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  1. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Tukatongue Thallid Seems better in white than in green?
  2. Onderzeeboot

    General [GRN] Guilds of Ravnica

    These mana costs are intense, but these uncommons are really strong! Strong enough to be worth playing, I wonder?
  3. Onderzeeboot

    General [GRN] Guilds of Ravnica

    So... Someone here was into a double strike theme for {r/w}? They also spoiled the {g}{g}{w}{w} uncommon. It's a 4/4 vigilance that poops out two 2/2 vigilance tokens when it dies o_O
  4. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Well now, that's a bold and debatable statement!
  5. Onderzeeboot

    General Dimir Saboteurs

    It's basically Thieving Magpie, but more unblockable. Can't see how this would be utterly annoying.
  6. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Holy crap! This is extremely versatile. What a great, great card! Auto-include much?
  7. Onderzeeboot

    The Music Thread

    A colleague tipped me off about Car Seat Headrest, and I've been thoroughly enjoying their music!
  8. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Like I said, I feel this printing error makes this a really questionable include if you have both veteran gamers and casual players, because chances are some people will know the card has errata and play it as such, while others don't and play as if the effect is permanent. This is an awkward...
  9. Onderzeeboot

    General [GRN] Guilds of Ravnica

    I still prefer Snapcaster for the more flexible casting cost and the 2/1 body > surveil 2 in my opinion, but this is pretty cool nonetheless! This guildmage I like!
  10. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Pyre Hounde also survives Wildfire! (If you've cast another spell before it) :)
  11. Onderzeeboot

    Card/Deck Low Power Card Spotlight

    Yeah, that was just one angle I wanted to highlight, that it was very inefficient. Of course it's easier to spend mana over the course of 10 turns, but you still need to trigger the card a lot of times to even get to that point!
  12. Onderzeeboot

    Card/Deck Low Power Card Spotlight

    The problem is that it's probably better to just run an additional draw spell in your 450. I mean, yeah, it's a signal that there's a spells matter theme in your cube, but I don't think it's a very appealing one. (Nice... a screenshot with a mouse pointer :') )
  13. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Oh wow, that's pretty sweet! There's secretly a lot of legends in my (and I suspect most players') cube. I've always liked the conditional removals for 2, and this is a great version, actually doubling as unbounded removal if you pay two more!
  14. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Well, that then makes this unplayable for my cube, since I need the cards to say what they actually do. Great. I can't use it as is either, since I also have experienced players who will know about the errata and play as if it does last until end of turn.
  15. Onderzeeboot

    General [GRN] Guilds of Ravnica

    I RAN THAT CUSTOM! With considerably less cool flavor text :')
  16. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Color me impressed! Better than the rare? Edit: Also, apparently not until end of turn? Then it either has to be an error or a fake, right? No way they would print it like that on purpose.
  17. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Also, this just in: guildmages tap this time around!
  18. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Oh! That's rather neat actually! Great flavor text as well!
  19. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Really? Anger
  20. Onderzeeboot

    General [GRN] Guilds of Ravnica

    Yeah, but the flavor text on the official entrance vs the back door matches the public leader vs "rebel" leader pattern, all save one are a direct quote from either leader, and the tenth one references Ral Zarek directly.
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