I've been thinking about different ways for green to ramp and have been looking at the cards that let you play extra lands each turn. I've listed some of the thoughts and synergies below. See what you think. I admit that it's probably more suitable for a lower power cube and I'm not sure it's something I'm going to implement straight away but it looks different and interesting.
Things that let you play extra lands each turn:
sakura-tribe scout
skyshroud ranger
exploration
burgeoning
budoka gardener
rites of flourishing
azusa, lost but seeking
explore
walking atlas
oracle of mul daya
kiora, the crashing wave
urban evolution
Then you could play some lands that bounce things to take further advantage of them:
golgari rot farm
gruul turf
selesyna sanctuary
simic growth chamber
darigaaz's caldera
rith's grove
treva's ruins
jungle basin
firewild borderpost
wildfield borderpost
If you're bouncing then you can take more advantage of:
tendo ice bridge
gemstone mine
If you're playing the bouncelands then you can play untaps to get more mana out of them:
voyaging satyr
kiora's follower
And then if you're putting lots of lands into play then all the cards that take advantage of them, including landfall:
courser of kruphix
lotus cobra
adventuring gear
khalni heart exhibition
ior ruin expedition
seer's sundial
emeria angel
vinelasher kudzu
sporemound
rampaging baloths
avenger of zendikar
If it's easy for you to put lands into play then some cards that let you return cards as a cost:
gush
flooded shoreline
fathom seer
querion ranger
scryb ranger
living tsunami
meluko, the clouded mirror
And if you've got a lot of lands then:
ground assault
rubblehulk
Might be too poisionous. Might be interesting. Might be too deep. Might be fun.
Things that let you play extra lands each turn:
sakura-tribe scout
skyshroud ranger
exploration
burgeoning
budoka gardener
rites of flourishing
azusa, lost but seeking
explore
walking atlas
oracle of mul daya
kiora, the crashing wave
urban evolution
Then you could play some lands that bounce things to take further advantage of them:
golgari rot farm
gruul turf
selesyna sanctuary
simic growth chamber
darigaaz's caldera
rith's grove
treva's ruins
jungle basin
firewild borderpost
wildfield borderpost
If you're bouncing then you can take more advantage of:
tendo ice bridge
gemstone mine
If you're playing the bouncelands then you can play untaps to get more mana out of them:
voyaging satyr
kiora's follower
And then if you're putting lots of lands into play then all the cards that take advantage of them, including landfall:
courser of kruphix
lotus cobra
adventuring gear
khalni heart exhibition
ior ruin expedition
seer's sundial
emeria angel
vinelasher kudzu
sporemound
rampaging baloths
avenger of zendikar
If it's easy for you to put lands into play then some cards that let you return cards as a cost:
gush
flooded shoreline
fathom seer
querion ranger
scryb ranger
living tsunami
meluko, the clouded mirror
And if you've got a lot of lands then:
ground assault
rubblehulk
Might be too poisionous. Might be interesting. Might be too deep. Might be fun.