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  1. Zoss

    General Fight Club

    Cultivate with retrace could be activated a maximum of four times and realistically twice before you just don't hit land drops to make it go anymore. That would be a cool way to thin your deck, though. Sidebar: Regrowth with retrace would be a cute way to enable storm. I think that while the...
  2. Zoss

    General Fight Club

    I completely agree that in most cubes LadyMapi's list + Spitting Image as Karshtakavaar mentions are the I ly real considerations, but man do I wish we had more if only to make Burning Vengeance viable for cube.
  3. Zoss

    General Fight Club

    Yeah, the enlistment and the syphon are for something that would be super low power, like an actual-factual retail-level set. Thanks! And yes, Reality Scramble and Throes of Chaos are great.
  4. Zoss

    General Fight Club

    Thanks for the feedback! Sounds like Spawning is what I want here, although the loss of the true hybrid cost is a real bummer. I really like retrace as a mechanic, it's a shame that it's so wonky to balance. In that vein, has anyone tried running either of the following? The former seems...
  5. Zoss

    General Fight Club

    Mostly self-mill and discard, but cycling lands, sac lands, and horizon lands should get some lands into the GY. It's not fantastically easy the way a fetch-powered environment would be, but it's not particularly hard either.
  6. Zoss

    General Fight Club

    Worm Harvest Spider Spawning I love both of these cards, but they overlap and make the GB self-mill deck a little too linear for my taste. Which leads to the cooler variants of these decks, in your opinion?
  7. Zoss

    Card/Deck Single Card Spotlight

    Preacher is kind of cool until you realize it's almost strictly worse than Chainer's Edict and that the Edict can be kind of rough sometimes.
  8. Zoss

    Shamim's Cube

    Thanks! Cool cube, btw. CubeCobra is keeping me from editing my decks, but I managed to get a screenshot of my second draft before it crapped out on me. P1P1'd the Dig Through Time -> Young Pyromancer -> Mother of Runes -> Arid Mesa (? I think? Or Bitterblossom) -> Mardu crats/aggro. It...
  9. Zoss

    Shamim's Cube

    Thanks! I was worried you were talking about physical limitations--I went up to 16 because I have a lot of lands (almost 100 in a 384ish) and was looking at the Cubeamajigs to hold it together.
  10. Zoss

    Shamim's Cube

    Oh dang, it's really just 15? I had thought the consensus was 16 to 17.
  11. Zoss

    Erik's "The cool side of Magic" cube

    It's powerful. LftL and pretty much all of the NEO lands get crazy together, and if you have a legendary creature on the board, you can forget about attacking into this. Or blocking productively. Or doing much of anything with creatures.
  12. Zoss

    General CBS

    It's not a matter of who it's intended for, it's a matter of who is going to buy it regardless of merchant intent, unfortunately. Also, when has a company looked at a money printer and thought "hmm, maybe I should only print a little bit of money?" It's obvious that this will happen again now...
  13. Zoss

    General (DMU & DMC) Dominaria United Testing/Includes Thread

    And a 3 mana 2/2 with double strike is actually kind of disgusting. That's close to Disciplined Duelist. This pair looks stronger to me than Urza, and while both seem fun to draft I'm not sure if the play patterns are going to be rewarding, same as you.
  14. Zoss

    General CBS

    Hey what the fuck. That's just rude to the artists. Is this some sort of weird RL dodge or just another case of screwing over the artists? Edit: I know that art rights work differently now and that technically WotC doesn't own the original art to these cards, but you don't have to change that...
  15. Zoss

    General CBS

    All I'm saying is that this is some real Cube BS. That's a lie. I've got a lot to say, but mostly it's this: I'm not really offended by WotC doing this, I'm offended by the cowardly, exploitative manner in which they've chosen to do this. A literal thousand dollars for sixty cards is absurd...
  16. Zoss

    General (UNF) Unfinity Testing/Includes Thread

    I know you're probably replying to Erik more than me, but to Sigh's point it's easy enough to make "enough" counters to be functionally infinite. A 20/20 is effectively an infinity/infinity for all practical purposes, and you can easily stack pennies to get there. Anything bigger is overkill.
  17. Zoss

    General CBS

    I like Rusje's idea a lot because I think vouchers with reminder text can convey the overall concept we want better than an abstract token like a land unless it's something very simple like "island + mountain = volcanic island."
  18. Zoss

    General (BRO) The Brother's War Spoilers

    See, I like that idea, but the reason I want my players to draft cool basics is so that those cool basics get played in their deck. While that sounds more mechanically sound, it works around the problem a little too well for me. Vouchers are a really cool idea! And I like the idea of letting...
  19. Zoss

    General (BRO) The Brother's War Spoilers

    Real talk, I've always wanted to include a land slot in my boosters to draft really sick basics. However, the problem is that you're throwing away equity by doing so, and the only solution I've been able to find is to make it a desert cube, i.e. one in which you have to draft your basics, and...
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