Apologies, Grillo. I typed the following up, and it took me about three times longer than expected, I won't be able to also answer your post today. Soon.
Here's decks from the last draft:
Along with some thoughts
Here's decks from the last draft:
Along with some thoughts
My:
I'd consider this guy and me to be the strongest two players in our extended magic group, but no one really plays limited. He deviated from his standard type of deck to do something "Fun" and ended up drafting around 2 Dynavolt Tower, after I had identified them as being too weak, but before I removed them.
His deck played quite poorly, beating only Al (3rd deck posted). I felt that his deck played like a control deck with too many tempo cards, and with too little ways to abuse it. In a game against me he kept bouncing/countering my stuff and tapping until I had only Wall of Blossoms, but 6 cards in hand, and at something reasonable like 6 life or so. He had a Chronomaton and a remaining Thopter from a dead Hangaback Walker. I managed to play a Cultivator of Blades, with the two 1/1 fearing bounce and the array. He then plays a Judge's Familiar, swings with the Thopter and then plays and activates Throne of the High City, his last card in hand.
Having played tempo decks quite a bit I can tell this is the point where the game ends. If he kills me now, I get the feeling that he had all the right answers all game and I couldn't answer his threats. If I survive, he feels like he just bounced my stuff to have me replay it a couple of turns later and he just delayed his loss. I'm wondering if being the Monarch will help him out.
I swing with my board. We trade the Cultivator to the Judge's Familar and I lose one of the buffed tokens to the now 4/4 Chronomaton. I ninjutsu in Throat Slitter and he falls to 18, loses his Chonomaton. I cast Mindwrack Demon. He now has a 1/1 flyer on the field, no cards in hand and I am drawing two cards a turn, with an already large hand. He doesn't recover.
He mentioned he doesn't like the play patterns created by Icy Manipulator and Pacification Array, and he also asked me if I had removed all the good removal in the latest update.
Me:
I kind of fumbled in the first few picks, thinking about UB Ninjas, to WB Blink, and finally settling on BGu Self-Mill when I notice the first of the two Spider Spawning had wheeled in P1. I notice I'm fighting for cards with someone since a large number of the ones I consider fairly narrow don't come back, even in fairly strong packs (Obsessive Skinner is the one that brought me to that conclusion). I ended up cutting blue.
Here are the notables from my sideboard:
Wondered heavily about splashing blue, and also about the Warmonger's Chariot. Equipment rocks with recurable creatures. Maybe I messed up.
I wanted to do an aggro deck with the Spider Spawnings and Throat Slitters as curve topers, but didn't get quite enough creatures, so did a bit of aggro-midrange.
Al:
I didn't super know him, and when we started drafting I realized he didn't quite know enough magic for me to be comfortable drafting with him. I think my fears were justified, as he played one match and then would rather watch than play for the rest of the afternoon. He ended up playing two, losing both. I don't think he super likes magic and because of how the invitation went I'm not sure he was told we'd be drafting, I think he expected board games. I felt bad for the poor dude.
Ay:
My first opponent. I played vs him, got a bit flooded lost the first game, and felt like my deck was unplayable garbage and dreaded the fact that I'd be piloting it for the next few hours. I did recur my Bloodsoaked Champion quite a bit though. Second game I got even more flooded, but had a Bloodghast. I knew I had to stall him, which wasn't impossible with his lack of creatures. I played very aggressively with Bloodghast and he started keeping one creature back to block. Between that, and the times I drew my removal spell or whatnot, I managed to keep myself alive at single digit life total. One hilarious thing is that he groaned when I dropped my 7 or 8th land in that many turns to recur Bloodghast. I told him I'd also prefer drawing something else. I ended up winning with 2-3 small creatures, Grafted Wargear and the Moldervine Cloak.
Game three started similarly, between my opening 7 and two next draws, with the two bouncelands I had something like 8 land drops to make. I took game three after we spent a large number of turns doing a dance where I'd dredge my Moldervine Cloak, cast it on Bloodsoaked Champion, swing into his Burning-Fist Minotaur, which he would pump with the card he drew to kill my attacker, which I'd bring back. This became a sort of a race. I think we were both at 4-6 life, him drawing one card a turn to get out, and me trying to dredge into another card that might help. I stopped when I got a Spider Spawning and enough creatures to break through. I had three cards left, two of which were the other Spider Spawning, and Bloodsoaked Champion.
So:
Didn't play him. But he won against both my first opponent Ay above and the guy who didn't know magic. He felt the removal was weak and in the matchup, Ay had a hard time clearing his creatures. He mentioned that one should not take non-basics in this cube as they seem really weak, and that this version of the cube was way better than the last (he was quite vocal with his dislike of the last one, in major part due to its "incredible complexity", but most people just felt he was winging. He is the other guy in the playgroup with a cube. I've mentioned it before, as a sort of an "I know this exists and I don't want it". We have fairly different playstyles, so I don't think his feedback is super relevant to me. His cube and mine have basically opposite philosophies.
