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  1. Grillo_Parlante

    General Making Aggro more inclusive

    So, here is the list of cards i've gathered from this thread to submit for review: ion storm thrummingbird coralhelm commander hada spy patrol transcendent master knight of cliffhaven beastbreaker of bala ged kazandu tuskcaller ajani's pridemate experiment one cytoplast root-kin renegade...
  2. Grillo_Parlante

    General Making Aggro more inclusive

    Yeah, I realize there is some limitations to the terminology, this is just the best that I have to work with to describe creative games, flashy gamers, and competitive gamers. Well, let me give you some examples and see if that helps clarify things. My list has more of a limited than...
  3. Grillo_Parlante

    General Making Aggro more inclusive

    I actually think I have some pretty good concepts now to make my Timmy player happy in the aggro department via tribal incentives. I have a few Johnny ideas, but of the one's we discussed already, would a package of aggro creatures with +1 +1 counters (nobles/champions/experiment one) but also...
  4. Grillo_Parlante

    Sets [KTK] Khans of Tarkir Spoilers

    You could probably combine all of those into one giant epic painting.
  5. Grillo_Parlante

    Innistrad Themed Cube: 360 Unpowered

    That card is a little hard for me to assess what its playability would be. I think its probably too much mana between the {2} and {1} to activate it thought. On the other hand, its a source of dig in a format where that is a big deal, so it might be reasonable. I might as well take this moment...
  6. Grillo_Parlante

    General Making Aggro more inclusive

    Ok, coast of arms seems like a great idea. I already have loose tribal themes, and that might be a good all around incentive card. I've had those themes backfire a little bit, since they just pile into it in the draft, and this might make it a little safer. Alfonzo had mentioned leveler's...
  7. Grillo_Parlante

    General Making Aggro more inclusive

    What I really want to know, is what would make a timmy player or a johnny player draft a bunch of small 1 mana beaters, and do so consistently. For example with tajic, Timmy sees a 7/7 indestructible, and goes rawr, but needs small beaters to get there. I think you, like me, might have a hard...
  8. Grillo_Parlante

    General Making Aggro more inclusive

    Yeah, the problem is that an environment--i.m.o-- is noticeably better when there is early pressure on the ground. Even the players avoiding aggro like the plague over here, are of the opinion that the night is more fun when aggro is around. And that’s the conundrum--they want it in the...
  9. Grillo_Parlante

    General Making Aggro more inclusive

    I think there may be a little bit of a misunderstanding here, so let me clarify my issue. Aggro drops currently take up a large percentage of cube space. However, most of our existing aggro sections are great. They are very competitive, capable of winning games, and can go 3-0 in a draft...
  10. Grillo_Parlante

    General Making Aggro more inclusive

    I'll admit it’s a bit difficult for me to get into his mindset because it’s so alien to me. I still have a hard time parsing between how much of this is him being bad at drafting and him just enjoying more flashy plays. I think its a mixture of the two. Your example of the craterhoof is...
  11. Grillo_Parlante

    General Making Aggro more inclusive

    Which is fine as long as those more widely used cards involve incorporating some of the small beaters. see the tajic example. In that context they arn't really being poached at all, because the small and large creatures mutually support one another. Another good example is Angelic overseer in a...
  12. Grillo_Parlante

    General Making Aggro more inclusive

    Yes, and the idea here is to find ways to avoid narrow roshambo aggro strategies.
  13. Grillo_Parlante

    General Making Aggro more inclusive

    I agree token themes can slow down formats, that’s why I only have them present in white, and I removed almost all of my eldrazi spawn makers. If token themes fed exclusively into anthem or charge effects, I would agree with you that they are shallow, but here--at least--there is demand for them...
  14. Grillo_Parlante

    General Making Aggro more inclusive

    I wouldn't describe a tokens approach as being shallow. They are great chump blockers, feed wide aggro, and are great with anthem or charge effects. Some of them are strong incidental support for tribal themes, all of them are amazing with mentor of the meek, they feed sacrifice themes. In...
  15. Grillo_Parlante

    General Making Aggro more inclusive

    Yeah its an interesting problem: running lifegain to enable aggro, which itself is normally oppressed by lifegain. It does work really well as a B/W midrange concept. I will admit it feels a bit loose. If its being run incidentally, as a sub theme, it probably needs to be tied in with an...
  16. Grillo_Parlante

    General What low-power themes would you explore, time permitting?

    Probably a sort of "intro cube" not unlike some of the core set cubes i've seen people post. A low power ramp format I think would also be a lot of fun. I like the khalani hydra idea. Tribal interactions and artifact aggro also seem good. I also really like color and counter manipulation...
  17. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I see where you are at odds, but I think--as I originally suggested--that you just have a preference for formats that cater more towards the card advantage/answer end of the spectrum--which is fine. I am absolutely running a tempo focused format. I absolutely do not want people sitting back on...
  18. Grillo_Parlante

    Card/Deck Single Card Spotlight

    It works out a little different over here due to the nature of the early threats. Most of my 1CC threats carry a tempo cost to get going which balances things: stromkirk noble, delver of secrets, reckless waif, champion of the parish. To get noble up to 3/3 represents a two turn investment, and...
  19. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I wanted to single out this exert because I think it pinpoints our disagreement and i.m.o provides a lot of context to the discussion. I am not taking a constructed line with my cube, nor am I running a high density of value creatures. Certain caliber threats require the existence of certain...
  20. Grillo_Parlante

    Card/Deck Single Card Spotlight

    The more powerful your removal is, the harder it is to build a synergistic board presence due to answer density. If you are going to go with a weaker removal package you are, of course, going to have to make other changes to the cube to accommodate it, which may or may not be something that you...
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