Okay, a big update is coming. There are three reasons for it:
1) Lifegain turns into a -based pivot archetype. Was basically the last pair archetype in my cube in
with only minimal support (but no payoffs) in
. I'm not a fan of pair archetypes really. Sure, you can work with mostly cards flexible enough, that they will work outside of that archetype, but at some point you will be running into cards like
Ajani's Pridemate, who will act like an orzhov card in 98% of drafts then. So my plan here is to reduce the support for the lifegain theme in black, so far that only cards stick, that would be good enough even if the theme wouldn't exist. I increase the support in white to make cards like the Pridemate playable in
,
as well as any heavily
based deck.
2) Madness expands into , the fourth color. I just love the madness mechanic and all the self-discard-rewarding things you can do with it and compareable designs. I also love all those decks, wether they are super aggressive or value orieted loot engines. Making this a 4-color-archetype is the right thing for my cube, I'm pretty sure, so I'll try my best to add non-parasitic support to black. That being said, with even more support in another color now, narrow cards like
Arrogant Wurm become less narrow. It used to be a
-card, then it also became a
-card, now it's also a
-card!
3) Goblins are now mono , but gets zombies. So now I have two minor tribal themes (4 payoffs each) focused in a single color each.
4) Mignight Hunt came out. It also added a handful to the mix, although this set doesn't seem to have a large impact really.
Here come the changes:
Clarion Spirit >
Cathar Commando
Sightless Brawler >
Syndic of Tithes
Prowling Felidar >
Attended Healer
Forsake the Worldly >
Lunarch Veteran
I know many are fond of Clarion Spirit, and so am I, but I had to cut the two 2-drops with the least synergy with whites archetypes, to make room for those with Disenchant and cheap lifegain triggers attached. This also allowed me to cut Forsake to test Lunarch Veteran in addition to Soul Warden. And the healer is the necessary next lifegain payoff in white. Wish it wouldn't say "another", but still think it's the best option for my power level here.
Makindi Stampede >
Search Party Captain
That's not only a more interesting tokens payoff but also a blink target and kinda an aggro reward too.
Nightveil Sprite >
Covetous Castaway
Windrider Wizard >
Overwhelmed Archivist
A little sad to see Windrider Wizard go, but I think these two disturb creatures will overall do more for my cube, for example acting as pseudo-madness cards.
Umara Wizard >
Talrand, Sky Summoner
Just the Wind >
Compulsive Research
In return I wanted to push blue based spells a bit with this re-addition of two old favorites. Talrand now comes in a sexy old border dress.
Vampire of the Dire Moon >
Diregraf Ghoul
Malevolent Noble >
Sepulcher Ghoul
Will-o'-the-Wisp >
Undead Augur
Cutting some lifegain cards and other replaceables for the zombie deck.
Basilica Screecher >
Heir of Falkenrath
Boot Nipper >
Miasmic Mummy
Cutting some lifegain cards for madness outlets (also a zombie!).
Bloodthirsty Aerialist >
Armix, Filigree Thrasher
Nightmare's Thirst >
Necrogoyf
Cutting the more narrow lifegain payoffs for madness support, that seems more flexible too and even brings back a little artifact support into black.
Marsh Flitter >
Gisa's Bidding
Sling-Gang Lieutenant >
Graveborn Muse
I'm a bit worried about cutting two good blink targets here, but I think the two replacements are now more important.
Demonic Lore >
Bone Shards
Strands of Night >
Tortured Existence
Moment of Craving >
Ichor Slick
Underworld Connections >
First-Sphere Gargantua
Turns out black has more tools, that aren't parasitic, for a madness deck than I thought. I don't like the 4th 6-drop in black, but Gargantua is also a 3-drop, and
Baleful Beholder probably will replaced one day anyway, when black has enough enchantment removal options to be picky.
Jeering Instigator >
Arms Dealer
Living Lightning >
Ardent Elementalist
The Flame of Keld >
Electric Revelation
Red gets two upgrades with MID. Also, I had to add another mono colored goblins payoff. You'll see why further down.
Bala Ged Recovery >
Llanowar Mentor
Reach of Branches >
Arrogant Wurm
I want to try these again. Recovery is a good card but green cuts are hard. And Reach was a huge disappointment.
Wort, Boggart Auntie >
Chainer, Nightmare Adept
With Goblins moving to mono red and Madness being in black now, I had to cut Wort, although she rocks. But Chainer will too, I think.
Deathless Knight >
Desecrator Hag
Dina, Soul Steeper >
Lotleth Troll
With lifegain becoming a white pivot archetype, the golgari support made no sense anymore. So I wanted to replace a hybrid (with the next best thing) and a gold signpost (with one for golgari madness!).
Note that dimir already has
Psychatog to join Chainer and Lotleth Troll as black-X madness support.
Overall, the biggest goal with this update is to make drafting even more interesting and increase the deck variety even further. Two major themes (madness and lifegain) should now hopefully offer even more ways to build them, the little zombie theme adds another potential layer to black decks and the blue spells deck gets another build-around that's really worth going for.