Creatures (9) 1 Judge's Familiar 1 Judge's Familiar 1 Chronomaton 1 Seeker of the Way 1 Porcelain Legionnaire 1 Chief of the Foundry 1 Geist of the Archives 1 DrainingWhlek 1 HangarbackWalker Artifacts / Enchantment (2) 1 Pacification Array 1 Sickleslicer Instants / Sorceries (12) 1 Force Spike 1 Silent Departure 1 Blessed Alliance 1 Remand 1 Unsubstatiate 1 Think Twice 1 Dissipate 1 Farm // Market 1 Cast Out 1 Dismiss 1 Spitting Image 1 Confirm Suspicions | Lands (4) 1 Dread Statuary 1 Tranquil Cove 1 Throne of the High City 1 Azorious Chancery (0) |
I'd consider this guy and me to be the strongest two players in our extended magic group, but no one really plays limited. He deviated from his standard type of deck to do something "Fun" and ended up drafting around 2 Dynavolt Tower, after I had identified them as being too weak, but before I removed them.
His deck played quite poorly, beating only Al (3rd deck posted). I felt that his deck played like a control deck with too many tempo cards, and with too little ways to abuse it. In a game against me he kept bouncing/countering my stuff and tapping until I had only Wall of Blossoms, but 6 cards in hand, and at something reasonable like 6 life or so. He had a Chronomaton and a remaining Thopter from a dead Hangaback Walker. I managed to play a Cultivator of Blades, with the two 1/1 fearing bounce and the array. He then plays a Judge's Familiar, swings with the Thopter and then plays and activates Throne of the High City, his last card in hand.
Having played tempo decks quite a bit I can tell this is the point where the game ends. If he kills me now, I get the feeling that he had all the right answers all game and I couldn't answer his threats. If I survive, he feels like he just bounced my stuff to have me replay it a couple of turns later and he just delayed his loss. I'm wondering if being the Monarch will help him out.
I swing with my board. We trade the Cultivator to the Judge's Familar and I lose one of the buffed tokens to the now 4/4 Chronomaton. I ninjutsu in Throat Slitter and he falls to 18, loses his Chonomaton. I cast Mindwrack Demon. He now has a 1/1 flyer on the field, no cards in hand and I am drawing two cards a turn, with an already large hand. He doesn't recover.
He mentioned he doesn't like the play patterns created by Icy Manipulator and Pacification Array, and he also asked me if I had removed all the good removal in the latest update.
Me:
Creatures (12) 1 Bloodsoaked Champion 1 Bloodsoaked Champion 1 Experiment One 1 Bloodghast 1 Resilient Khenra 1 Deepcavern Imp 1 Mindwrack Demon 1 Lodestone Golem 1 Epitaph Golem 1 Throat Slitter 1 Throat Slitter 1 Cultivator of Blades Artifacts / Enchantment (3) 1 Grafted Wargear 1 Moldervine Cloak 1 Icy Manipulator Instants / Sorceries (7) 1 Savage Punch 1 Stangling Soot 1 Dread Return 1 Biting Rain 1 Sudden Reclamation 1 Spider Spawning 1 Spider Spawning | Lands (4) 1 Terramorphic Expance 1 Evolving Wilds 1 Golgari Rot Farm 1 Golgari Rot Farm (0) |
I kind of fumbled in the first few picks, thinking about UB Ninjas, to WB Blink, and finally settling on BGu Self-Mill when I notice the first of the two Spider Spawning had wheeled in P1. I notice I'm fighting for cards with someone since a large number of the ones I consider fairly narrow don't come back, even in fairly strong packs (Obsessive Skinner is the one that brought me to that conclusion). I ended up cutting blue.
Here are the notables from my sideboard:
Wingcrafter
Augury Owl
Doorkeeper
Ninja of the Deep Hours
Wall of Blossom
Lingering Souls
Dimir Infiltrator
Staff of Nin
Signal Pest
Warmonger's Chariot
Sylvok Lifestaff
Simic Growth Chamber
Augury Owl
Doorkeeper
Ninja of the Deep Hours
Wall of Blossom
Lingering Souls
Dimir Infiltrator
Staff of Nin
Signal Pest
Warmonger's Chariot
Sylvok Lifestaff
Simic Growth Chamber
I wanted to do an aggro deck with the Spider Spawnings and Throat Slitters as curve topers, but didn't get quite enough creatures, so did a bit of aggro-midrange.
