Thanks to
@Onderzeeboot and his very true remark, I threw all the data I collected based on match wins out of the window. Then I went through all the decklists from the past two years again and collected data based on game wins (there were a couple drafts I had just tracked matches, but I could guess those).
Even after all this work, I can't present you the card data. The reason is, that I decided that it would not make much sense to calculate win percentages for cards that haven't been drafted at least three times (18+ games). So I won't share card based data, BUT ...
I also accumulated deck/archetype based data through game wins. And there are some interesting things to analyze as well:
Mono 16/25 = 64%
Lifegain Aggro 5/9
Aggro 11/16
The bold line shows how, in this case, mono white decks have been doing in general, below are the different kinds of decks drafted in this color or color combination. Mono white has been, as I estimated, very well in the three drafts
Mono 2/6 = 33%
Control 2/6
Blue is probably the hardest color to make work as a mono deck. I still think there is potential here. Or maybe I should replace
Drowned Secrets, the weakest payoff with ...
Cryptic Command? First I want to see more attempts here.
Mono 14/30 = 47%
Sacrifice Midrange 9/23
Control 5/7
I don't mind the mono color decks being one diemnsional, but mono black having different flavors is pretty cool.
Mono 15/24 = 63%
Aggro 15/24
From the five drafts this year, two were won 3-0 by a mono red deck, another one by a rakdos aggro deck ... a little worried here.
Mono 5/8 = 63%
Ramp 5/8
I think mono green is very good when you get cards like
Llanowar Tribe and
Vernal Bloom. You just have to do it (looking at myself). But people are used to splash around in green, which is probably often correct even in this cube.
11/26 = 42%
Artifacts Midrange 11/26
These are decks that have at least 15, often more colorless cards, so it felt wrong couting them as a color (combination).
20/33 = 61%
Blink Midrange 20/33
The one deck white/blue has is doing pretty well. But I would like it to have something else going on ...
19/37 = 51%
Dredge Control 4/6
Spells Control 5/9
Ninjas Midrange 6/15
Artifact Midrange 4/7
Dimir is showing azorius how you do it. Many different archetypes getting drafted here, mostly doing well enough. Just Ninjas could do a little bit better.
24/52 = 46%
Sacrifice Aggro 11/28
Aggro 9/15
Wildfire Control 4/9
Rakdos is also doing well, considering my friend Felix drafted it two times (from three drafts) and always went 0-3
9/18 = 50%
Madness Aggro 5/9
Wildfire Control 4/7
I'm fine with what gruul decks are showing. Maybe something like gruul lands or gruul ramp could be a thing too?
15/21 = 71%
Tokens Midrange 6/7
Landfall/Tokens Midrange 9/14
Green/white on one hand is overperforming (I know, small sample size) but it also didn't show much diversity beyond token stuff. I'd like to see more landfall or lifegain decks, I know they're there.
18/41 = 44%
Lifegain Aggro 6/15
Lifegain Midrange 12/26
I didn't expect this color combination to have a great win rate, but I'd hope to at least see more diversity. Orzhov token/sacrifice or orzhov blink decks should be draftable.
17/31 = 55%
Dredge Ramp 7/8
Sacrifice Midrange 3/9
Midrange 3/6
Landfall Midrange 4/8
It looks like golgari is doing mighty good here, but it's rate is carried mostly by that one dredge/ramp deck that still had the massive power outlier
Lotus Cobra in it.
6/15 = 40%
Landfall Midrange 6/15
Tatyova, Benthic Druid makes people go into landfall/ramp-ish decks, but then they usually ad a color for removal. I'm fine with that, but I am sad to not see anything like simic madness or drege decks here. I remember those decks to feel pretty strong before I started tracking.
12/27 = 44%
Spells Control 6/15
Spells Aggrocontrol 2/6
Spells Madness Midrange 4/6
Izzet looks also more mono thematic than I hoped, but at least you can see traces of it's madness capabilities.
8/19 = 42%
Spells Aggro 5/9
Aggro 3/10
I hope I fixed this guild with my winter update introducing borowess. There should als be something like a token aggro deck here, focusing heavily on going wide.
5/16 = 31%
Midrange 3/7
Spells Control 2/9
Since I don't care for three color decks kn particular, I also don't care about that horrible win rate.
5/9 = 56%
Blink Midrange 3/3
Blink Control 2/6
At least some proof that black as a third blink color isn't a total failure.
4/6 = 66%
Wildfire Control 4/6
Cool to see wildfire decks in three different color constellations.
19/32 = 59%
Landfall Ramp 7/9
Loam/Madness Midrange 5/8
Madness Midrange 7/15
Oooh, that's were the gruul lands and simic madness decks went. Temur is by far the most drafted tricolor deck.
3/14 = 21%
Blink Midrange 1/7
Midrange 2/7
It's just two drafts, but so far Abzan could've barely done worse
7/15 = 47%
Dredge Midrange 3/8
Midrange 4/7
Sultai is probably my favorite tricolor combination. So I am glad to see that it's one of the six three color decks that showed up.
I will now think very hard and very long about this very limited data and decide wether I will spend my four remaining update slots for this summer on correcting some of the issues I have with it.