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  1. jerichoalar

    Sets (KHM) Kaldheim Testing/Includes Thread

    In the past it's usually been "one thread for spoilers" so people can easily avoid spoilers if they want to, then one thread for includes (which usually starts once the full card list is available on gatherer / scryfall) - I think more recently a lot of the community has indicated that they...
  2. jerichoalar

    Sets (KHM) Kaldheim Testing/Includes Thread

    Scry defense does make the effect make sense, although Now I’m wondering why it’s not just “shuffle”. card is cool though, definitely testing it and surprised it wasn’t a preview card for somewhere limited focused
  3. jerichoalar

    Card/Deck How to Port Constructed Decks into a Cube Environment

    Not to throw fuel on “Just 2 years” fire here, but “decks, not cards” was a mantra I’d heard somewhere about cubing at least as early as (lateish) 2015 or so, around the same time parts of the community started really pushing on breaking singleton. I say this because my first non singleton...
  4. jerichoalar

    General Custom Cards: The Lab

    disclaimer: random meta-design musings. onderzeeboot: I think the planeswalker version works and will do good things, and the "enchantment" version is probably more powerful than the planeswalker anyway since it has fewer downsides. (e.g. a 1BB oversold cemetery type effect that mills if it...
  5. jerichoalar

    Sets (KHM) Kaldheim Testing/Includes Thread

    Can we talk about that red counterspell! I want to like it but I don't really get what the 'choose 1,2,3 at random' thing is doing here other than trying to make it feel 'more red' (Despite "make that thing you were doing actually some other thing" is perfectly in flavor for red chaos warp for...
  6. jerichoalar

    General CBS

    For some reason this has me thinking about a grain storehouse, or perhaps a windmill... same idea.
  7. jerichoalar

    General Multicolor cards you would include if you had the space

    Yes, the Jund Ultimatum was not getting there on power level, but even having an nearly unplayable tri-color that broke symmetry was enough to get players to notice, which was really the goal.
  8. jerichoalar

    General Custom Cards: The Lab

    Power level is always a concern with repeatable effects that don't cost mana, sure. But I mostly don't like the concept, power level isn't my issue per se. They're a 'choose one per turn' effect, which would easily be concepted (and had previously been so) as enchantments or artifacts. (e.g...
  9. jerichoalar

    General Multicolor cards you would include if you had the space

    It has in fact been my experience that having an unbalanced color section often improves the draft. (desipte at one point having basically a full power scapeshift jund deck in an earlier iteration of the cube, no one actually went in on an RGB deck of any type until I put in 2x jund ultimatum...
  10. jerichoalar

    General CBS

    topic of reanimator: one beacon of unrest, X tutors that can fetch sorceries. (not really but I dream) I think it depends on how powerful the actual reanimator cards are, animate dead or recurring nightmare is going to be a lot more appealing to "not the reanimator deck" seats than say, rise...
  11. jerichoalar

    General Custom Cards: The Lab

    I don't like planeswalkers but I like the design. The interaction between the +1 and the later reanimate is a nice push-your-luck that wouldn't be present without it being a PW. I'd have probably just tried 2BB - sorcery - morbid: costs 1 less; return target creature from your graveyard to the...
  12. jerichoalar

    Sets [KHM] Kaldheim Official Previews

    I've been tinkering with a snow-themed (more than MH1, somewhere between deserts in AKH and 'artifacts' in MIR - where all 5 colors get involved and/or as much as half the cube is snow/snow matters) mostly custom cube for awhile in the background of other stuff, and I was lowkey hoping to see...
  13. jerichoalar

    General Average Words Per Card

    For my main 360 cube I actually have been doing keyword management for some time (since at least 2016 or so), I try to stay at 20 or so keywords (yes, even including the gimmes like flying) and a minimum of 5 cards for a given keyword. I got basically only positive feedback on this change...
  14. jerichoalar

    General Draft Modifier Cards

    I've run Paliano and it's been fine, although honestly city of brass is probably just better in that slot (a second one). I did run an edit of garbage fire that said "any" but pulled that the first time it went 15th pick >.> I can see how they settled on single creature. These are better in...
  15. jerichoalar

    General [CMR] Commander Legends Previews

    I really want Tuia to have Flanking or Horsemanship...
  16. jerichoalar

    Card/Deck Low Power Card Spotlight

    sure, but your average non morph 2/2 creature is two of: less mana to cast Than the 3/2, Wins that fight outright (I.e. first strike, regenerate, protection etc), or did something that was already worth a card when it entered or died. and your average 3 mana creature is also two of: beats 2/2s...
  17. jerichoalar

    General Custom Cards: The Lab

    That art would be An excellent Choice if someone were to make a colorless “court” enchantment to go with the probable cycle in Commander Legends...
  18. jerichoalar

    General CBS

    I’ve ran 4 wasteland in 360 and they were amazing When I did ULD, now that I don’t usually they seem less relevant. I do occasionally see people try to do a MUD or R/colorless land destruction control deck, which is kind of cool, has yet to go 3-0.
  19. jerichoalar

    General [CMR] Commander Legends Previews

    with how trigger happy Wizards is with banning old modern staples rather than the new brokenness whenever something gets dominant, it’s pretty hard to just play “Old favorite” underpowered decks in modern these days. I loved Melira pod, but Pod can’t come off the ban list as long as corridor...
  20. jerichoalar

    Card/Deck Low Power Card Spotlight

    I’ll take a shot at this. a lot, and I mean *a lot* of modernish magic limited is benchmarked around 3 mana 3/2 commons with upside. bronze sable has been more or less consistently underwhelming (excepting maybe in ZNR where it’s secretly always relevant tribally), and the last time a...
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