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  1. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    Oh yeah? Any cool published games I can check out?
  2. Jason Waddell

    Design Diary: Cooperative Deckbuilder

    I'm in the early stages of working on an asymmetrical cooperative deckbuilder. For me mechanics come first and theming last, but roughly: - one player is the town - one player defends the town The Circle of Life Each card has a battle side (top) and a town side (bottom). In this game...
  3. Jason Waddell

    Sets (MoM) April of the Machines Previews

    There were a couple posts I've deleted because they were crossing the line for me in terms of tone. You can disagree with each other, but let's try to keep the tone more positive and respectful. :slicin:
  4. Jason Waddell

    Sets (MoM) April of the Machines Previews

    The bones are their money?
  5. Jason Waddell

    Sets (MoM) April of the Machines Previews

    Out of all of this I mostly think 'loyalty' is badly named. Full agree that battles are awkward flavor-wise and don't feel like battles. Maybe the mechanics are solid enough to justify. One of the best things about Netrunner was that everything could be "attacked", so more permanents that...
  6. Jason Waddell

    Pulp Nouveau: Mystery, Madness, & Magic

    Where's the draft report?
  7. Jason Waddell

    Sets (MoM) April of the Machines Previews

    Exactly this.
  8. Jason Waddell

    Sets (MoM) April of the Machines Previews

    What about the protection from colorless cycle.
  9. Jason Waddell

    Sets (MoM) April of the Machines Previews

    How dare you.
  10. Jason Waddell

    General CBS

    I have a thought but not sure how half-baked it is... some idea that signaling is more relevant to high-power cards (relative to your environment) than low-power cards. If these cards are 10th-15th picks, by the time I'm picking them I've already seen like 80+ other cards. Generally agree...
  11. Jason Waddell

    General CBS

    I think he means like... the counts from when you add up 24 packs are 'all over the place' (by cube standards).
  12. Jason Waddell

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    How many of these devices are on trains?
  13. Jason Waddell

    General CBS

    I mostly agree with Brad, but to ask a probing question: what is the purpose of your classification. In the draft, the card is just the card, so what design problems are being addressed by your classification system? (no wrong answers)
  14. Jason Waddell

    General Other News

    I don't know, when my wife started playing even her starter deck had a Planeswalker in it. I doubt the card type is very rare in this day and age, they've even printed Planeswalkers at uncommon.
  15. Jason Waddell

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Specifically, it's a weighted expected value problem.: E(pack) = p(pack with no ring) * E(pack with no ring) + p(pack with ring) * E(pack with ring) When the ring is found, the two probability values go to 1 and 0 respectively. The other values (e.g. expected value of pack with no ring) I...
  16. Jason Waddell

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Vel you were mixing up probability with expected value. The post I made was an illustration of why the two are not at all the same. I couldn't tell you the actual percent because I don't know how many packs they'll print, the value of a pack without the ring, the value of the ring itself, or how...
  17. Jason Waddell

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    Thought experiment: suppose 100% of the set value is in a single card (fairly analogous to an actual lottery). There may be a 0.00000whatever% chance of opening, but once it's opened, the value of all unopened packs drop 100%.
  18. Jason Waddell

    General CBS

    @Chris Taylor
  19. Jason Waddell

    Sets (LTR) The Lord of the Rings: Tales of Middle Earth

    That's not how math works.
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