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  1. inscho

    General (SNC) Streets of New Capenna Testing/Includes Thread

    I'm probably going to test Ledger Shredder. I think it's a solid card that gets more interesting the greater your cube's spell velocity is. I don't think it's a bomb by any stretch. Obviously way way better in multiplayer I like the soft Arcane Laboratory effect and (in general) any card that...
  2. inscho

    General (SNC) Streets of New Capenna Previews

    The “may” clause is clutch. Converter will be crazy good in my cube Love that we get another colorless discard outlet. The Underworld Cookbook has been very good for me
  3. inscho

    General (SNC) Streets of New Capenna Testing/Includes Thread

    Certain: Xander’s Lounge Jetmir’s Garden Raffine’s Tower Spara’s Headquarters Ziatora’s Proving Ground Near Certain: Oskar, Rubbish Reclaimer Uncertain but Interested: Lethal Scheme Ledger Shredder Unlicensed Hearse Tenacious Underdog Angel of Suffering Raffine’s Informant Workshop Warchief...
  4. inscho

    Inscho's Graveyard Combo Cube

    most definitely
  5. inscho

    General (SNC) Streets of New Capenna Previews

    I’ve always had a soft spot for generator servant since running it in my peasant cube back in the day. This scratches a similar itch, but is better…still not sure if it will crack my list. I’m trying to envision what deck wants to sacrifice this?….it seems to be just a good body for equipment
  6. inscho

    General (SNC) Streets of New Capenna Previews

    I had to pivot my dimir control away from discard and more towards dredge to keep up as my cube’s power level increased. That meant cutting clunkier things like Drake Haven and Archfiend of Ifnir in favor of things like Gurmag Angler and Dig through Time However, Oskar is an easy 3/3 for 2 mana...
  7. inscho

    General (SNC) Streets of New Capenna Previews

    At least on hard cast it can
  8. inscho

    General (SNC) Streets of New Capenna Previews

    Nice! This might replace Skyclave Shade for me.
  9. inscho

    Inscho's Graveyard Combo Cube

    Avacyn's Judgment is definitely a bit awkward. It doesn't fit in the aggro deck super well, and red's control deck is more of the wildfire variety. I think it's a possible cut. Burning Inquiry is a little cute, but I love the combo with Underworld Breach, and it's a bit of an achievement...
  10. inscho

    General (SNC) Streets of New Capenna Previews

    We have come a long way since Goliath Beetle
  11. inscho

    General (SNC) Streets of New Capenna Previews

    Unexpected Windfall has felt pretty close to playable for me. This miiiight be enough to test. I love having more relevant Torrential Gearhulk targets
  12. inscho

    General (SNC) Streets of New Capenna Previews

    Great. Now I'm thinking about dumb decks that could use Yawgmoth's Will, Underworld Breach, and Lightning Bolts to your own head Tarnished Citadel City of Brass Command the Dreadhorde Mana Confluence Sulfurous Springs Barbarian Ring Char Ashes to Ashes Mana Crypt lol
  13. inscho

    General (SNC) Streets of New Capenna Previews

    This will get a hard look from me. Always looking for red contributions to the sacrifice archetype. Will be besties with Vesperlark
  14. inscho

    General (SNC) Streets of New Capenna Previews

    Sheesh! whenever a* player? That’s wild Important to note that it’s a mandatory effect
  15. inscho

    Inscho's Graveyard Combo Cube

    I'm gearing up for a move out of state, and I haven't had much time or mental space for cube. That said, I have some small tweaks to make. Out: Hotshot Mechanic Thalia, Guardian of Thraben Flickerwisp Battle Screech March of Otherwordly Light Oust Ethereal Forager Mirrorshell Crab Windfall...
  16. inscho

    Inscho's Graveyard Combo Cube

    It's a fair suggestion, but I'd much rather cut Hound than Blades. Vertical growth is an axis of play that I very much want to maintain, and double strike is one of the few ways to make vertical growth feel more explosive. Agreed. I never really understood the appeal of Cavalier before, but...
  17. inscho

    Inscho's Graveyard Combo Cube

    Rage-Hound was my first thought as well. It's perhaps a little on the cute side. I'm pretty sure I cut Helm for Hound. My rationalization for Hound at the time: Unescaped, the hound dies to everything, but kills roughly 75% of the creatures in my cube in combat. Escaped, it kills closer to 85%...
  18. inscho

    Inscho's Graveyard Combo Cube

    I'm glad that you brought up Ogre-Head Helmet, because I was thinking of finding space for it yesterday. Helm was in the first round of NEO includes, but was squeezed out due to my hesitancy over the three mana equip cost. However, after seeing how reconfigure plays out in NEO limited I'm...
  19. inscho

    Card/Deck Single Card Spotlight

    I gave it a little burn 25 years when a friend gave me a handful of cards to help me build a deck when I was still learning the game lol It’s….pretty bad. It’s slow. Dies to everything. Telegraphs your intentions while tying up all your mana.
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