Al:
Creatures (14) 1 Memnite 1 Inventor's Apprentice 1 Inventor's Apprentice 1 Court Homunculus 1 Signal Pest 1 Weapons Trainer 1 Seeker of the Way 1 Abbot of Keral Keep 1 Thermo-Alchemist 1 Mentor of the Meek 1 Chief of the Foundry 1 Master Splicer 1 Stormfront Riders 1 Sensor Splicer Artifacts / Enchantment (3) 1 Pacification Array 1 Oketra's Monument 1 Rusted Relic Instants / Sorceries (4) 1 Firebolt 1 Rally the Peasants 1 Start // Finish 1 Increasing Devotion | Lands (6) 1 Orzhov Basilica 1 Orzhov Basilica 1 Boros Garrison 1 Boros Garrison 1 Scoured Barrens 1 Wind-Scarred Crag (0) |
I didn't super know him, and when we started drafting I realized he didn't quite know enough magic for me to be comfortable drafting with him. I think my fears were justified, as he played one match and then would rather watch than play for the rest of the afternoon. He ended up playing two, losing both. I don't think he super likes magic and because of how the invitation went I'm not sure he was told we'd be drafting, I think he expected board games. I felt bad for the poor dude.
Ay:
Creatures (8) 1 Rakdos Guildmage 1 Dimir Infiltrator 1 Bloodwater Entity 1 Flamewake Phoenix 1 Wydween, the Biting Gale 1 Merciless Javelineer 1 Bedlam Reveler 1 Necropolis Fiend Artifacts / Enchantment (1) 1 Tapestry of the Ages Instants / Sorceries (14) 1 Faithless Looting 1 Ulcerate 1 Lightning Axe 1 Cathartic Reunion 1 Avacyn's Judgment 1 Murderous Compulsion 1 Recoup 1 Sweltering Suns 1 Fiery Temper 1 Fires of Undeath 1 Scrap 1 Ancient Excavation 1 Black Sun's Zenith 1 Startstorm | Lands (5) 1 Dimir Acqueduct 1 Dimir Acqueduct 1 Izzet Boilerworks 1 Temple of Epiphany 1 Temple of Malice (0) |
My first opponent. I played vs him, got a bit flooded lost the first game, and felt like my deck was unplayable garbage and dreaded the fact that I'd be piloting it for the next few hours. I did recur my Bloodsoaked Champion quite a bit though. Second game I got even more flooded, but had a Bloodghast. I knew I had to stall him, which wasn't impossible with his lack of creatures. I played very aggressively with Bloodghast and he started keeping one creature back to block. Between that, and the times I drew my removal spell or whatnot, I managed to keep myself alive at single digit life total. One hilarious thing is that he groaned when I dropped my 7 or 8th land in that many turns to recur Bloodghast. I told him I'd also prefer drawing something else. I ended up winning with 2-3 small creatures, Grafted Wargear and the Moldervine Cloak.
Game three started similarly, between my opening 7 and two next draws, with the two bouncelands I had something like 8 land drops to make. I took game three after we spent a large number of turns doing a dance where I'd dredge my Moldervine Cloak, cast it on Bloodsoaked Champion, swing into his Burning-Fist Minotaur, which he would pump with the card he drew to kill my attacker, which I'd bring back. This became a sort of a race. I think we were both at 4-6 life, him drawing one card a turn to get out, and me trying to dredge into another card that might help. I stopped when I got a Spider Spawning and enough creatures to break through. I had three cards left, two of which were the other Spider Spawning, and Bloodsoaked Champion.
So:
Creatures (13) 1 Winding Constrictor 1 Winding Constrictor 1 Merfolk Branchwalker 1 Obsessive Skinner 1 Pale Rider of Trostad 1 Rishkar, Peema Renegade 1 Corcanura 1 Reyhan, Last of the Abzan 1 Renegade Krasis 1 Flesh Carver 1 Wall of Limbs 1 Krosan Tusker 1 Guardian of the Ages Artifacts / Enchantment (3) 1 Hardened Scales 1 Bonesplitter 1 Key to the City Instants / Sorceries (7) 1 Ulcerate 1 Prepare // Fight 1 Prepare // Fight 1 Devour in Shadow 1 Dusk // Dawn 1 Chastise 1 Chastise | Lands (17) 17 Basics (because non-basics are a trap) (0) |
Didn't play him. But he won against both my first opponent Ay above and the guy who didn't know magic. He felt the removal was weak and in the matchup, Ay had a hard time clearing his creatures. He mentioned that one should not take non-basics in this cube as they seem really weak, and that this version of the cube was way better than the last (he was quite vocal with his dislike of the last one, in major part due to its "incredible complexity", but most people just felt he was winging. He is the other guy in the playgroup with a cube. I've mentioned it before, as a sort of an "I know this exists and I don't want it". We have fairly different playstyles, so I don't think his feedback is super relevant to me. His cube and mine have basically opposite philosophies.