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  1. Nemo

    General Extra turn effects

    Having activated and triggered abilities on the board gives it some value. That would include looters, suspend cards, stuff that makes tokens and counters, and of course planeswalkers.
  2. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    I was lacking a signpost I liked for UW artifacts. Problem solved. I am a sucker for neat artifacts, and this set is providing a lot of neat toys!
  3. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    As suggested, I have tested the ignore feature. Can confirm that it works.
  4. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    I thought the cube description sounded like a caricature. The most off-putting comment to me was the one where "you get to take your pants off and" [redacted]. That was beyond mere vulgarity, in my opinion. I wasn't into it. I would suggest to Funch to step back and consider some feedback for...
  5. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    Let's focus on what matters: 1) It's irritating that they put watermarks on the reprints. 2) I like the basic land reprints.
  6. Nemo

    Sets (AFR) Adventures in the Forgotten Realms Previews- Dripping with Flavor, and Excess Words!

    I share your opinion on basics with flavor text. I was hoping they would put out some basics with a really nice, classic fantasy feel in this set. I'm still excited for this set. This and MH2 are the biggies for me this year.
  7. Nemo

    Sets (MH2) Modern Horizons 2 Previews

    Artifacts! Brainstone could go in some cubes. Keep the utility artifacts coming! Give me a couple of generally useful 2 or 3 drop artifact creatures and I'll be pleased.
  8. Nemo

    General Waddellian, Riptidian, Funchian

    I read the GRR Martin five books. The last two were so bad that I probably won't bother to read any more even if he does ever finish them. Adding a bunch of new characters and settings can wait for a sequel trilogy. You gotta finish the story arc you spent three books creating before you can...
  9. Nemo

    General Forum upgrade: tomorrow at some point (Sunday, April 25th)

    Mobile usability is crucial! The previous version needed a lot of help in that area, so this was a really good upgrade. Nicely done.
  10. Nemo

    Simplicity Cube

    5. Jund Sacrifice Since there isn't a tokens/wide archetype, this is the main place tokens can be found. I avoided effects that pump the whole army. {b}{r} Sacrifice / Stax: This archetype should be easy to pick out. Lots of sacrifice outlets are available, and some payoffs for sacrificing...
  11. Nemo

    Simplicity Cube

    4. Sultai Graveyard / Self-Mill This triangle caused me to add a bunch of stuff. I gathered some ideas from Inscho's list, but I have plenty more to learn in this area. {u}{g} Value Mill: Green and blue both have a selection of draw/discard/mill effects. Both colors have some cards that...
  12. Nemo

    Simplicity Cube

    3) Naya Berserkers / Go Tall / Heroic {R}{G} Berserkers/Heroic: That can still mean winning with a big creature swing. Compared to the other two Naya colors, green has bigger creatures and far less spell synergy. It also has a better ability to draw cards and try to win a long game. Green does...
  13. Nemo

    Simplicity Cube

    2. Jeskai Spells {u}{r} Prowess: UR prowess is an easily supported deck, but it needs to avoid being all prowess and nothing else. I'd like UR spells to be available in more controlling forms or more aggressive forms that play significantly differently from each other. Slagstorm is a card that...
  14. Nemo

    Simplicity Cube

    I'm following this plan for now: Esper {W}{U}{B} Artifacts Jund {B}{R}{G} Sacrifice Naya {R}{G}{W} Berserkers/Heroic/Tall Jeskai {W}{U}{R} Spells Sultai {U}{B}{G} Graveyard Self Mill This meant removing some madness stuff from R/B and removing some tokens/wide/sacrifice stuff from white. I...
  15. Nemo

    Simplicity Cube

    Oh, it certainly is. The archetype setup I chose has enough issues that I decided to take a systematic look at the challenge of creating five balanced triangle archetypes. There are twelve ways to combine the colors into five color-balanced triangles. Using those possibilities and a list of...
  16. Nemo

    Simplicity Cube

    I've worked toward a bigger version of my cube that is less geared toward beginners. https://cubecobra.com/cube/list/zpb I'm adding keywords (sparingly) and trying to nail down some archetypes. Which keywords? I considered this first since it influences the archetype selection, but the...
  17. Nemo

    Simplicity Cube

    I was thinking about Pigment Storm as I look through the full Stryxhaven spoiler. It seems to me that a red "trample" damage spell that targets a creature is a really nice lenticular design. I think my cube can handle a 5 mana spell for 5 damage, but 5 mana is on the high side, and the idea of...
  18. Nemo

    General [STX] Strixhaven Spoilers

    Some of the themes in in this set interest me while others don't. I only expect a handful of cards to really interest me in each set, so I'm actually pretty satisfied with what's offered here. White gets a few useful spells matter cards that might help to turn the typical UR spells matters...
  19. Nemo

    General [STX] Strixhaven Spoilers

    I like Campus Guide. There aren't a ton of 2 mana artifact creatures that can go nicely into a cube, but this is one that could go in there to help an artifact theme or get picked by a random player who needs 2 drops or wants color fixing.
  20. Nemo

    General Custom Cards: The Lab

    Agreed, this one seems like a half decent card. I forgot to include that in the list. It'll deal 2 damage often enough to be interesting. Goblin Commando wasn't meant to be in there twice - I think I had it mixed up with Volley Veteran in my head and didn't realize the latter was also already...
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