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  1. Onderzeeboot

    Card/Deck Single Card Spotlight

    It says no to Scissors Lizard. I admit, a shallow joke :p I'm now googling Rock Lobster lyrics... Edit: Apparently B52's Rock Lobster reach number 1 in Canada. What a weird country...
  2. Onderzeeboot

    Card/Deck Single Card Spotlight

    Rock Lobster
  3. Onderzeeboot

    General Revisiting "Squadroning"

    Well... Nothing broke! People didn't mind it at all, and with the yellow x2 stickers it was immediately obvious what was happening. In fact I forgot to explain, and in the first pack one player asked, I explained, and he was like "Aha. Okay!"
  4. Onderzeeboot

    Card/Deck Multipost

    And gains you life (assuming you run Glimmerpost as well).
  5. Onderzeeboot

    The Book Thread

    I can highly recommend Auto-da-Fé, by Elias Canetti, if you want something bizarre. Don't read the wikipedia entrance, it contains major, major spoilers.
  6. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    On the one hand you're right, on the other hand... Try donning a throne and see if you can march across the battlefield! :P
  7. Onderzeeboot

    General Beginner Mistakes

    No hard feelings :)
  8. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Sigil of the Empty Throne Would this be playable or broken if it had constellation? What if I made it a 4/4 Angel with flying and constellation for 4WW... 5WW?
  9. Onderzeeboot

    General Beginner Mistakes

    Yup. The smaller your cube, the easier it is to support archetypes. The bigger it is, the more likely it is key pieces of archetypes don't show up in a draft, and the more likely it is the depth just isn't there to support an archetype.
  10. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    Sorry, I didn't mean to be pedantic, it's just that being able to pay for this in increments is such a huge deal when 9 mana is routinely unachievable in limited.
  11. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    4 + 5 is not the same as 9, and while disruptable, a repeatable Overrun+ is pretty powerful. I don't think it's powerful enough in cube, but man, that effect...
  12. Onderzeeboot

    General Beginner Mistakes

    I was calling the statement mind numbing, not you Lucas. Just because people (and I do mean people in general, not pointing fingers here) can sometimes say moronic things doesn't mean they're morons either (okay, some really are, but that's besides the point). Also, just because the article...
  13. Onderzeeboot

    ARTICLE: How to Keep Hands That Have Lands and Spells and Maybe Some Others Too

    Hell, I just read it for the fourth time and I'm still grinning :D
  14. Onderzeeboot

    General Beginner Mistakes

    And that view, too, is flawed. 2 life is negligible, it's mana cost means you can do something on turn 1, or do multiple things on turn 3-4 if you're the aggro deck, and you're preemptively removing the best card your opponent could play against you. How much more efficient do you want your...
  15. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Well, since I'm looking for repeatable removal, like Karn is, how about one of these options? When Demolition Golem dies, if it was dealt combat damage this turn, return it to the battlefield. (When a card switches zones it forgets its history right, so you couldn't loop with a sac engine)...
  16. Onderzeeboot

    General Making Aggro more inclusive

    Hahaha, strictly Esper :)
  17. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    What if it enters the battlefield with a charge counter? Or, you know, just use a clean template?
  18. Onderzeeboot

    General Battle Box

    Is Glowrider any good? In my opinion anything that can permanently shut down a land in any way should be cut, as should any card that adds mana to your mana pool, because the whole game revolves around managing your 10 lands. In your list that's: Jeweled spirit Aftershock Thresher Beast...
  19. Onderzeeboot

    General Battle Box

    I included a lot of low-drops that can still be relevant in the late game. My curve suggests it shouldn't be too slow, but since my last update (the 'gold' update) I haven't got a game in, so I don't really know what the effect of all these changes is.
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