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  1. Aston

    General Single Card Archetypes

    Are you still on Doomsday?
  2. Aston

    General Random Stack Design (e.g. Battlebox)

    You could use a Vanguard, just looking quickly Barrin gives +6 life and doesn't affect hand size. Just agree not to use the avatar power.
  3. Aston

    General Spells Matter: Astonished With a Freedom

    Delver also suffers from the much higher land counts you tend to have in limited. If you look at RUG Delver in legacy, it plays 18-19 lands in a 60 card deck; if you're playing 17 in your 40 card deck that's about a 10% increase. You'd need to run a 12-13 land deck to get the same ratio, which...
  4. Aston

    General Spells Matter: Astonished With a Freedom

    1W 2/2 Lifelink is alright in an aggressive deck and it has some pretty good upside in the late game. Think about using it to rebuy Lightning Bolt in RW aggro. It's also much better than usual in the aggro mirror.
  5. Aston

    General Spells Matter: Astonished With a Freedom

    It's been pretty rare that it's been anything other than a 2/2 Lifelink, but even just giving lifelink to one or two burn spells puts it above curve, and if you ever manage to activate the ability it's a pretty big game. I like it pretty well. It's also a Human if you support that.
  6. Aston

    Card/Deck Single Card Spotlight

    I'm proud of you.
  7. Aston

    General "Looking for a card"-Thread

    I haven't cubed it myself but I believe lots of people like Mask of Memory. There's also Mortarpod, which I do like as a powered down version of Goblin Bombardment. For counterspells, maybe Memory Lapse?
  8. Aston

    TrainmasterGT's 360 Card Main Cube

    I meant to dig this up and put it in my post, but we had a thread on fair Tinker a while ago here: https://riptidelab.com/forum/threads/fair-tinker.954/
  9. Aston

    TrainmasterGT's 360 Card Main Cube

    You seem to be very conservative on your removal. In my experience, I much prefer limited play when the removal is good. Even if you don't want to play the very best removal (Swords to Plowshares, Path to Exil, Go for the Throat), I wouldn't run cards like Killing Glare or Smith the Monstrous...
  10. Aston

    Card/Deck Archetypes & Themes For Golgari Swarm (GB)

    Phyrexian Plaguelord Smothering Abomination Brood Butcher Drooling Groodion Fallen Angel
  11. Aston

    General Fight Club

    I mean, I think you read my question as "is there any reason to play a less powerful card over a more powerful one", which is worth discussing, but I was talking about those actual cards. The signalling point especially in respect of the Phantom is a good one, but I don't find either the power...
  12. Aston

    General Fight Club

    I'm confident that if I asked any drafter after every game that they missed on Glint-Nest Crane whether they'd prefer to swap it out for a Seacoast Drake, they'd say no. It seems absurd to me to argue that you might not want a card in the cube because it doesn't have its best case scenario 100%...
  13. Aston

    General Fight Club

    Seacoast Drake is a Glint-Nest Crane you miss on every time. I can see argument 1 but I don't think that in this case either of the cards I mentioned were so much better than Seacoast Drake that it would impact the format that much. It would have to be a very low power level, lower than most...
  14. Aston

    General Fight Club

    Is there any reason to play Seacoast Drake over Glint-Nest Crane or Supreme Phantom? Also, Omenspeaker.
  15. Aston

    dotp

    When are we going to play these decks against each other?
  16. Aston

    dotp

    The default settings of packs being 3 packs of 2 might need some work. www.cubetutor.com/cubedeck/954522[/url]"] Threes 1 Liliana of the Veil 1 Nissa, Voice of Zendikar Fives 1 Ob Nixilis Reignited 1 Ob Nixilis of the Black Oath 1 Vivien Reid Lands 18 Swamp 17 Forest
  17. Aston

    General NWO

    There is in fact a discord: https://discord.gg/A4CvrA6
  18. Aston

    General Dimir Saboteurs

    Reaver was one of the cards I was thinking of with stuff like Shadow Rift, as you need a fairly good payoff to put that card in your deck I think. It's also good for zombies too. It's one that I might try but cut if it's too frustrating.
  19. Aston

    General Fight Club

    I play Veil and Last Hope and they've both been really good. On power level at least they're the best two. I don't have any experience with Death's Majesty but I don't think I'd try it in my cube.
  20. Aston

    General Dimir Saboteurs

    So I was thinking about themes for my Dimir section in a new cube and started with ninjas, and thought maybe this could be expanded into a theme of "saboteurs" i.e. creatures with an effect when they damage a player. Some examples (including the ninjas): Mistblade Shinobi Ninja of the Deep Hours...
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