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  1. inscho

    General Modern Horizons

    Oh man, completing those fetch lands would be so dope
  2. inscho

    Inscho's Graveyard Combo Cube

    Back to tinkering with this list. A common theme in the edits are promoting combo strategies equally in all colors, and cutting down on the number of auto-draft cards...Lingering Souls, Vampiric Tutor, etc I realized that Simic was sorely lacking in depth. 3 of the 4 archetypes I listed are...
  3. inscho

    The Mox Cube

    Ok, you've officially raised my interest in Intruder Alarm. I first came to cube looking for a place to play Tradewind Rider...so anything that brings it back into relevance is worth considering :D I'm running a lot of IA-friendly pieces already, but if you had to strip it down to a somewhat...
  4. inscho

    General "Looking for a card"-Thread

    Agreed on all points except it wheels a bit in my format....but that may be more due to the lack of clear aggro creatures in green. It is p1p1 quality afaic. I like that it gives Berserkers a combo component, but can easily see how people view it as a "feelbad" card, and omit it for that reason.
  5. inscho

    General "Looking for a card"-Thread

    On the draw... T1: Forest Llanowar Elves T2: Play: Stomping Ground Wild Mongrel Discard: Anger Basking Rootwalla Vengevine Cast: Hollow One Berserk ...Damn that's 19 EDIT:Opponent's turn 1 play: City of Brass Sensei's Divining Top
  6. inscho

    Card/Deck Low Power Card Spotlight

    Intuition Squee, Goblin Nabob Gigapede Wonder 'Pede Go I love Gigapede. You'd probably need to run very few token makers for it to be remotely relevant.
  7. inscho

    Card/Deck Low Power Card Spotlight

    I'd vote for weirding wood....one of the biggest buzzkills of ramp in cube and draft is drawing it late game when it's irrelevant. Weirding wood doesn't have that issue as it at least replaces itself.
  8. inscho

    Card/Deck Single Card Spotlight

    I love Engineered Explosives....easy include imo Obviously works better the leaner your curve is
  9. inscho

    A List of Riptiders Who Actually Play Magic

    Maybe it was just the vibe/crew...couldn't put my finger on it. It's the first time I've cubed and didn't have fun. I'm also not sure that I'm in love with the environment I've crafted...it's a little laborious and intense at times.
  10. inscho

    A List of Riptiders Who Actually Play Magic

    Ran my cube a couple weeks ago and it was an immensely unsatisfactory experience. Switching to limited drafting for a few weeks to cleanse my palate before I host another cube night.
  11. inscho

    General "Looking for a card"-Thread

    Buried Alive ?
  12. inscho

    General "Looking for a card"-Thread

    I prefer Cruel, but mostly because it's a unique sneak out via dream halls or mizzix's mastery...I probably wouldn't run it if it was only applicable in a Control build.
  13. inscho

    General Fight Club

    Cratermaker for me. I run a high artifact count, and the lack of summoning sickness is great. I have plenty of filtering effects with the Wheels, and sift effects like Faithless Looting
  14. inscho

    Card/Deck Mono Black Devotion/Control

    Devotion seems like an easier option to explore as hybrids have crossover appeal, and can keep it from being an instantly draftable archetype. You'll likely be guaranteed to wheel the swamp matters cards as they have less utility in multicolor archetypes. On the surface, that doesn't add up to a...
  15. inscho

    Card/Deck Single Card Spotlight

    That's what I suspected....thanks fellas
  16. inscho

    Card/Deck Single Card Spotlight

    How do people feel about: Scourge of Nel Toth? I'm not sure if it has a place in my cube, but I got this little package stuck in my head: Gifts Ungiven binning Haunted Dead Scourge of Nel Toth
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