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  1. LadyMapi

    General CBS

    Garruk's Gorehorn has all loyalty abilities of Garruk planeswalkers you control (You may pay for loyalty costs by adding or removing +1/+1 counters from Garruk's Gorehorn. You can still only activate loyalty abilities once per turn at sorcery speed.)
  2. LadyMapi

    General Self-Sufficient Tribal Payoffs

    I think the biggest drawback is that the counter is random. Otherwise it'd be a little too easy to assemble the Deathtouch + First Strike + Trample trifecta.
  3. LadyMapi

    General Secret Lair Spoilers

    I'm fond of these: The Swiftspear just looks really good, and the Faeries have some strong Lisa Frank energy.
  4. LadyMapi

    General Fight Club

    I'm leaning towards Vinecrasher if your cube has reasons for villain to have lands in their graveyard (broad self-mill themes, fetchlands, etc). A lot of the card's power comes from the way it cares about land cards in all graveyards — if you can't leverage that, it's a much less interesting...
  5. LadyMapi

    General Self-Sufficient Tribal Payoffs

    Wizards actually have a few semi-decent options, given how they intersect with Prowess: Windrider Wizard Rockslide Sorcerer Kaza, Roil Chaser Adeliz, the Cinder Wind Umara Mystic Or, of course, if you want to use something a bit creepier: Docent of Perfection Final Iteration
  6. LadyMapi

    General Self-Sufficient Tribal Payoffs

    I think that, if you're running Champ as a "self sufficient" card, you're in a cube where a 4/4 cantrip for {3}{b}{b} is an acceptable card, and where a Night's Whisper on a chonky body is pretty good on the off chance that you can scrape together a few more Vampires. Contrast this with Neheb...
  7. LadyMapi

    Article Lessons from Kaldheim

    Also, bear in mind that you can drop a Rune on something that isn't a creature yet. So you could drop a Rune on a land before animating it, a Vehicle before crewing it, etc.
  8. LadyMapi

    General CBS

    This is a really dumb question, but... How many cards should I be looking at for each archetype in a 360 card cube? I know that this is going to vary heavily, but are there any rules of thumb?
  9. LadyMapi

    General Self-Sufficient Tribal Payoffs

    No problem - I just wanted to make sure that I hadn't inadvertently insulted everything you hold dear by suggesting a 0/3. :p For the record, I was mostly bringing up those 7 other cards as a "this might be a fun theme", not a "you need this for the self-sufficient cards to be worth it".
  10. LadyMapi

    General Self-Sufficient Tribal Payoffs

    Guys, could you please lay off a bit? I'm sorry, I'm just sensing a lot of aggression here, and I'm not sure how or why I pissed you off?
  11. LadyMapi

    General Fight Club

    Honestly, the Woe-Reaper and the Usher work really well together, since the Usher is a Warrior that makes more Warriors.
  12. LadyMapi

    Article Lessons from Kaldheim

    As someone who drafted Esper Foretell¹ and got pounded, what's your opinion on the viability of Foretell in general? ¹ To be entirely fair, the only Foretell payoffs I actually drafted was two copies of Nico Defies Destiny. No Doomskar, no Starnheim Unleashed, and no Vega the Watcher (which I...
  13. LadyMapi

    General Self-Sufficient Tribal Payoffs

    Yes, and there's no "technically" about it - though I will admit that the two that aren't called Treefolk Harbinger are much more questionable. But the Harbinger? With no other Treefolk, it can ensure that you'll draw into a dual land next turn, while simultaneously leaving behind a 0/3 body...
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