got to cast Ugin's Insight on Ulamog in draft today, that was fun
(...) retreat to coralhelm is a very strong card in a bounceland format.
Is that from testing or from theorycrafting, because to me it reads like a three-card combo with a fragile piece (the land untapper) and a mediocre payoff (seven mana from turn four onward). It's not bad, but I certainly wouldn't call it too good.Both reasons. It's either generating mass mana with land untap creatures, or its giving you a lot of control over your draws in a generally slower format. On top of that, its a difficult to interact with enchantment.
Is that from testing or from theorycrafting, because to me it reads like a three-card combo with a fragile piece (the land untapper) and a mediocre payoff (seven mana from turn four onward). It's not bad, but I certainly wouldn't call it too good.
No, I get that the untappers are your ramp effects, I just wondered if you actually drafted with Retreat to Coralhelm in your cube and found it overwhelming. I mean, if you tested it it's cool (even if you didn't it's still your call), the card just doesn't scream broken to me, and neither does a convoluted way to generate 7 mana on turn four, nor scry 1 every turn. It's just, I can't imagine a format where these effects would be gamebreakingly unfun.
Any good?
Any good?
Champion.. Where do I begin? 1GG for a 2/2 is already dull as nails, and you're probably playing him on T4 so he doesn't die immediately while you belch a land on the board, unless you're ramping into him. Then, every turn that you play a land, he gets harder for aggro/creatures/burn to interact with, while still being easy pickings for non-burn control decks. You want to include more Midrange vs Control incentives? Well, here comes your man. Personally, I have enough difficulty pushing aggro hard enough in my fast environ that I don't care to give green another big stupid creature that is neigh-unkillable in a R-based or creature-centric matchup, but that's me. I get it, Phantom creatures were cool, but they play hell on red and creature aggro, so I suggest anyone who worries about aggro vs green run, not walk, away from Champion as quickly as possible.