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  1. Diakonov

    Card/Deck Single Card Spotlight

    I've squadron'd it before. 3 for 3 is kinda meh even with the proliferate, but with two you can at least build so that it feels more worth it. Same with Tezzeret's Gambit.
  2. Diakonov

    The Music Thread

    I've been enjoying this lately.
  3. Diakonov

    The Video Game Thread

    FSR, what is your job title? Do you work at a high school?
  4. Diakonov

    Article ChannelFireball: Utility Land Draft

    There are 15 blank cards in my 450 cube which, when drafted, allow the player to take two lands out of the utility land binder. We have found this to be slightly less of a hassle than rochestering the picks at the end, and it also resolves the issue of who gets to go first. I do think this...
  5. Diakonov

    The Video Game Thread

    modo is the devil
  6. Diakonov

    Card/Deck Life from the Loam

    I've had one squadron'd in my cube for a long time and it's always popular. Since I include cards in the draft that allow people to pick from the Utility Land binder, I actually had one guy win with a lands deck. Multiple Mishra's Factories, fetches, Tectonic Edges, Dust Bowl, etc. It looked...
  7. Diakonov

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    Is the average creature's cmc really going to be that high in most decks? Yeesh, I hope not. It also removes it from combat and does it a second time, so you can either try again or take out two dragons if need be.
  8. Diakonov

    Sets The Best of Tarkir Block

    hordeling outburst Still needs time to prove itself, but could be my sleeper favorite of Khans. For Fate I'm torn between Shu-Yun, Yasova, and Ugin. They've all been perfect.
  9. Diakonov

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    It looks to me like Fate will fit together better with Dragons than it did with Khans. I think triple Khans will probably be the best version of the block, though.
  10. Diakonov

    General What build arounds do you run?

    Along a similar line to this, having major intersection points between archetypes will force players to learn about other archetypes they could have built around. For example, this is partly why I run Vinelasher Kudzu and Quirion Dryad. If you're on landfall or spells matter you must also...
  11. Diakonov

    Card/Deck Single Card Spotlight

    Seems fun with Academy Rector
  12. Diakonov

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    Hopefully with Exploit
  13. Diakonov

    Sets [ORI] Magic Origins Spoilers

    Damage on the stack was more fun, but I get why they got rid of it and I adjusted. Mana burn was sweet, though. It was completely intuitive: where does it go? It must go somewhere or do something. Mana Draining a FoW without something to sink it into was a serious drawback. Yeah I was also...
  14. Diakonov

    Sets [ORI] Magic Origins Spoilers

    I just learned that Moonmist kills her instantly. That's a strange interaction that I hadn't thought about.
  15. Diakonov

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    Still usually worse than Indrik Stomphowler.
  16. Diakonov

    Sets [DTK] Dragons of Tarkir Spoilers Thread

    The release of Magic Origins very clearly does not have triggered ability, RTFC Edit: wait, yes it does. My bad
  17. Diakonov

    The Board Game Thread

    It also doesn't help that the rule book is written so poorly. While they are explaining the basics of the game, they also discuss extremely specific rules-related situations that are incomprehensible to someone who has never played before. It was difficult to determine which facts were most...
  18. Diakonov

    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    That deck was so, so fun. Prior to that archetype taking over, I remember the UG Madness / RG Madness arms race being super fun. UG had the upper hand with Wonder, until RG locked the game down with Ensnaring Bridge and Grim Lavamancer, until UG cast Turbulent Dreams, until RG played Spellbane...
  19. Diakonov

    General CBS

    To me, the fun part of a combo is assembling two cards which achieve more than the sum of their parts. It doesn't need to be game-breakingly broken for it to be fun. Carrion Feeder + Gravecrawler is about as broken as I'd want a combo to be. I admit that I run Kiki-Jiki, Mirror Breaker and...
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