ugh, more sick designs today
This is what Lorehold should've been doing even more in the Commander decks. There's zero reason it can't be in paper.
Ignoring the perpetual ability (which is easy enough to track here, because it tracks separately from the specific card), I love this. I'd really enjoy a 2/1 for 1 that has Escape for 2 and 2 cards.
I'm five years old so I love all the storm crow cards they do in Alchemy and like this having storm as well. They've attached it to a much more playable card than my beloved
Crow Storm as well. This is easy to port to paper as well, no changes needed (other than to tell your players that these tokens technically go to the graveyard, but it's fine if they don't know that / do that in 95% of games).
I just wish this was printed in paper. I'd 100% play it.
Really really really like this effect. It's like a more flexible mix of
Scout for Survivors and
No One Left Behind. Would 100% play this if it were "real" and can easily address the "perpetually" with +1/+1 counters for 99% of games. They make this stuff obtuse on purpose to avoid people like me from actually printing them out, but it's functionally the same so so so much of the time.
This one actually made me mad! I want a kill spell that's just 2 mana to unconditionally kill anything 4mv or less.
It doesn't exist in the game!! Again, the life gain is not really that important, though it is nice. I'd love this card just as much without it, and would even be happy to reveal creatures if I wanted to gain the life.
Super
Pyroclasm. This effect would be earth-shattering at 2mv, and while my gut reaction is that this is too oppressive, I think control decks and Gruul midrange could really use a cheaper
Anger of the Gods considering the creature power creep of the last 5 years. The unearth part is kind of interesting (and provides some late-game counter-play from opponents) but does not feel super relevant here.
Maybe this is my call to finally sleeve up
Strategy, Schmategy.
This is the kind of card Alchemy makes sense for, but again, would be totally fun in paper as well. You could make piles of the leftover cards in your Cube that this can hit for each value of X, which is not too complicated from a practical level.
If I ever go past the line and start using Alchemy cards for real, this will make it in my list.
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I hate having cards designed exclusively for Alchemy. At least put them out in a Secret Lair for us weirdos!!