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  1. Zoss

    Card/Deck [MCD] Let's talk about tricks, baby!

    I stan this card so hard it's not funny: More or Less It's a combat trick. It's a kill spell. It's a combo piece. Love it love it love it so much. Rimrock Knight While it doesn't turn a losing combat into a winning one, the rate is good enough to get there. Ironhoof Boar Look, the rate...
  2. Zoss

    General [SCD] Imotekh the Stormlord

    For sure, 6 is so much more than 50% greater than 4! But I think that that actually strengthens the idea that the risk/reward ratio on Imotekh is attractive rather than diminishing it.
  3. Zoss

    General [SCD] Imotekh the Stormlord

    To help with the debate on value vs. clunkiness, I'm going to commit the cardinal sin of card evaluation and compare Imotekh to an existing and beloved card: Marionette Master Both can get value on the turn they're played, but both require setup to do so. Marionette Master has a higher...
  4. Zoss

    General Fight Club

    2G for just a Regrowth is rough, I agree, but Bala Ged Recovery and Shigeki are proof that the effect is viable at that rate provided it comes with some amount of flexibility, which retrace provides. I agree that this card is strong, but a lot of people like their customs a little on the juiced...
  5. Zoss

    General Fight Club

    We're busy debating minutiae while galaxy brain Mown is lightyears ahead of us. A Planeswalker would be really gross, but maybe a creature with an additional cost to cast might be okay. Sagas are the real deal here, I think.
  6. Zoss

    General [GRN] Guilds of Ravnica

    Looking through your list, I think you mainly missed on undergrowth--the rest of the list is at least defensible on power level even if it doesn't quite align with your goals these days. And you weren't the only one who assumed that WotC wouldn't kneecap an entire guild by giving them a really...
  7. Zoss

    General Fight Club

    Cultivate with retrace could be activated a maximum of four times and realistically twice before you just don't hit land drops to make it go anymore. That would be a cool way to thin your deck, though. Sidebar: Regrowth with retrace would be a cute way to enable storm. I think that while the...
  8. Zoss

    General Fight Club

    I completely agree that in most cubes LadyMapi's list + Spitting Image as Karshtakavaar mentions are the I ly real considerations, but man do I wish we had more if only to make Burning Vengeance viable for cube.
  9. Zoss

    General Fight Club

    Yeah, the enlistment and the syphon are for something that would be super low power, like an actual-factual retail-level set. Thanks! And yes, Reality Scramble and Throes of Chaos are great.
  10. Zoss

    General Fight Club

    Thanks for the feedback! Sounds like Spawning is what I want here, although the loss of the true hybrid cost is a real bummer. I really like retrace as a mechanic, it's a shame that it's so wonky to balance. In that vein, has anyone tried running either of the following? The former seems...
  11. Zoss

    General Fight Club

    Mostly self-mill and discard, but cycling lands, sac lands, and horizon lands should get some lands into the GY. It's not fantastically easy the way a fetch-powered environment would be, but it's not particularly hard either.
  12. Zoss

    General Fight Club

    Worm Harvest Spider Spawning I love both of these cards, but they overlap and make the GB self-mill deck a little too linear for my taste. Which leads to the cooler variants of these decks, in your opinion?
  13. Zoss

    Card/Deck Single Card Spotlight

    Preacher is kind of cool until you realize it's almost strictly worse than Chainer's Edict and that the Edict can be kind of rough sometimes.
  14. Zoss

    Shamim's Cube

    Thanks! Cool cube, btw. CubeCobra is keeping me from editing my decks, but I managed to get a screenshot of my second draft before it crapped out on me. P1P1'd the Dig Through Time -> Young Pyromancer -> Mother of Runes -> Arid Mesa (? I think? Or Bitterblossom) -> Mardu crats/aggro. It...
  15. Zoss

    Shamim's Cube

    Thanks! I was worried you were talking about physical limitations--I went up to 16 because I have a lot of lands (almost 100 in a 384ish) and was looking at the Cubeamajigs to hold it together.
  16. Zoss

    Shamim's Cube

    Oh dang, it's really just 15? I had thought the consensus was 16 to 17.
  17. Zoss

    Erik's "The cool side of Magic" cube

    It's powerful. LftL and pretty much all of the NEO lands get crazy together, and if you have a legendary creature on the board, you can forget about attacking into this. Or blocking productively. Or doing much of anything with creatures.
  18. Zoss

    General CBS

    It's not a matter of who it's intended for, it's a matter of who is going to buy it regardless of merchant intent, unfortunately. Also, when has a company looked at a money printer and thought "hmm, maybe I should only print a little bit of money?" It's obvious that this will happen again now...
  19. Zoss

    General (DMU & DMC) Dominaria United Testing/Includes Thread

    And a 3 mana 2/2 with double strike is actually kind of disgusting. That's close to Disciplined Duelist. This pair looks stronger to me than Urza, and while both seem fun to draft I'm not sure if the play patterns are going to be rewarding, same as you.
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