Search results

  1. Diakonov

    Thinking of deep cuts to 540 list

    In my experience, this is an extremely difficult thing to balance perfectly. I mostly agree with what others have said about having a lot of universal removal spells in your cube to keep things in check. Personally, I love Disenchant, and it will always be in my cube. People routinely...
  2. Diakonov

    Diakonov's Cube (450)

    So now that I've begun to implement an artifact theme mostly centered around red and blue, I'm ready to start experimenting with an enchantment theme centered around white and green. Where the heck do I start.
  3. Diakonov

    Sets [ORI] Magic Origins Spoilers

    This is great, thanks Onder.
  4. Diakonov

    Sets [ORI] Magic Origins Spoilers

    Tragic Arrogance does seem really interesting. Such an aptly named card, too.
  5. Diakonov

    Sets [ORI] Magic Origins Spoilers

    I won both prereleases that I attended, playing RG in the first and RB in the second. The card that impressed me most this weekend was Chandra's Ignition. If you're playing midrange that card is ludicrous. During one game my opponent had an army, so I sacked 3 creatures to Nantuko Husk...
  6. Diakonov

    Sets [ORI] Magic Origins Spoilers

    I love that this intense argument over middling 3-drops is interspersed with MCMcEmcee's anecdotes about crushing people with Demonic Pact
  7. Diakonov

    The Board Game Thread

    Received Keyflower about a week ago, shipped straight from Germany. I've played three games so far and it's wonderful. The aesthetic is simple and elegant and the gameplay flows very nicely. For being pleasant in so many ways, it's surprising how intensely competitive it is. Definitely my...
  8. Diakonov

    General CBS

    What we need next is a sealed pool generator of neural network cards.
  9. Diakonov

    Card/Deck Ug... What should I do with my Blue-Green section?

    Yeah Snakeform does a lot of work in my cube. Kiora is great, too. I've found that Simic Charm is a surprisingly versatile card that is perfect support for tempo.
  10. Diakonov

    General Utility Everything Draft

    I would say try to consider how narrow the card is first as a "build-around-me" strategy for your environment. For example, Birthing Pod is a relatively wide build-around-me sort of card, where you're generally interested in a lot of cards that have a tendency to generate mid-range value...
  11. Diakonov

    Card/Deck Single Card Spotlight

    If this sort of thing does catch on, I think Realms Uncharted could be interesting.
  12. Diakonov

    Sets [ORI] Magic Origins Spoilers

    Well, I do have Loam in my cube, but I just like the card otherwise. Paying {r} to turn 40% of your deck into Shocks is interesting. Seems great with Crucible, too. Clarification Edit: I do not recommend 5 Molten Vortices. I recommend 1 Molten Vortex with 5x intensity.
  13. Diakonov

    Sets [ORI] Magic Origins Spoilers

    Molten Vortex 500%
  14. Diakonov

    General Utility Everything Draft

    Haven't yet, but could be interesting with Trinket Mage and Auriok Salvagers.
  15. Diakonov

    General Utility Everything Draft

    Good call. Perhaps I'll start with 5 per color and see how that goes. Help me narrow these down to 5 each. (Just a note: my cube contains more artifacts than the average riptide cube) White Auriok Salvagers Mangara of Corondor Enduring Renewal Ranger of Eos Weathered Wayfarer Abzan...
  16. Diakonov

    General CBS

    $7,421.23 no proxies ain't no thang (jk it is a thang. I wish I didn't know this)
  17. Diakonov

    General Utility Everything Draft

    Thanks for the responses, everyone! I should have clarified about Goblin Welder: I currently run a double-squad pick of Goblin Welder in the main, so this would be a standalone third Welder. To be honest, all I did was go through my binder and find cards that were kinda nichey, either...
  18. Diakonov

    Sets [ORI] Magic Origins Spoilers

    Red in general is really looking super sweet in this set
  19. Diakonov

    Sets [ORI] Magic Origins Spoilers

    Huh, I've never seen that card before. Sadly, I didn't play much of Kamigawa. It doesn't come close to magic, but they created the concept of weapons, the Coin, and new mechanics that are otherwise impossible to do in paper magic (summon a random 2-drop, add literal bombs to your opponent's...
  20. Diakonov

    General Fixing Mulligans, Improving Games

    lol can you imagine looking at those 6 and being like, "eh let's see what mulling to 2 has to offer"
Top