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  1. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    MaRo's Teaser is up! Here are my takes: As of right now, adventures have only been on creatures and artifacts. That leaves enchantments, land, planeswalkers, and battles as potential adventure candidates. We can rule out planeswalkers and battles since we already know what the one...
  2. TrainmasterGT

    General Aesthetics Debate Club: Optimizing Art in Cube (Daily!)

    I am surprisingly ambivalent on this one. Usually, I have a somewhat strong opinion but here... I just don't. I voted original but only because I like the "normal" modern/m15 frame more than the Universes Beyond frame. I think I like the art on the WH40K printing slightly more than the TSP art...
  3. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    The obvious answer is that you put them wherever they make sense.
  4. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    I'm always excited for more Adventure cards. Off-color adventures are cool because they will help encourage splashing without making a deck's mana worse.
  5. TrainmasterGT

    General Cubelets, Dandân, and other shared deck formats

    I've never done Dandân, but my Battle Box is a shared deck format.
  6. TrainmasterGT

    General Aesthetics Debate Club: Optimizing Art in Cube (Daily!)

    I like the original Flooting the best, followed by the Dack Fayden version. I also like the new Full Art version and will be getting one for my Cube when I have the chance. Probably will be getting a Dack Art as well so I can finally switch with Art singleton.
  7. TrainmasterGT

    General CBS

    You left out the most interesting one! Cowboy Oko on a set named after something Train related? That’s pretty damn cool!
  8. TrainmasterGT

    General CBS

    That is such a cool outfit
  9. TrainmasterGT

    General (CMM) Commander Masters 2023 Previews

    I feel like the deck was 50% fewer Eldrazi than expected, and none of the new cards are particularly good. I don't think it's unreasonable that people aren't happy with what we were given.
  10. TrainmasterGT

    General Iconic big creatures

    "Iconic" in the sense that it's a memorable card that was relevant during its day in constructed.
  11. TrainmasterGT

    General CBS

    It's quite nice. You can enjoy making changes when you need to and ignore them the rest of the time. Plus, it gives you time to think about what's actually going to be better and more fun in your Cube rather than impulse-buying random cards that may have little to no impact and never be played...
  12. TrainmasterGT

    General (WHO) Dr. Who Spoilers

    I think not being removable through attacks could actually make this card better than Chandra. It can’t win as fast but it draws you so many cards that you should probably win the game on it’s back! Are these episodes bad? Never got into the 13th Doctor, I sort of stopped watching by the...
  13. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    Because I don’t like Pack Rat lol.
  14. TrainmasterGT

    General CBS

    As much time as I spend thinking and talking about Cube, I only actually make changes once every few months. I think I went almost a year between my last couple of updates. If you’re not playing in paper frequently there’s not much of a need to update!
  15. TrainmasterGT

    General Iconic big creatures

    Siege Rhino Butcher of the Horde Mantis Rider Borborygmos and Fblthp Sidisi, Brood Tyrant
  16. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    Which is exactly why it's great!
  17. TrainmasterGT

    General Aesthetics Debate Club: Optimizing Art in Cube (Daily!)

    Magali’s art is good but the M14 art is great and iconic so it’s the clear winner.
  18. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    Apparently, the Squirrels were a lot stronger initially... Correlation isn't causation, but the information regarding the Manufactor nerf and Squirrel nerf came from the same person, so there might be some truth to making a connection there!
  19. TrainmasterGT

    Sets (WOE) Wilds of Eldraine Spoilers

    True. I'm not trying to hype down this card that I like; I'm just noting that the ceiling of "swing for six every turn after turn three" probably isn't what's going to happen. I'm not convinced trading away my Tough Cookie in the early game is necessarily a smart idea if it means I can't boot up...
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