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  1. Onderzeeboot

    General The Constructed thread

    Jeskai Ascendancy look like a baller card. Definitely interesting enough for cube if you can support three-color decks. Stapling looting onto any noncreature spell is already good, buffing and untapping your creatures is very nice gravy.
  2. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    Two friends of mine collect promo's. That's become a little more of a hassle now that there are effectively 45 promo's (the 40 prerelease promo's plus the 5 intro pack alternative art rares).
  3. Onderzeeboot

    General One Size does not Fit All

    Lol, that's from a Dutch tv channel :)
  4. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    You should try to go Disowned Ancestor into Kin-Tree Invocation into a relevant three-drop ;)
  5. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    2-power two-drops are eminently playable in this format, including usual duds like Wetland Sambar. I was especially surprised by how well the cards below performed (for me or my opponents). Some of these I already gauged as playable, but they were much better than that. Others didn't look...
  6. Onderzeeboot

    General One Size does not Fit All

    I've build a Battle Box for games with two players, and it's been extremely satisfying. Games are tight and skill-testing, and mana sequencing is important. Love it!
  7. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    What a weird experience. This set is really hard to build a deck for in sealed. After both Temur (my seeded pack) and Abzan failed, I built a 5-color deck which was base Abzan, splashing {u}{r} for three morphs and Crater's Claw. Went a mediocre 3-3 (after three mana screws with 18 lands in the...
  8. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Sure, I'm always up for some custom card creation :) I think Borrowed Balm is perfectly fine. Wrong Step, however, is going to be damn annoying to play against. Two tokens at instant speed for two mana is pretty icky. I'ld probably push up the colorless component to maybe {4} even (or {5} and...
  9. Onderzeeboot

    General The Constructed thread

    If you're playing fetches In a monocolored deck to fuel delve you're doing it right though ;)
  10. Onderzeeboot

    General The Constructed thread

    Someone linked an interesting article in the comments of a CF article: http://magic.tcgplayer.com/db/print.asp?ID=3096 So, playing zero fetchlands in a monocolored deck seems to be the right move!
  11. Onderzeeboot

    General The Constructed thread

    Interesting! I wouldn't have guessed that from just reading it. I guess it almost always gets rid of the most annoying creature (including a certain pro-white dragon) at any time, while still dealing damage.
  12. Onderzeeboot

    General The Constructed thread

    Isn't Mardu Charm better? And I don't think you can afford to play 8 {r}{w}{b} spells.
  13. Onderzeeboot

    General The Constructed thread

    Tymaret, the Murder King Pretty much your only other "viable" option. Though "{2}{b}{r}: deal 2 damage to target creature or player and draw a card" is certainly not a bad deal, it is grindy as heck and you need an attacker to trigger the reanimation clause on Raidcrawler.
  14. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    I would say there are finally enough quality morphs to put a critical mass in the cube and not know whether it's Exalted Angel coming for you or something else! Exalted Angel Master of Pearls Watcher of the Roost Whipcorder Dragon's Eye Savant Fathom Seer Thousand Winds Vesuvan Shapeshifter...
  15. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Stifling Effort {1}{g/u} Instant Convoke Counter target activated or triggered ability. This better? Or, alternatively. Stifling Effort {g/u}{g/u} Instant Convoke Counter target activated or triggered ability. Draw a card.
  16. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Hushhollow Guardian {4}{g}{g} Creature - Elemental Flash, trample When ~ enters the battlfield, counter target activated or triggered ability and prevent all combat damage that would be dealt by other creatures this turn. Evoke {1}{g} 4/6
  17. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Disciple of Duality {3}{w}{b} Creature - Human Mystic Flying Disciple of Duality enters the battlefield tapped. When Disciple of Duality dies, put a 1/1 white Spirit creature token with flying onto the battlefield and put a 2/2 black Zombie creature token onto the battlefield tapped. Evoke...
  18. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    I like the serpent!
  19. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    Apparently they also thought Prowess was dumb on this card, removed it, and it player worse because both control players would just site there with their big X/X+1 monsters. They added back prowess, and suddenly it became a game of "who can cast the most spells?"
  20. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    Realm Razer is actually pretty good. The 2-drop Blade cycle is also excellent, as each goes into 5 of the 10 shards/wedges. Naya Hushblade for example is {r}{g} for Jund, Naya, and Temur, and {g}{w} for Naya (again), Bant, and Abzan. If you add those you should definitely consider proxying the...
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