I choose for you to discard three cards!
In all seriousness, you need to reword that card :)
Target opponent chooses one -
That player discards three cards.
That player reveals two nonland cards from his or her library. Put them on top of that player's library in any order.
I kinda dislike...
Don't confuse love for land destruction spells with love for land destruction decks. It's good to have answers for stuff like Gavony Township, but it's no fun if you can't cast any of your spells because you can't get past two mana.
Ha! I randomly clicked the link in your signature. This looks interesting and unique! Curious for the results of the first real draft you fire of with this :)
Hell no, this seems absurdly good! Jason asked for it though, so I just mocked it up :)
Seems I didn't even read his post correctly, as it's for an article I assume he wants the original art.
So...
#1: Accorder Paladin is a tad too weak on offense (unless there's no blockers in sight).
#2: Scavenging Ooze has been touted as too overbearing on graveyard shenanigans.
#3: Nyx-Fleece Ram is semi-interesting for control only, and pretty much unplayable in other archetypes, but I want to...
Not sure if you're looking for an alter for an article or for something to print, in which case it's better to use alternate art (because a lot of people play cards they recognize by art as the original, even though the text was tweaked). I can do both though, here you go :)
This depends on what you measure. If you want to plot the turn in which they play their main win conditions, the ramp/control circle is going to overlap with midrange.
Maybe you could axe artifacts from that diagram, as it's not really a theme. Obviously the card type carries a lot of themes in the set, but that's not really the same I think?
What do you want to show in that diagram? I'm guessing it's about MBS limited, but what do infect and charge counters have in common? And how does metalcraft not totally overlap with artifacts? And what portion of equipment isn't an artifact?