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  1. Onderzeeboot

    General Custom Cards: The Lab

    In my mind I was comparing the following two cards. Mirari Minion Reflector I haven't quite figured out what the math would lead to, but copying a spell is somewhat comparable to copying a creature for one turn only? Maybe giving the token haste and exiling it at end of turn is the way to go...
  2. Onderzeeboot

    General Custom Cards: The Lab

    Call from Beyond art from here (from the Kotaki blog). Spell Slink art from here. Bring it Back art from here. Blazing Breath art from here. Those were the four you were interested in, right? :)
  3. Onderzeeboot

    General Custom Cards: The Lab

    Probably a good deal better than its source of inspiration though, since tokens are permanent. Still, sweet!
  4. Onderzeeboot

    General Custom Cards: The Lab

    Darn. Is there a mark as unread feature? Remind me again tomorrow!
  5. Onderzeeboot

    General On clones

    Looks like our experiences with Metamorph match up pretty well japahn. Only difference is that I didn't hate casting the card, because it does cool things. And that is why I called the card a trap before. All of the things you mention as downsides can be viewed as upsides, because it makes the...
  6. Onderzeeboot

    General On clones

    Phantasmal Image is super good, and too cheap for what it does by about two mana :)
  7. Onderzeeboot

    General On clones

    Selkies are Merfolk in MtG! :) Maybe make it a Siren with that art?
  8. Onderzeeboot

    General On clones

    p1p1 Clever Impersonator gets the same gears turning but doesn't ignore the color pie.
  9. Onderzeeboot

    General On clones

    I have to disagree. Colorless Wurmcoil Engine is, in my eyes, a bigger bomb because it adds out of color abilities to colors not normally having access to its abilities, without making a color commitment. That means I can drift into green ramp after picking up a colorless Wurcoil without locking...
  10. Onderzeeboot

    General On clones

    That's fair, I'd define it more along the lines of the mtg wiki: For me not committing to a color does affect bomb status. For example... Wurmcoil Engine is the epitome of bombiness. Now, the black-shifted version is still a bomb, but I would not rate it as high as Wurmcoil Engine...
  11. Onderzeeboot

    General Optimal Draft Variants for Less than 8 Players

    I actually did a 4*11 draft with 6 players last year, and that worked out really well!
  12. Onderzeeboot

    General On clones

    Because clone effects in general are already good, especially in a format with a lot of really good creatures, and this one is both more flexible than a regular clone and cheaper. Also, it's colorless, so it doesn't commit you to a color.
  13. Onderzeeboot

    General Optimal Draft Variants for Less than 8 Players

    This is an excellent first post! Welcome to the forums! :)
  14. Onderzeeboot

    General On clones

    I should probably rephrase that question, because yes, I do think there should be cards that don't tunnel you into an archetype. What I should have asked instead is, why do those cards have to be colorless bombs? (And yes, I do consider Metamorph a bomb.)
  15. Onderzeeboot

    General On clones

    I agree! Is it though? Honest question, because I don't think it is.
  16. Onderzeeboot

    General On clones

    I had it in my cube for a long time, and Metamorph, while very good, isn't actually too problematic in play, the problem I have with it is that it doesn't add any tension to the draft. You see this p1p1, you pick it and you know it's going to make your deck, and you know it's going to be good...
  17. Onderzeeboot

    General On clones

    IT'S A TRAP! I mentioned this card in the generic p1p1 thread. It's just such a safe an powerful pick, for any deck, I believe this is possibly the worst clone effect you can run, unless you run a high powered cube with more generic powerful colorless picks (I'm talking Wurmcoil Engine and...
  18. Onderzeeboot

    General Custom Cards: The Lab

    Sweet ;) Remind me to look up those arts for you, I really don't have the time to do that today, but I can look for you later, maybe tomorrow.
  19. Onderzeeboot

    General Custom Cards: The Lab

    That would mean plucky would be on average turned on for a player in 30% of their games. If that's the average percentage you want to run with in your games, I think I'ld prefer the "if you lost the previous game this match" wording. Dunno, but that feels the tiniest bit less complex and more...
  20. Onderzeeboot

    General Custom Cards: The Lab

    But you just lost the previous game! :) Like I already said though, the biggest argument against only having plucky be active when you're actually behind, is that it only ever activates in the second game of a match if you lost the first game. From a design perspective, that would make plucky...
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