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  1. Zoss

    The MDFC

    Narrator: He did not, in fact, write a report on his draft night due to his shameful performance in that particular draft. Turns out that companioning Yorion in a Mardu Aristocrat shell, while a funky idea, is just bad. That said, I do have a writeup from the most recent draft! The winningest...
  2. Zoss

    Erik's "The cool side of Magic" cube

    No love for Scourge of Nel Toth? There's also Waker of Waves, Mirrorshell Crab, and Ore-Scale Guardian in other colors that could work nicely for you, even if they are a little lower on the power level. Scourge of Nel Toth Waker of Waves Mirrorshell Crab Ore-Scale Guardian
  3. Zoss

    Sets (LCI & REX) Lost Caverns of Ixalan and Jurassic Park spoilers

    Throwing my hat in the ring for Map predictions: they ETB tapped, but can be tap/sac'd to make an additional land drop this turn or something like that.
  4. Zoss

    General Custom Cards: The Lab

    Sure, but that's expensive. At baseline, this is Raise Dead + mill 3 with "Kicker {2}: mill 3 every turn a creature you control attacks." I think I'm taking the base mode >95% of the time because that kicker ability is so marginal. Plus equipment's whole schtick is buffing the creature that...
  5. Zoss

    Sets (LCI & REX) Lost Caverns of Ixalan and Jurassic Park spoilers

    They've definitely shown that they're willing to do more one-off mechanics--the definitely-not-Triomes in New Capenna spring to mind. I wonder what data convinced them that this was more acceptable than they thought!
  6. Zoss

    General Custom Cards: The Lab

    Tbh I don't think I'd ever equip that, I'm just playing it as a cantrip that hopefully gains me life later in the game. Plus it's going to force you to reshuffle your graveyard in what is presumably a graveyard deck. It's a cool set of ideas, but I think it's two cards in a trenchcoat and...
  7. Zoss

    Nanonox's 1vs1 cube

    As someone running both Swiftspear and Flameblade Adept, I can attest that they're both synergy pieces until you really commit. I've made the choice that I want my aggro decks to have to be synergy decks of some kind, so I just lean into that by running a pair of Faithless Lootings--do we have...
  8. Zoss

    General Custom Cards: The Lab

    Another excellent choice! I'm shocked that they never used that one for Ornithopter, tbh.
  9. Zoss

    General Custom Cards: The Lab

    Claiming the title of resident opera buff, I think it's a travesty that you don't have anything from Madama Butterfly in consideration for the flavor text (yes, it's problematic; most opera are). Might I suggest: "Oh! how many fixed eyes are attentive. How many looks the sky laughs! Ah...
  10. Zoss

    Sets (LCI & REX) Lost Caverns of Ixalan and Jurassic Park spoilers

    Tasty, tasty full-art lands. The rest of the set can be whatever, I know I'll be scooping these up. Paging @MilesOfficial, fellow basic land connoisseur.
  11. Zoss

    General Fight Club

    Obvious answer is that it depends on the presence of shocks/triomes in your environment, but those things aside/making it "basic swampcycling" should be fine powerwise. It's a pretty common change to make, but IMO you're just changing out the fiddliness of a DFC for the fiddliness of extra...
  12. Zoss

    Black Lagoon

    That's the answer I was hoping for! Love me some Black Lagoon, and that's a great "story hook" for your cube.
  13. Zoss

    General Why the hell are you cubing anyways?

    Serious answer: This is a story I think I've shared here before, but I began cubing out of hate, not love. Even though I didn't start playing until 8th edition I always loved the history of Magic, so when Masters 25 was announced I was over the moon. At least one card from every single set...
  14. Zoss

    Black Lagoon

    Cool writeup and great ideas! What's the story behind the name Black Lagoon?
  15. Zoss

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Staff of the Storyteller is seeing play in at least one of Legacy and/or Vintage. It looks weak, but clearly has enough juice to make something happen so I wouldn't dismiss it out of hand for being underpowered.
  16. Zoss

    General Fight Club

    If you want a flex slot, Sailor is definitely better, but it doesn't scream bluggro the way Shadow does. They're both fairly comparable, tbh, though I'd say that Shadow is less likely to be anything other than a Flying Men. Which brings me to my question--is the problem one of deck strength or...
  17. Zoss

    General CBS

    A big part of the problem is that there just aren't that many options. It's Reanimate, Animate Dead, Persist, then Necromancy and then what, either Victimize or Resurrection? I'd advocate for the 2- or 3-mana options to split the difference, even if they're a little clunkier. Persist is...
  18. Zoss

    General Fight Club

    Welcome is . . . difficult to make good. I struggle to think of situations in which I'm happy to steal a creature for likely 2 more mana than was used to cast it. If you want something less powerful per pound than what you have going, that's a good option. May I suggest Beguiler of Wills as a...
  19. Zoss

    General Fight Club

    I think a lot of these come down to whether you think the color pair needs fixing or a little extra juice. My instinct is to make the lands all about fixing, so my vote would be Copperline Gorge, Fetid Heath, Simic Growth Chamber, and Temple of Epiphany. Cool choices! That said, if you're...
  20. Zoss

    General Custom Cards: The Lab

    Hmm, you're right. The link I posted *used* to be the best way to make it, but a little digging makes it clear that that was probably changed due to a copyright issue. Thanks for the catch!
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