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  1. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    This press release as copied by MTG Arena Zone says that magic will "change forever" with March of the Machine, and the devs have been hinting a lot (allegedly; I can't quite find where) that this change won't just be to the lore but also to the mechanics of the game. Note that I can't take...
  2. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    Actually, current thinking is that "battle" is a real type, just not one we've seen yet, something similar to dungeons/venture. Hopefully this is the "big change" magic will be seeing and not something worse.
  3. Zoss

    General How much do you love Magic right now

    For me, definitely both "never loved it more" and "mild to severe disgust" at the same time. I've been having a lot of fun playing Magic and have actually played my cube this past year. EDH is still a mediocre format at best, but magic is magic. New designs are kind of gross though, and WotC as...
  4. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    For me it's the complexity of the cards spoiled so far. I'm very excited for the C/U dump, but I don't understand why we need Malcator when we have Blade Splicer. Yes, the additional ability is nice, and yeah, "Phyrexian Elephant Wizard" is a dope typeline, but the latter does 90% of the job...
  5. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    That's a great planeswalker. Her first +1 technically protects her by preventing the targeted creature from attacking planeswalkers, making her good in control decks that play to the board. The 0 lets her do cheaty stuff but not too much cheaty stuff while the card selection ability prevents her...
  6. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    The drawback is that it makes otherwise good cards look silly. Jadelight Ranger cries in a corner.
  7. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    These cards look sweet, but I'm actively trying to reduce complexity in my cube and so probably am only interested in The Wanderer 3.0 thus far. Still, I'm hopeful for the rest of the set if this is anything to go by! Urabrask's Forge also looks cool as someone who has always wanted to make...
  8. Zoss

    General Alternative Design Methods

    You say that, but there's also a single copy of Kilnspire District. Between that and Seek Bolas' Counsel, I think it technically is a Planechase cube!
  9. Zoss

    General CBS

    Worse, because artifantment deals severe psychic damage whenever it's read. It's tricky, though. I think that it wouldn't really help things like Goblin Welder which are tied to one or another through flavor but it might help things like Academy Ruins. You could never throw an enchantment into...
  10. Zoss

    General CBS

    Red Dominaria goblins? I feel like making Blue instants or sorceries might be a better fit, which would also free Red up to grab artifacts.
  11. Zoss

    Card/Deck Low Power Card Spotlight

    Point of order, I don't think anyone says that playing the sphere on 2 is good, but the fact that you can do that at all and still make progress towards the draw 2 payoff means that it's a lot more forgiving than Hieroglyphics. That flexibility is the upgrade.
  12. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    Damn. They're really just trying to make UB the Kaito Shizuki section, aren't they? I'm very glad to see more planeswalkers without an ultimate, and this seems to fit the bill. The drone token is miserable for token creep, but it seems very reasonable. The major downside, of course, is that he...
  13. Zoss

    General (BRO) The Brother's War Testing/Includes Thread

    Thanks for the input! I agree that the artifact, soldier, and powerstone synergies do a lot for the card, but it's still crazy just how much the environment pushes up what is otherwise a mediocre card.
  14. Zoss

    General (BRO) The Brother's War Testing/Includes Thread

    Now that we've had some time with this set, has anyone tried bringing Scrapwork Cohort into a not-super-low-powered cube? I'm shocked that it's doing as well as it is in limited and am wondering how big the dropoff in its efficacy is when ported to a somewhat higher-powered environment...
  15. Zoss

    General Custom Cards: The Lab

    I actually find the polysemous names cute! They also helped me learn the word polysemous, so it's been educational too. Wizards wouldn't do it, but don't let that stop you. As for balance, I mostly agree with Bootman. Other notes: --Match should probably have at least one "basic" on it. As it...
  16. Zoss

    General Speculation-Thread

    Planeswalkers will be legal as your commander in every format. Vintage, Modern, Standard--hell, even draft, you open a planeswalker, it gets to be your commander. Jokes aside, your guess is as good as mine, but from MaRo's wording it seems big, likely bigger than a new evergreen mechanic...
  17. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    Nahiri is also our designated equipment planeswalker, so mechanically she seems much better suited to being a phyrexian. Plus, the concept art for her as phyrexian looks siiiick. How could you not use that???
  18. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    I agree that we need poison/infect/whatever if we're revisiting New Phyrexia, but I'm not exactly hoping to add any creatures with infect/toxic/poisonous to my cube outside of maybe Blightsteel Colossus. That said, Corrupted is probably the best way to tempt me into running just a little...
  19. Zoss

    Sets (ONE) Phyrexia: All Will Be One Previews

    Pack it in gang, that's Riptide Bingo for spoiler season right there. Jokes aside, set looks neat! I'm glad that we're getting a way to make a little poison work with Corrupted as it means that you don't have to try to shoot the moon to make the mechanic useful. Ten planeswalkers is a lot...
  20. Zoss

    General Custom Cards: The Lab

    For the combat trick, flying and first strike and indestructible are a weird combination. Usually you're not using the whole enchilada--either first strike is winning combat, indestructible is blocking a removal spell (notably not the black one here), and flying is dealing those last few points...
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