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  1. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Jace, Mirror Mage Liliana, Death's Majesty Zariel, Archduke of Avernus Teferi, Who Slows the Sunset Kaya, Ghost Assasin Sorin, Solemn visitor Nissa of shadowed boughs Nissa, Steward of elements Kiora, Behemoth Beckoner I run these out of those not mentioned and have found them to play in a...
  2. Zoss

    General (BRO) The Brother's War Spoilers

    Bushwhack is the first fight spell I've liked since Mage Duel in that it's fair for both players (Primal Might can fuck right off, it's way too close to unconditional removal for Green). I also adore the pun and would likely play it for how well it works on that level alone.
  3. Zoss

    General (BRO) The Brother's War Spoilers

    Okay, fine, maybe soldier tribal can be a thing. This seems okay as a Siege-Gang Commander/ Sling-Gang Lieutenant-style gateway tribal card, and can maybe break open board stalls late game by dropping this, drawing two cards immediately, and being able to break parity (if you design your cube to...
  4. Zoss

    General (BRO) The Brother's War Spoilers

    This seems absurd if you have any sort of sacrificing theme. Frankly, if it connects once in its buffed form I feel it's put in enough work for a one-drop. Unlike Monastery Swiftspear, you can't stack the buff, so it'll never combo kill, but it's a neat card regardless.
  5. Zoss

    General (BRO) The Brother's War Spoilers

    Well hello there. A Pegasus Courser with flash is a big upgrade to that card and would probably be playable on its own, and having the ability to either save something or just buff this critter gives it a ton of flexibility. It seems strong for a synergy card, but in a good way--you have to make...
  6. Zoss

    General (BRO) The Brother's War Spoilers

    A 3/2 flier for 2 is good but definitely not busted. The second ability won't change things if you're beating down, but notably it will break board stalls if this card is drawn late, which is a fine bit of utility. It's probably one of the better UW aggro signals available so I might give it a...
  7. Zoss

    General Custom Cards: The Lab

    Honestly, probably weaker than Ragavan. #TeamNotSoBroken
  8. Zoss

    General Fight Club

    I also have it on good authority that The Degenerate Micro-Cube is both a) degenerate and b) quite fun!
  9. Zoss

    Card/Deck Single Card Spotlight

    If casting it twice is good enough, it's great--flavorful, powerful, not unfair, just good all around. If you think you'll need to cast it a third time for it to be worthwhile, it's a tough sell. You can make it more or less viable with things like Siren Stormtamer (my personal pick for Best...
  10. Zoss

    General Custom Cards: The Lab

    He was truly the Diogenes of our times.
  11. Zoss

    General Custom Cards: The Lab

    To be clear, while I regret what happened I don't blame myself for this whole debacle. We seemed to be doing some self-reflection and accounting as a community, so I thought I'd do my part to clear the air. What you said is very kind, though <3
  12. Zoss

    General CBS

    I agree with the overall sentiment, but one area in which WotC has managed to consistently improve over the last five years is art. While there's a certain janky charm in old-school Magic art, the sheer variety and quality of art being released over the last five years has been nothing short of...
  13. Zoss

    General Custom Cards: The Lab

    Look, as the person who brought up Retrace in the first place, I feel awful about how this ended up as well. On the bright side, even apart from this debacle, there's been an uptick in activity here which has been really cool to see!
  14. Zoss

    Card/Deck [MCD] Let's talk about tricks, baby!

    I stan this card so hard it's not funny: More or Less It's a combat trick. It's a kill spell. It's a combo piece. Love it love it love it so much. Rimrock Knight While it doesn't turn a losing combat into a winning one, the rate is good enough to get there. Ironhoof Boar Look, the rate...
  15. Zoss

    General [SCD] Imotekh the Stormlord

    For sure, 6 is so much more than 50% greater than 4! But I think that that actually strengthens the idea that the risk/reward ratio on Imotekh is attractive rather than diminishing it.
  16. Zoss

    General [SCD] Imotekh the Stormlord

    To help with the debate on value vs. clunkiness, I'm going to commit the cardinal sin of card evaluation and compare Imotekh to an existing and beloved card: Marionette Master Both can get value on the turn they're played, but both require setup to do so. Marionette Master has a higher...
  17. Zoss

    General Fight Club

    2G for just a Regrowth is rough, I agree, but Bala Ged Recovery and Shigeki are proof that the effect is viable at that rate provided it comes with some amount of flexibility, which retrace provides. I agree that this card is strong, but a lot of people like their customs a little on the juiced...
  18. Zoss

    General Fight Club

    We're busy debating minutiae while galaxy brain Mown is lightyears ahead of us. A Planeswalker would be really gross, but maybe a creature with an additional cost to cast might be okay. Sagas are the real deal here, I think.
  19. Zoss

    General [GRN] Guilds of Ravnica

    Looking through your list, I think you mainly missed on undergrowth--the rest of the list is at least defensible on power level even if it doesn't quite align with your goals these days. And you weren't the only one who assumed that WotC wouldn't kneecap an entire guild by giving them a really...
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