! Wrong Voidmage.
  19. Onderzeeboot

    General Draft Strategy

    Yeah, it easily wheeled in my group too. I still cut it for being too powerful (I got to cast Braids on turn two once while on re draw, opponent lucked out of the lock with an Incinerate, but man that was mean). In fact, I went ahead and cut all two-mana rocks as well. Now artifact mana is only...
  20. Onderzeeboot

    General CBS

    And then there is D&D, a coop game that isn't about winning but about storytelling. And various sports games, like marathon running, where players aren't trying to win even though they really are playing the game. And sure, you could twist around the interpretations of those games to say that...
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