Hello all. I finally got my cube uploaded to CubeTutor. It includes a large number of changes (probably 20-30 cards) and is untested in it's current state (and will likely remain so for several months).
Here it is:
http://cubetutor.com/cubeblog/11190
I added my unique design parameters in the cube description. I won't repost it here as it's lengthy.
I'm very happy to get feedback and will consider almost all serious suggestions. My cube is very much the product of forums like this one because I don't get to play Magic as much anymore. Cube for me is a luxury I rarely get to actually indulge in, so most of my changes end up going untested and are very theoretical. Thus actual play experience with cards I want to run is invaluable to me.
My current version of cube was aimed at removing obviously broken and/or overpowered cards. Many cube staples were removed including things like Jitte, Recurring Nightmare, Balance, and more. I probably missed a couple in my purge and if you guys point them out I will consider their removal as well.
My goal is not to completely purge powerful cards or create a flat curve (which probably can't be done anyway). It's more aimed at removing obvious P1P1 or cards that are grossly overpowered compared to other things I'm running. I've gone so far as to take out Lightning Bolt and Swords to Plowshare because both cards are so powerful for their cost and are strict upgrades to cards many play in cube already. The way I see it is if a weaker version of a card is playable in cube, the stronger version really doesn't belong and just feels out of place to me.
Here it is:
http://cubetutor.com/cubeblog/11190
I added my unique design parameters in the cube description. I won't repost it here as it's lengthy.
I'm very happy to get feedback and will consider almost all serious suggestions. My cube is very much the product of forums like this one because I don't get to play Magic as much anymore. Cube for me is a luxury I rarely get to actually indulge in, so most of my changes end up going untested and are very theoretical. Thus actual play experience with cards I want to run is invaluable to me.
My current version of cube was aimed at removing obviously broken and/or overpowered cards. Many cube staples were removed including things like Jitte, Recurring Nightmare, Balance, and more. I probably missed a couple in my purge and if you guys point them out I will consider their removal as well.
My goal is not to completely purge powerful cards or create a flat curve (which probably can't be done anyway). It's more aimed at removing obvious P1P1 or cards that are grossly overpowered compared to other things I'm running. I've gone so far as to take out Lightning Bolt and Swords to Plowshare because both cards are so powerful for their cost and are strict upgrades to cards many play in cube already. The way I see it is if a weaker version of a card is playable in cube, the stronger version really doesn't belong and just feels out of place to me.