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  1. Karshtakavaar

    General Ever feel like bounce > flicker?

    I'd start having flashbacks and need to be wheeled out on a stretcher Edit: In regards to the above scenario, you spent two mana, upgraded a threat, protected a threat and 'drew' an answer to protect the threat you just deployed, all at instant speed. You're ahead on board -and- in CA, and...
  2. Karshtakavaar

    General Ever feel like bounce > flicker?

    100% agree with everything said here. I've cast a lot of Familiar's Ruse's and Withdraws. And Baral's Expertise should be an instant. I've made this an archetype in a duplicate sealed pool and in my Ana grid cube, and these effects -also- love it when you support a Ux tempo deck. You know...
  3. Karshtakavaar

    General Monthly Fun Q: What is your favorite Magic card?

    I don't think they'll top the Eldraine showcase frame for a very, very long time. I cant think of another frame treatment they've done that was so evocative, legible, and consistently appealing across cards.
  4. Karshtakavaar

    Ana Grid

    Thanks for the feedback! As much as I like creatures, I do like the old-school 'underdog' feel of fast tempo or aggro decks, where it feels like you're throwing away card quality and advantage to sneak in a win off whatever tempo you can make and hold. I'm very lucky that my partner only likes...
  5. Karshtakavaar

    General Monthly Fun Q: Worst card to win with & best to lose to?

    Bonfire of the Damned I remember literally every loss I had to this, and not one of them left the victor feeling proud of themselves. Once I had a guy dead on board, held back two threats just in case of Bonfire. He miracles it, tapping out to wipe the board and take me to 10. I redeploy...
  6. Karshtakavaar

    General Custom Cards: The Lab

    Thank-you everyone for your input on my dumb-ass idea. I absolutely love the art you found for it as well Onderzeeboot. I think I have to get it printed and play it now, it's gone too far for any other result :P The original idea was Which is snappier but was just a big dumb idiot that died...
  7. Karshtakavaar

    General Monthly Fun Q: What is your favorite Magic card?

    Oh man depends on so many things but it's probably some janky build-around enchantment that I played at FNM. Astral Slide, Harness the Storm, something like that. Best stories definitely came from ramping into this bad boy in 2013 standard Possibility Storm Bullying UW/Esper Control before...
  8. Karshtakavaar

    General Fight Club

    4 lines of text with deceptive depth that rewards you for playing the game and goes in fast and slow UB decks vs 9 lines of text that just does exactly what it says and demands a grindy value oriented control deck? Don't get me wrong I love Vohar but Psychatog is just cooler.
  9. Karshtakavaar

    General (BRO) The Brother's War Spoilers

    All I want is a cubeable Ashnod, Tawnos and Hurkyl to go with the ever-wonderful Feldon. Grixis artifact legends between them all. Maybe even a Drafna
  10. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    If you're full-on battlecruiser, every game gets to 8+mana and removal is scarce so big Timmy plays get to shine I imagine Eight-and-a-Half-Tails is pretty unfun. Don't know if you've ever played against him in low powered EDH but its that sort of scenario he likes. If constant board development...
  11. Karshtakavaar

    General Custom Cards: The Lab

    I'm in the market for a top-end threat for Devotion Stompy in a two player cube, but neither Primalcrux nor Khalni Hydra have any value outside that specific deck and space is at a premium. Was thinking about a Pentavus but for devotion and tribal decks: A Whole Pile of Snakes With Their Tails...
  12. Karshtakavaar

    General CBS

    I can definitely vouch for vouchers for fixing, though I just did them in sealed as a 1-for-1
  13. Karshtakavaar

    General What is your stickiest glue card?

    Didn't know what I was going to answer 'til I saw this. Life from the Loam Fetches and Cycling lands are just the surface, though between the full suite of both its certainly enough. Beyond that though, can you generate green mana? Do you want to see more of your deck? You'll find a way to get...
  14. Karshtakavaar

    Ana Grid

    Themes and Packages In progress U B G U/B B/G U/G B/U/G Pet Cards These cards are beloved by my partner or I. They either required the cube to be built around them, or are okay enough to get by without support. Either way, they're probably not going anywhere. If you...
  15. Karshtakavaar

    Ana Grid

    Ana Grid Cube Size: 180 Players: 2 Design Goals: The Ana Grid is a travel cube designed for my partner and I, featuring the cards and strategies we most enjoy. As a result, it's quite small and kept to a very low budget. Drafting is meant to be simultaneously skill-testing and reward paying...
  16. Karshtakavaar

    The Treasures and Trinkets cube (tnt)

    A higher density of 1 drops like Bomat Courier and Hope of Ghirapur might help with that mission, maybe even some artifact 2/1's like Hotshot Mechanic and Bonded Construct? Another card that both speeds up games and provides another sac outlet is Piston Sledge - I loved it in retail draft, and...
  17. Karshtakavaar

    General Spaaaaace: To Unfinity and Beyond!

    Plus the nonsense about the fact that the loyalty changes as an effect, not a cost. So many awful consequences for a design that's somehow both too wacky and also bland and unflavorful.
  18. Karshtakavaar

    The Treasures and Trinkets cube (tnt)

    I really like the Teshar as an addition, both for like a WB disruptive aggro deck as an additional source of recursion for its threats that carries equipment well, and also as a real roleplayer or engine in more combo style lists, so Serra Paragon as pseudo-redundancy for that sounds sick. If I...
  19. Karshtakavaar

    General Spaaaaace: To Unfinity and Beyond!

    Theros , then Dominaria brought me back, then again but -way- worse with The Walking Dead, only for Dominaria United to sucker me again with that nostalgia bait. I'm onto you WoTC See, this is cool enough to build an entire peasant list around. 8+ copies of this instead of the usual common...
  20. Karshtakavaar

    Graveyard Duels

    I do like the Dimir one for the virtual +1 card - only needing to keep a two-lander to get to three mana is really nice in the guild that wants to keep its options open and be ready for anything, and is happy to take a tempo hit to do it. I'd consider breaking symmetry on cycles to suit the...
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