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  1. Karshtakavaar

    General Custom Cards: The Lab

    I was thinking rather than like, Imperiosaur or w/e, more like {c} or {s} - an actual mana symbol that represents "Mana from a basic land". Saves a lot of words, allows for costs that have partial requirements (Think "{1}{c}: Do thing," rather than something like "{X}: Do thing, spend only black...
  2. Karshtakavaar

    General Custom Cards: The Lab

    While most of the cycle of duals are card neutral (Except Rakdos, but we all know how strong that text is) I do wonder about the tutor lands. The other seven do "Generically useful thing" in a way that's clearly pushed, even if there's a range on exactly how powerful they are. The Golgari...
  3. Karshtakavaar

    General CBS

    I'd like to add Recurring Nightmare and Dread Return to that list. The tier I play with is like, Dread Return down. Necromancy, Victimize, Diabolic Servitude, Unburial Rites. Plus Living Death (And maybe Lich Knight's Conquest now), but that's a totally different deck.
  4. Karshtakavaar

    General Custom Cards: The Lab

    As the 'walker will be put into it's owners graveyard (not destroyed/sacrificed) due to to SBAs after the ability is finished resolving, the wording would likely have to reference the planeswalker having 0 loyalty. As a bonus, you could check toughness and loyalty with the same condition, so 0/0...
  5. Karshtakavaar

    General Fight Club

    How do you feel about Ray of Command
  6. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    I'm having flashbacks to Creatureless Cover-Up in GRN draft. Man that was a fun draft set. Crossposting from CBS: Astral Dragon It's sick with Astral Slide too no I don't take feedback.
  7. Karshtakavaar

    General CBS

    Stuff like Angel of Glory's Rise (combo piece), Astral Dragon (same), Inkwell Leviathan, Hoarding Broodlord, Bogardan Hellkite, Craterhoof Behemoth (situational), Myr Battlesphere, Ancient Stone Idol, Metalwork Colossus. Big dumb idiots, some of whom stabilize you, many of whom have other ways...
  8. Karshtakavaar

    General CBS

    This is what I do. I mean, I have a low power cube so it's not "Archon of Atraxabrand"-tier threats, but players can cheat out stuff that would have been good enough in 2013-era cubes at around turn 4, after the aggro decks have put out a lot of pressure. My only cheap reanimation is Unearth-tier.
  9. Karshtakavaar

    General Designing for Sealed?

    I was literally thinking about this two days ago. I've done a lot of duplicate sealed pools but I don't think I've ever played sealed with a draft cube and am similarly interested in how people go about it. If its at all relevant. when I build duplicate sealed pools I like to have some set of...
  10. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    Yeah the wincon is the opponent falling asleep leading to a game loss for slow play.
  11. Karshtakavaar

    General Fight Club

    Confiscate > Vapor Snare >= Invoke the Winds >>> Welcome to the Fold Like, that depends on some factors like how blue my deck is, the sorts of stuff I need answers to (Because of the sorts of threats in the cube as well as what I've already picked up), but if my P1 was these four and nothing...
  12. Karshtakavaar

    General Custom Cards: The Lab

    Snow Deserts make me think about what the Snow equivalent of Camel would be. A Tauntaun?
  13. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    I love UG madness and genuinely hadn't ever considered playing Echo of Eons in it. Sounds sick. Has anyone tried Torrent Elemental I know it's not providing instant value but it seems like it presents a pretty respectable threat, and the activated ability is sweet. Obviously Delve and all -...
  14. Karshtakavaar

    General Fight Club

    I think you're right, this is what I'll go with. I'm already running 5 custom lands (Enemy-coloured Bicycles) and a RG Horizon land is very much in line with that. @blacksmithy - As much as I like manlands, especially the new ones from WOE, I'm kind of wanting to use these as signposts in the...
  15. Karshtakavaar

    General Fight Club

    Adding a 5th land of each guild to my cube just to smooth games, looking for some input on the few I haven't settled on yet. At the moment I run an ABUR dual, Shock, Bicycle dual and Fetch for each guild, plus 10 Triomes and 10 utility/gold lands. Looking to break the symmetry on this final land...
  16. Karshtakavaar

    Sets (WOE) Wilds of Eldraine Spoilers

    6.5: Snow Basics at all. Counting "snow permanents" or doing things to "snow permanents" or caring about "snow mana" is so much less interesting because of Snow Basics. Have like, a Wastes but Snow as a basic land maybe, so producing Snow mana from the land you can run more than 4 copies of...
  17. Karshtakavaar

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    307 Cryptic Commands, 53 Islands. Its the only way I can cube.
  18. Karshtakavaar

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Just due to the flavour of the set and how much my partner loves Eldraine I'm more seriously considering cards from this set than I have for sets in quite a while. All of these are subject to what I can open/find easily though, so I'm also eyeing the Restless lands, the Virtue cycle and...
  19. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    I do have an old Momir Basic cube that needs to see a little more sunlight, this could be a cute way to use that...
  20. Karshtakavaar

    General Custom Cards: The Lab

    Would love to get thoughts on this idea for a Klothys-inspired Kruphix. Context is a pretty low curve, low-power cube looking to let UG do something other than tempo decks (Ana grid linked in sig), but I don't know if this is too strong? Very very open to other ideas. Keep almost pulling the...
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