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  1. Erik Twice

    Erik's "The cool side of Magic" cube

    I've been asking people to draft my cube to get some more info and wow, thank you! I'm now much more closer to understanding the limitations of my cube and how I can improve on it. It's not the most interesting nor unique cube but I think all the decks that pop out are fun. I've been tweaking...
  2. Erik Twice

    Card/Deck Single Card Spotlight

    I just want to say: I fucking love Trade Routes. It may not fit in many decks, but it's such a good design. Love it.
  3. Erik Twice

    Card/Deck Low Power Card Spotlight

    Personally, the largest issue I see with spells decks is, well, not having enough spells. I always seem to have enough "payoffs" but not enough cantrips or whatever.
  4. Erik Twice

    Card/Deck Low Power Card Spotlight

    Not quite. Divert resolves and changes the target of Counterspell to itself. Then Counterspell fizzles because its target no longer exists. This doesn't matter in most situations but might if you run Baral, Chief of Compliance or whatever.
  5. Erik Twice

    Card/Deck Low Power Card Spotlight

    I do believe Divert is the best of its kind. Costing U makes it far easier to find a target than any other card like it. Still, remember that, historically, the main use of Divert has been "Counter target counterspell".
  6. Erik Twice

    General The Draft Exchange

    I would love to make some exchanges. I'm reaching the point where I can see myself doing many more changes without a lot of play so any help is welcome :)
  7. Erik Twice

    General "Looking for a card"-Thread

    May I ask for suggestions on Red Three drops?
  8. Erik Twice

    Card/Deck Single Card Spotlight

    That's why we are here for, right? :) Nothing wrong with thinking about weird cards!
  9. Erik Twice

    General Let's talk about generating value

    Tempo means "one player turn" in Chess. Hence, if you can generate a chess game out of Man-O'war, it's a tempo card.
  10. Erik Twice

    Card/Deck Single Card Spotlight

    What I'm trying to show is that these cards are not very great by comparing them to middling cards that do pretty much the same thing. As in, if I had the choice, I would play Djinn over Soramaro or not use its ability. I simply don't think the cards work well. If I see them in a cube, there's a...
  11. Erik Twice

    General Let's talk about generating value

    FoF could be Divination or any other draw spell. It could even be Mulldrifter. Being a spell instead of a creature is not the important part here, what matters is what you have to do to get value. The weird one out, if you ask me, is Forbid, which is both "value" and card disadvantage. I...
  12. Erik Twice

    Card/Deck Single Card Spotlight

    Meloku is good enough that any synergy he might have with other cards doesn't matter. Unless that card is Fastbond. The other cards are weak. The problem with the Kamigawa "Return land to hand" mechanic, as I see it, is that it was hard to give it a fair cost. At 1 it would be too cheap, but...
  13. Erik Twice

    Card/Deck Single Card Spotlight

    Quirion Ranger What do you guys think of this card? I can't evaluate it in a cube environment very well, despite having interesting tap effects in my cube!
  14. Erik Twice

    General Let's talk about generating value

    Look what I did, for value. - Unknown I dislike "Baneslayers". I don't like cards that generate a game-winning advantage if not killled on the spot, because I'm allergic to games ending and I don't think it's where the fun of Magic lies. But, when I think about it, the problem is not...
  15. Erik Twice

    General 1-Drop Aggro vs. 2-Drop Aggro

    Personally, I think it's a matter of disruption versus speed. The faster you are, the less disruption you need and viceversa. Hence, "2-drop aggro" needs better and heavier disruption to compete. At a glance, the "2-drop" deck you've posted seems much worse than the 1-drop. The reason is pure...
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