So we did another 4-person draft, unchanged cube but a slightly new variation of our draft format. Instead of having 4 packs of 15, burning the last 4, I now changed it to 5 packs of 13, burning the last 4. This has the advantage, that you only see the pack you open a third time, and since the third pick from a pack usually is pretty meh anyway, I felt like that worked out better. In terms of synergy and overall quality, the decks seemed really close to what you get from a standard 8-person draft.
However, the draft and the games were
amazingly fun.
Esper Artifacts 2-1 (5-3)
... and not only because I won this time. For the first time since the updates trying to make it more of a thing, I got to draft the artifact deck. It played like a sweet, proactive midrange deck. My plan of having Dockside Chef and Marionette Master as a way to combine artifacts with blacks sacrifice theme worked out very well, I definitely like this better than Armix. Patchwork Automaton was great on turn two, especially when followed up with two artifact spells on turn three it created quite a lot of pressure. But later, it was a bad topdeck. Mirrodin Besieged didn't have that problem, as you could still choose the phyrexian mode to loot away your lands. Love that card. With 15 artifacts and a few artifact token makers, the Juggernaut was also very solid.
Against the madness aggro deck, I lost my first game and then boarded five cards in, including a plains. However, most effective were my additions of
Wall of Omens and
Healer's Hawk. Especially the bird was incredible, I played him on turn one and then quickly started to put equipment on him. All these lifelink swings ensured that I became the beatdown very quickly.
The only round which I lost, after three close games, was against my girlfriend's dimir deck. It was just a little too evasive for me.
Rgu Madness Aggro 2-1 (5-4)
This time, it was my very experienced friend Sami who piloted the red aggressive deck. It was heavily leaning into discard synergies and splashed green for three cards as well as blue, just for wonder. It worked with his three vistas but he lost a game against me after keeping a hand he shouldn't and not getting a mountain before turn four.
MVP in his deck was Key to the City, from what I've seen at least. He often just used it to discard a card (pure upside) and make his Bloodrage Brawler or Embalmed Hydra unblockable. On the other hand, I don't think his blue splash was worth it. He only got Wonder online once, giving a couple of Rootwallas flying, and still lost against my Juggernaut. From a cube designer perspective, that's a plus, as Wonder is a card I have an eye on for potentially being too much of a power outlier. At least this draft showed, that it alone isn't worth a blue splash most likely.
Dimir Ninjatempo 1-2 (4-5)
My girlfriend's deck had two problems this time. One, it wasn't consistent enough, as it dipped into more grindy themes like the black sacrifice cards, stuff like Zulaport Cutthroatr or the Butler. Picking up a couple cheap equipment or just another aggressive 2-drop would've been better, as she also realized after loosing her first two rounds. Second, her mana base was awful. Just one or two Prismatic Vistas, which were definitely in the draft still, could've prevented a mulligan or two she had to take.
However, when it worked, the deck was powerful. My favorite combination was when she enchanted her Lantern Bearer with Nighthowler, turning it into a 6/6 flier. I had to use my removal spell on that, but then she enchanted the now-a-creature Nighthowler with Lantern's Lift, creating exactly the same 6/6 flier. A cute little switcheroo these two half creature, half aura cards are capable of.
Other notes: Nightveil Specter is mean and Okiba-Gang Shinobi still hits like a truck.
Simic Landfall 1-2 (3-5)
As I mentioned before, my friend Tobi usually likes to play red and/or white aggressive decks. But this time, he was motivated to try something new and went hard for the landfalls synergies after a second pick Tatyova. You could see that he was exploring new terrain with a couple cards not really belonging in there (most notably Jungle Lion) and
Search for Tomorrow waiting in his sideboard the whole evening.
However, I'd call that try a huge success from a cube manager point of view. He drafted a new color combination, a new theme and played a different style than basically ever before in his young magic career, and he seemed to have loads of fun with it.
Magic moment: He was up against the madness aggro deck, the game went longer than you'd want as the aggro player, but it still looked like he was losing. However, with a turn ~5 Hedron Crab and a couple topdecked Prismatic Vistas he managed to steal the win from his opponent who already drew like 9 extra cards with Anje's Ravager.
Of course I would like to draft with a full pod of 8 sometimes, but I like that with 4 you can play against every other deck realistically. Also, this particular group is very harmonious. Three of the people I like to be with the most, and we all know each other for some years. My group shrank a little after I moved closer to where I actually came from, but the fun definitely didn't decline!